Commit Graph

137 Commits (c7f09d9513dfcff6b88ec346513f792c0e86edc6)

Author SHA1 Message Date
sigonasr2 c7f09d9513 Fixed a tree that wasn't in the upper foreground layer. Release build 594 created. 1 year ago
sigonasr2 228a3caa0e Upper level and lower level spawning now distinguished in map editor. 1 year ago
sigonasr2 0349e5d16e Tidy up map zones, fix upper and lower level collision interactions. 1 year ago
sigonasr2 a6c818b179 Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly. 1 year ago
sigonasr2, Sig, Sigo 50cb945df4 Incomplete tile merging implementation 1 year ago
sigonasr2, Sig, Sigo 36005ec0b3 Correct certain foreground trees not correctly lining up with tile bounds and causing disappearing glitches. 1 year ago
sigonasr2, Sig, Sigo 0529de4bf9 Add in pathfinding abilities to monster movement strategies. 1 year ago
sigonasr2, Sig, Sigo debf151c46 Pathfinding now returns the nodes to reach a destination in preparation for use w/AI pathfinding 1 year ago
Quapsel cb24484dfe small positions changes for 1-1 objects. 1 year ago
sigonasr2 397dd13a28 Include executable in build. 1 year ago
Quapsel d804112460 placed Monsters for 1-1 1 year ago
sigonasr2 57d7f3344b Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones. 1 year ago
sigonasr2 9a2af45245 Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map. 1 year ago
sigonasr2, Sig, Sigo d494be6970 Added collision checks and interactions based on upper/lower level status. 1 year ago
sigonasr2 85af67fa60 Example prototype for monster spawning management added in 1-1. 1 year ago
sigonasr2 6b81cd6e84 Layering rendering now proper. 1 year ago
sigonasr2 7348426c71 Upper level and lower level rendering handled properly. 1 year ago
sigonasr2 69fac079f7 Zones caused the player to swap between upper and lower levels. 1 year ago
Quapsel 4a18722f93 added Spawn Group Locations for 1-1. Spawn Groups still empty. 1 year ago
Quapsel b2a5f3fbfe finished 1-1 part before bridge 1 year ago
sigonasr2 2b3dfb63aa Staircase incremental movement implemented. 1 year ago
sigonasr2 7e4816631c Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added. 1 year ago
sigonasr2, Sig, Sigo aa56b4a428 Include flags for monsters and players to indicate if they are on the upper level or lower level. 1 year ago
sigonasr2 ef83e7f865 Bridge flags properly enabled and working. Fix image paths in maps. 1 year ago
sigonasr2, Sig, Sigo 005c49aa04 Read Zone tile data from the map to prepare for special interactions in the game. 1 year ago
sigonasr2, Sig, Sigo d2ab61472a Minor screen shake adjustments 1 year ago
sigonasr2, Sig, Sigo d08b3848b8 Firebolt bullet speed increased, added slight screen shake on impact and added cooldown timer numbers next to cooldown bars. 1 year ago
sigonasr2 3939ee5693 Fire Bolt implemented. 1 year ago
sigonasr2 78b6113d8e Added mini particles for teleporting. 1 year ago
sigonasr2 88666b1d61 Fix edge cases when we click too close to the character or too far, still allow max possible distance teleports even when clicked outside of range. 1 year ago
sigonasr2 46e3c7f7e7 Use pathfinding algorithm to determine teleport validity. 1 year ago
sigonasr2 c97886fbbe Fix collision tiles for secondary map sets with offset values based on other tilesets. 1 year ago
sigonasr2, Sig, Sigo 408c1d3950 Pathfinding algorithm start. Currently freezes in pathfinding loop 1 year ago
sigonasr2, Sig, Sigo fac52ec521 Teleport animation implemented. 1 year ago
sigonasr2, Sig, Sigo d658bb9973 Fix teleport ability, reverse logic in has tile collision. Also use precise collision checking for tiles. Teleporting distance clamping is now proper (650 range) 1 year ago
sigonasr2 888d2a91a6 Teleport code added in Wizard. Needs more debugging. 1 year ago
sigonasr2 ba6bc74f1f Add energy bolt splash effect and fade out. 1 year ago
sigonasr2 8c34640e52 Fixed bug with bullet events deleting other unrelated bullets. 1 year ago
sigonasr2 42c5043163 Death animation now tied to monster data. 1 year ago
Quapsel 9b08566d6c Chapter 2 added on World Map 1 year ago
sigonasr2 9aef66db47 Refactored all the game classes into derived classes. 1 year ago
Quapsel 7b9b21a375 new tilesets + First Steps for creating a world map. 1 year ago
sigonasr2 5566eced77 Consolidated jump and shoot animations for monsters into MonsterData. 1 year ago
sigonasr2 1a441914ca Bullets now have derived types. 1 year ago
Quapsel 42a860f1d0 First Boss Stage + a little work on 1-2 1 year ago
Quapsel 560a0bd624 first steps for 1-2 1 year ago
Quapsel ad8644b3e1 1-1 Terrain almost done 1 year ago
sigonasr2 22729c3928 Fix map path so it's not pointing to a Quapsel directory 1 year ago
Quapsel fc4d16a2a7 Added new Tileset (grass_tiles_modded) and small 1-1 edited 1 year ago
Quapsel 075fe53f38 some progress on 1-1 1 year ago