The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Adventures in Lestoria/assets/config
sigonasr2 dc9717c07f Tweak and fix Falling Bullet behavior to use proper coloring. Release Build 11958. 2 weeks ago
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audio Add burst bullet functionality, add generalized Entity connector helper class. Burst bullet explode sound effect. Burst Bullet extra bullets on explosion. Damage through Damage Data modification will cancel if set to zero if damage resolution is modified. RotatingBullet class and functionality added. Release Build 11878. 2 months ago
classes Update Chapter 3 maps and entries to be playable. Added Chapter 3 stage and boss music. Pirate Captain base AI completed, mounted parrot AI added. Release Build 11657. 4 months ago
gfx Add in initial cannonball attack. Setup Chapter 3 boss spawn. Release Build 11946. 2 weeks ago
items Fix Move Spd% typo on Octopus and Captain's Diamond Ring. Add missing item icons / hud icons. Fix typos in status effects and shards for accessories. Add in Octopus bullet shots. 2 months ago
settings Minimap follows camera instead of player. Minimap view setting is now saved in player configuration. Added controller option for minimap toggle input. Release Build 8875. 10 months ago
shops „Adventures in Lestoria/assets/config/shops/Chapter 2 Merchants.txt“ ändern 8 months ago
story Remove chapter settings from State_OverworldMap class' control and add a Chapter change and set player world location command to the Visual Novel parser. Add base camp location to Chapter 3 area. Release Build 11917. 4 weeks ago
Achievements.txt Switch monster kill count tracking to use steam stats progress tracking. Release Build 8551. 10 months ago
Interface.txt Implemented Shield mechanic into the game. Fix Special Mark Enchant test and Wizard's Soul Enchant test. Release Build 11062. 5 months ago
MonsterStrategies.txt Tweak and fix Falling Bullet behavior to use proper coloring. Release Build 11958. 2 weeks ago
Monsters.txt Add in initial cannonball attack. Setup Chapter 3 boss spawn. Release Build 11946. 2 weeks ago
NPCs.txt Handle multiple connection points with the same map names all being handled correctly when dealing with visit notifications. Release Build 11361. Prepare framework for Artificer unlocks. 5 months ago
Player.txt Remove chapter settings from State_OverworldMap class' control and add a Chapter change and set player world location command to the Visual Novel parser. Add base camp location to Chapter 3 area. Release Build 11917. 4 weeks ago
configuration.txt Add [[unlikely]] to DEBUG_ACCESS_OPTIONS to help the compiler. Add a distance check so monsters extremely far away on the map no longer run their AI routines. Add keyboard stage plate connections for the in between zones on the world map in case the player ends up there and uses the keyboard controls. Release Build 10918. 6 months ago
credits.txt Add ambient wave and gull sounds to Chapter 3 stages. Add slight pitch variance to environmental audio. Release Build 11667. 4 months ago
levels.txt Allow loadout items to be used in the camp without consuming the item. Release Build 11922. 4 weeks ago
minimap.txt Add in breadcrumb re-exploration for minimaps. Release Build 8921. 10 months ago
richpresence.txt Add in Steam Rich Presence. Fix Display names of stage plates to be consistent with original naming conventions. Release Build 8226. 11 months ago