The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler
sigonasr2 66d8b9050c Parse spawn groups from tiled map data. 2 years ago
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C++/scripts Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 2 years ago
assets Include second level updates. 2 years ago
utils Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 2 years ago
Ability.cpp Mana implemented. When not enough mana is available for an ability, a notification appears. 2 years ago
Ability.h Mana implemented. When not enough mana is available for an ability, a notification appears. 2 years ago
Animation.h Sonic Slash implemented for Warrior. Build updated w/new features. 2 years ago
Buff.h Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 2 years ago
Bullet.cpp Sonic Slash implemented for Warrior. Build updated w/new features. 2 years ago
Bullet.h Sonic Slash implemented for Warrior. Build updated w/new features. 2 years ago
Class.cpp Add Sonic Slash graphics. Fixed Issue #8 such that larger enemies are no longer affected by Battlecry. 2 years ago
Class.h All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 2 years ago
Crawler.cpp Proper handling of names with spaces in parsing. 2 years ago
Crawler.h Sonic Slash implemented for Warrior. Build updated w/new features. 2 years ago
Crawler.rc File description, project properties, company name, and other meta fields all applied to game executables on build. 2 years ago
Crawler.tiled-project Add extra staff shooting animations for Wizard. Add in template levels and Tiled Project files. 2 years ago
Crawler.tiled-session Add extra staff shooting animations for Wizard. Add in template levels and Tiled Project files. 2 years ago
Crawler.vcxproj Fix up TMXParser. Make the map levels not as buggy to edit. 2 years ago
Crawler.vcxproj.filters Fix up TMXParser. Make the map levels not as buggy to edit. 2 years ago
DEFINES.h Sonic Slash implemented for Warrior. Build updated w/new features. 2 years ago
DamageNumber.cpp Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead. 2 years ago
DamageNumber.h Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead. 2 years ago
Effect.cpp Fix bug with missing return value for effect updating. 2 years ago
Effect.h Fix bug with missing return value for effect updating. 2 years ago
InitialConcept.txt Initial setup of Monster structures 2 years ago
Monster.cpp Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 2 years ago
Monster.h Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 2 years ago
MonsterData.cpp Refined movement run away code for ranged enemies. 2 years ago
NewClasses.txt Mana implemented. When not enough mana is available for an ability, a notification appears. 2 years ago
Player.cpp Sonic Slash implemented for Warrior. Build updated w/new features. 2 years ago
Player.h Mana implemented. When not enough mana is available for an ability, a notification appears. 2 years ago
RCa12948 Include game icon in executable and game window (such a PITA) 2 years ago
State.h Sonic Slash implemented for Warrior. Build updated w/new features. 2 years ago
TMXParser.h Parse spawn groups from tiled map data. 2 years ago
Version.h Parse spawn groups from tiled map data. 2 years ago
buildtemplate.html Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 2 years ago
cpp.hint Implement ground slam animation 2 years ago
emscripten_build.ps1 Added emscripten auto-compile capabilities to Release builds. 2 years ago
loc.sh File description, project properties, company name, and other meta fields all applied to game executables on build. 2 years ago
olcPGEX_TransformedView.h Implement TransformedView and Camera util 2 years ago
olcPixelGameEngine.h Include game icon in executable and game window (such a PITA) 2 years ago
olcUTIL_Animate2D.h Initial setup of Monster structures 2 years ago
olcUTIL_Camera2D.h Initial setup of Monster structures 2 years ago
olcUTIL_Geometry2D.h Initial setup of Monster structures 2 years ago
pge.data Sonic Slash implemented for Warrior. Build updated w/new features. 2 years ago
pge.html Test a code update. 2 years ago
pge.js Sonic Slash implemented for Warrior. Build updated w/new features. 2 years ago
pge.wasm Sonic Slash implemented for Warrior. Build updated w/new features. 2 years ago
pixelGameEngine.cpp Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 2 years ago
resource.h Include game icon in executable and game window (such a PITA) 2 years ago
resource1.h Include game icon in executable and game window (such a PITA) 2 years ago
sig Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 2 years ago
switch-class.snippet All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 2 years ago
update_version.ps1 Implemented auto-incrementing project version numbers. 2 years ago