generated from sigonasr2/CPlusPlusProjectTemplate
Parsing done
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
This commit is contained in:
parent
b8280c4c2e
commit
ea287984ad
Binary file not shown.
54
input
Normal file
54
input
Normal file
@ -0,0 +1,54 @@
|
|||||||
|
Valve OK has flow rate=0; tunnels lead to valves RW, FX
|
||||||
|
Valve JY has flow rate=13; tunnel leads to valve TT
|
||||||
|
Valve FX has flow rate=16; tunnels lead to valves OK, LF, GO, IV
|
||||||
|
Valve TD has flow rate=0; tunnels lead to valves XZ, ED
|
||||||
|
Valve VF has flow rate=9; tunnels lead to valves DS, LU, TR, WO
|
||||||
|
Valve TT has flow rate=0; tunnels lead to valves XZ, JY
|
||||||
|
Valve KR has flow rate=8; tunnels lead to valves VL, CI, GO, JJ, TQ
|
||||||
|
Valve HN has flow rate=0; tunnels lead to valves YG, AA
|
||||||
|
Valve MC has flow rate=24; tunnels lead to valves MI, EE, TH, YG
|
||||||
|
Valve XM has flow rate=0; tunnels lead to valves AF, JL
|
||||||
|
Valve XE has flow rate=0; tunnels lead to valves XP, AF
|
||||||
|
Valve ZF has flow rate=0; tunnels lead to valves EM, EI
|
||||||
|
Valve DS has flow rate=0; tunnels lead to valves VF, LF
|
||||||
|
Valve AF has flow rate=7; tunnels lead to valves AW, XE, CI, BJ, XM
|
||||||
|
Valve NL has flow rate=0; tunnels lead to valves KF, EM
|
||||||
|
Valve LF has flow rate=0; tunnels lead to valves FX, DS
|
||||||
|
Valve XZ has flow rate=25; tunnels lead to valves TD, TT
|
||||||
|
Valve TQ has flow rate=0; tunnels lead to valves AA, KR
|
||||||
|
Valve WO has flow rate=0; tunnels lead to valves VF, NE
|
||||||
|
Valve TH has flow rate=0; tunnels lead to valves LU, MC
|
||||||
|
Valve AA has flow rate=0; tunnels lead to valves TQ, KF, HN, XP, TY
|
||||||
|
Valve KB has flow rate=0; tunnels lead to valves WP, XL
|
||||||
|
Valve IV has flow rate=0; tunnels lead to valves PK, FX
|
||||||
|
Valve MI has flow rate=0; tunnels lead to valves JF, MC
|
||||||
|
Valve EX has flow rate=22; tunnels lead to valves JL, ZZ, SL
|
||||||
|
Valve ZZ has flow rate=0; tunnels lead to valves EX, JS
|
||||||
|
Valve KF has flow rate=0; tunnels lead to valves NL, AA
|
||||||
|
Valve PK has flow rate=11; tunnels lead to valves IV, HP
|
||||||
|
Valve TR has flow rate=0; tunnels lead to valves DI, VF
|
||||||
|
Valve YG has flow rate=0; tunnels lead to valves HN, MC
|
||||||
|
Valve JL has flow rate=0; tunnels lead to valves EX, XM
|
||||||
|
Valve VL has flow rate=0; tunnels lead to valves JS, KR
|
||||||
|
Valve XP has flow rate=0; tunnels lead to valves AA, XE
|
||||||
|
Valve TY has flow rate=0; tunnels lead to valves JS, AA
|
||||||
|
Valve EM has flow rate=4; tunnels lead to valves JJ, NL, ZF, WP, AW
|
||||||
|
Valve BJ has flow rate=0; tunnels lead to valves WK, AF
|
||||||
|
Valve JJ has flow rate=0; tunnels lead to valves EM, KR
|
||||||
|
Valve RW has flow rate=14; tunnels lead to valves NE, OK
|
||||||
|
Valve EI has flow rate=0; tunnels lead to valves ZF, JS
|
||||||
|
Valve SL has flow rate=0; tunnels lead to valves HP, EX
|
||||||
|
Valve EE has flow rate=0; tunnels lead to valves MC, XL
|
||||||
|
Valve WK has flow rate=0; tunnels lead to valves BJ, JS
|
||||||
|
Valve AW has flow rate=0; tunnels lead to valves EM, AF
|
||||||
|
Valve XL has flow rate=21; tunnels lead to valves EE, KB
|
||||||
|
Valve JF has flow rate=0; tunnels lead to valves MI, ED
|
||||||
|
Valve LU has flow rate=0; tunnels lead to valves TH, VF
|
||||||
|
Valve CI has flow rate=0; tunnels lead to valves AF, KR
|
||||||
|
Valve ED has flow rate=23; tunnels lead to valves JF, TD
|
||||||
|
Valve JS has flow rate=3; tunnels lead to valves VL, ZZ, EI, TY, WK
|
||||||
|
Valve NE has flow rate=0; tunnels lead to valves RW, WO
|
||||||
|
Valve DI has flow rate=12; tunnel leads to valve TR
|
||||||
|
Valve WP has flow rate=0; tunnels lead to valves KB, EM
|
||||||
|
Valve GO has flow rate=0; tunnels lead to valves FX, KR
|
||||||
|
Valve HP has flow rate=0; tunnels lead to valves SL, PK
|
114
main.cpp
114
main.cpp
@ -4,86 +4,54 @@
|
|||||||
|
|
||||||
using namespace olc;
|
using namespace olc;
|
||||||
|
|
||||||
class Example : public olc::PixelGameEngine
|
struct Room{
|
||||||
{
|
std::vector<std::string>connections;
|
||||||
public:
|
int flowValue=0;
|
||||||
Example()
|
std::string name="";
|
||||||
{
|
friend std::ostream&operator<<(std::ostream&out,Room&rhs){
|
||||||
sAppName = "Example";
|
out<<"Valve "<<rhs.name<<": Flow Rate - "<<rhs.flowValue<<std::endl;
|
||||||
|
out<<" Connects to: ";
|
||||||
|
for (int i=0;i<rhs.connections.size();i++){
|
||||||
|
std::string conn=rhs.connections[i];
|
||||||
|
if (i!=0){
|
||||||
|
out<<",";
|
||||||
}
|
}
|
||||||
|
out<<conn;
|
||||||
public:
|
|
||||||
bool RayVsRect(const vf2d ray_origin, const vf2d ray_dir, const olc::utils::geom2d::rect<float> target, vf2d&contact_point, vf2d&contact_normal, float&t_hit_near){
|
|
||||||
|
|
||||||
contact_normal = { 0, 0 };
|
|
||||||
contact_point = { 0, 0 };
|
|
||||||
|
|
||||||
vf2d t_near = {(target.pos.x - ray_origin.x) / ray_dir.x, (target.pos.y - ray_origin.y) / ray_dir.y};
|
|
||||||
vf2d t_far = {(target.pos.x + target.size.x - ray_origin.x) / ray_dir.x, (target.pos.y + target.size.y - ray_origin.y) / ray_dir.y};
|
|
||||||
|
|
||||||
if (t_near.x > t_far.x) {float b; b = t_near.x; t_near.x = t_far.x; t_far.x = b;};
|
|
||||||
if (t_near.y > t_far.y) {float b; b = t_near.y; t_near.y = t_far.y; t_far.y = b;};
|
|
||||||
|
|
||||||
if (t_near.x > t_far.y || t_near.y > t_far.x) return false;
|
|
||||||
|
|
||||||
t_hit_near = fmax(t_near.x, t_near.y);
|
|
||||||
float t_hit_far = fmin(t_far.x, t_far.y);
|
|
||||||
|
|
||||||
if (t_hit_far < 0) return false;
|
|
||||||
|
|
||||||
contact_point.x = ray_origin.x + t_hit_near * ray_dir.x;
|
|
||||||
contact_point.y = ray_origin.y + t_hit_near * ray_dir.y;
|
|
||||||
|
|
||||||
if (t_near.x > t_near.y)
|
|
||||||
if ( 1.0f / ray_dir.x < 0)
|
|
||||||
contact_normal = { 1, 0 };
|
|
||||||
else
|
|
||||||
contact_normal = { -1, 0};
|
|
||||||
else
|
|
||||||
if ( t_near.x < t_near.y)
|
|
||||||
if ( 1.0f / ray_dir.y < 0)
|
|
||||||
contact_normal = { 0, 1 };
|
|
||||||
else
|
|
||||||
contact_normal = { 0, -1 };
|
|
||||||
|
|
||||||
return true;
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
vf2d originPoint={16,16};
|
return out;
|
||||||
bool OnUserCreate() override
|
|
||||||
{
|
|
||||||
// Called once at the start, so create things here
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool OnUserUpdate(float fElapsedTime) override
|
|
||||||
{
|
|
||||||
vf2d velocity={(GetKey(D).bHeld-GetKey(A).bHeld)*20*fElapsedTime,(GetKey(S).bHeld-GetKey(W).bHeld)*20*fElapsedTime};
|
|
||||||
vf2d contact_point;
|
|
||||||
vf2d contact_normal;
|
|
||||||
float t_hit_near;
|
|
||||||
|
|
||||||
Clear(Pixel(64,64,255));
|
|
||||||
if (!olc::utils::geom2d::overlaps(olc::utils::geom2d::circle<float>{originPoint+velocity,5},olc::utils::geom2d::rect<float>{{32,32},{64,32}})) {
|
|
||||||
originPoint+=velocity;
|
|
||||||
DrawCircle(originPoint,5);
|
|
||||||
} else {
|
|
||||||
DrawCircle(originPoint,5,RED);
|
|
||||||
}
|
|
||||||
DrawLine(originPoint,GetMousePos());
|
|
||||||
|
|
||||||
DrawRect({32,32},{64,32},RayVsRect(originPoint, GetMousePos()-originPoint, olc::utils::geom2d::rect<float>{{32,32},{64,32}},contact_point,contact_normal,t_hit_near)&&t_hit_near<1?YELLOW:WHITE);
|
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
int main()
|
int main()
|
||||||
{
|
{
|
||||||
Example demo;
|
std::map<std::string,Room>rooms;
|
||||||
if (demo.Construct(128, 120, 8, 8))
|
std::ifstream file("input");
|
||||||
demo.Start();
|
while (file.good()){
|
||||||
|
std::string line;
|
||||||
|
std::getline(file,line);
|
||||||
|
std::cout<<line<<std::endl;
|
||||||
|
if (line.length()>0){
|
||||||
|
int flowRate=std::atoi(line.substr(line.find('=')+1,line.find(';')-line.find('=')-1).c_str());
|
||||||
|
std::cout<<"Flow Rate: "<<flowRate<<std::endl;
|
||||||
|
std::string valveName=line.substr(line.find(' ')+1,2);
|
||||||
|
std::cout<<"Valve "<<valveName<<std::endl;
|
||||||
|
int marker=line.find(',');
|
||||||
|
Room newRoom;
|
||||||
|
newRoom.name=valveName;
|
||||||
|
newRoom.flowValue=flowRate;
|
||||||
|
while (marker!=std::string::npos){
|
||||||
|
std::string roomName=line.substr(marker-2,2);
|
||||||
|
std::cout<<"Connection w/"<<roomName<<" found"<<std::endl;
|
||||||
|
marker=line.find(',',marker+1);
|
||||||
|
newRoom.connections.push_back(roomName);
|
||||||
|
}
|
||||||
|
std::string roomName=line.substr(line.size()-2,2);
|
||||||
|
std::cout<<"Connection w/"<<roomName<<" found"<<std::endl;
|
||||||
|
newRoom.connections.push_back(roomName);
|
||||||
|
rooms[valveName]=newRoom;
|
||||||
|
std::cout<<rooms[valveName]<<std::endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user