sigonasr2
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c7f09d9513
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Fixed a tree that wasn't in the upper foreground layer. Release build 594 created.
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1 year ago |
sigonasr2
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228a3caa0e
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Upper level and lower level spawning now distinguished in map editor.
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1 year ago |
sigonasr2
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0349e5d16e
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Tidy up map zones, fix upper and lower level collision interactions.
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1 year ago |
sigonasr2
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a6c818b179
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Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly.
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1 year ago |
sigonasr2, Sig, Sigo
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50cb945df4
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Incomplete tile merging implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2, Sig, Sigo
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36005ec0b3
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Correct certain foreground trees not correctly lining up with tile bounds and causing disappearing glitches.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2, Sig, Sigo
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0529de4bf9
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Add in pathfinding abilities to monster movement strategies.
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1 year ago |
sigonasr2, Sig, Sigo
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debf151c46
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Pathfinding now returns the nodes to reach a destination in preparation for use w/AI pathfinding
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Quapsel
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cb24484dfe
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small positions changes for 1-1 objects.
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1 year ago |
sigonasr2
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397dd13a28
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Include executable in build.
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1 year ago |
Quapsel
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d804112460
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placed Monsters for 1-1
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1 year ago |
sigonasr2
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57d7f3344b
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Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones.
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1 year ago |
sigonasr2
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9a2af45245
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Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map.
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1 year ago |
sigonasr2, Sig, Sigo
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d494be6970
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Added collision checks and interactions based on upper/lower level status.
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1 year ago |
sigonasr2
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85af67fa60
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Example prototype for monster spawning management added in 1-1.
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1 year ago |
sigonasr2
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6b81cd6e84
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Layering rendering now proper.
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1 year ago |
sigonasr2
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7348426c71
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Upper level and lower level rendering handled properly.
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1 year ago |
sigonasr2
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69fac079f7
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Zones caused the player to swap between upper and lower levels.
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1 year ago |
Quapsel
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4a18722f93
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added Spawn Group Locations for 1-1. Spawn Groups still empty.
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1 year ago |
Quapsel
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b2a5f3fbfe
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finished 1-1 part before bridge
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1 year ago |
sigonasr2
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2b3dfb63aa
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Staircase incremental movement implemented.
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1 year ago |
sigonasr2
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7e4816631c
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Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added.
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1 year ago |
sigonasr2, Sig, Sigo
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aa56b4a428
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Include flags for monsters and players to indicate if they are on the upper level or lower level.
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1 year ago |
sigonasr2
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ef83e7f865
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Bridge flags properly enabled and working. Fix image paths in maps.
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1 year ago |
sigonasr2, Sig, Sigo
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005c49aa04
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Read Zone tile data from the map to prepare for special interactions in the game.
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1 year ago |
sigonasr2, Sig, Sigo
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d2ab61472a
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Minor screen shake adjustments
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2, Sig, Sigo
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d08b3848b8
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Firebolt bullet speed increased, added slight screen shake on impact and added cooldown timer numbers next to cooldown bars.
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1 year ago |
sigonasr2
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3939ee5693
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Fire Bolt implemented.
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1 year ago |
sigonasr2
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78b6113d8e
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Added mini particles for teleporting.
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1 year ago |
sigonasr2
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88666b1d61
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Fix edge cases when we click too close to the character or too far, still allow max possible distance teleports even when clicked outside of range.
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1 year ago |
sigonasr2
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46e3c7f7e7
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Use pathfinding algorithm to determine teleport validity.
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1 year ago |
sigonasr2
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c97886fbbe
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Fix collision tiles for secondary map sets with offset values based on other tilesets.
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1 year ago |
sigonasr2, Sig, Sigo
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408c1d3950
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Pathfinding algorithm start. Currently freezes in pathfinding loop
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2, Sig, Sigo
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fac52ec521
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Teleport animation implemented.
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1 year ago |
sigonasr2, Sig, Sigo
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d658bb9973
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Fix teleport ability, reverse logic in has tile collision. Also use precise collision checking for tiles. Teleporting distance clamping is now proper (650 range)
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1 year ago |
sigonasr2
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888d2a91a6
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Teleport code added in Wizard. Needs more debugging.
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1 year ago |
sigonasr2
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ba6bc74f1f
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Add energy bolt splash effect and fade out.
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1 year ago |
sigonasr2
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8c34640e52
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Fixed bug with bullet events deleting other unrelated bullets.
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1 year ago |
sigonasr2
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42c5043163
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Death animation now tied to monster data.
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1 year ago |
Quapsel
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9b08566d6c
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Chapter 2 added on World Map
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1 year ago |
sigonasr2
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9aef66db47
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Refactored all the game classes into derived classes.
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1 year ago |
Quapsel
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7b9b21a375
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new tilesets + First Steps for creating a world map.
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1 year ago |
sigonasr2
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5566eced77
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Consolidated jump and shoot animations for monsters into MonsterData.
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1 year ago |
sigonasr2
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1a441914ca
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Bullets now have derived types.
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1 year ago |
Quapsel
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42a860f1d0
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First Boss Stage + a little work on 1-2
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1 year ago |
Quapsel
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560a0bd624
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first steps for 1-2
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1 year ago |
Quapsel
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ad8644b3e1
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1-1 Terrain almost done
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1 year ago |
sigonasr2
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22729c3928
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Fix map path so it's not pointing to a Quapsel directory
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1 year ago |
Quapsel
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fc4d16a2a7
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Added new Tileset (grass_tiles_modded) and small 1-1 edited
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1 year ago |
Quapsel
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075fe53f38
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some progress on 1-1
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1 year ago |