The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Adventures in Lestoria
sigonasr2 2b7ebb32cc Visual Novel character sizing now scales based on image size instead. 1 year ago
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C++/scripts Include for ScrollingWindowComponent was missing. 1 year ago
assets Visual Novel character sizing now scales based on image size instead. 1 year ago
discord-files Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
utils Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
x64 Update release build to version 6216. 1 year ago
Ability.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Ability.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Adventures in Lestoria.data Fix Issue #32 for emscripten/linux builds 1 year ago
Adventures in Lestoria.html Include for ScrollingWindowComponent was missing. 1 year ago
Adventures in Lestoria.js Fix Issue #32 for emscripten/linux builds 1 year ago
Adventures in Lestoria.rc Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu. 1 year ago
Adventures in Lestoria.tiled-project Make Unlock All button actually unlock every node. Allow tile fade groups to specify tiles that should be unhidden. NPCs have unlock conditions now. Layers have unlock conditions. 1 year ago
Adventures in Lestoria.vcxproj Implemented ability to craft weapons/armor. Sorting all equipment by tier / type. Fixed bug with not properly setting available chapter for crafting on items with multiple enhancement levels. Fixed bugs related to adding crafting to weapons / armor (side effects applied directly to consumable items), fix stage loot/monster loot displays not properly updating when collecting items. Made old items properly convert to newer item names when being read in (constructor for the IT data type is no longer an enum and instead does the conversion automatically). This type now has implicit conversion from a std::string so is still a highly flexible typing like before. Release build 6677. 1 year ago
Adventures in Lestoria.vcxproj.filters Implemented ability to craft weapons/armor. Sorting all equipment by tier / type. Fixed bug with not properly setting available chapter for crafting on items with multiple enhancement levels. Fixed bugs related to adding crafting to weapons / armor (side effects applied directly to consumable items), fix stage loot/monster loot displays not properly updating when collecting items. Made old items properly convert to newer item names when being read in (constructor for the IT data type is no longer an enum and instead does the conversion automatically). This type now has implicit conversion from a std::string so is still a highly flexible typing like before. Release build 6677. 1 year ago
Adventures in Lestoria.wasm Fix Issue #32 for emscripten/linux builds 1 year ago
AdventuresInLestoria.cpp Fix bug where the player would craft up to N^2 requested consumable items instead of the amount requested. Made Sound Effect for crafting a consumable play only once, instead of layer per quantity of item crafted. Added crafting sound effect to equipment that is crafted. Fix enhancement [+] display not updating on blacksmith enhancing window (visual bug), only show "MAX" on stats when the gear is at +10. Clear any scattered/remaining item drops after completing a stage. Fix menus crashing when enhanced gear reach +10 (array overflow). Added a Stay here button for Sherman. 1 year ago
AdventuresInLestoria.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Animation.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Animation.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Arrow.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Attributable.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
AttributableStat.cpp Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
AttributableStat.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Audio.cpp Wolves changed to Windhounds. 1 year ago
Audio.h All sound effects now accept positions as well for surround sound effects during combat. 1 year ago
Bear.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
BitwiseEnum.h Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
BlacksmithCraftingWindow.cpp Implemented ability to craft weapons/armor. Sorting all equipment by tier / type. Fixed bug with not properly setting available chapter for crafting on items with multiple enhancement levels. Fixed bugs related to adding crafting to weapons / armor (side effects applied directly to consumable items), fix stage loot/monster loot displays not properly updating when collecting items. Made old items properly convert to newer item names when being read in (constructor for the IT data type is no longer an enum and instead does the conversion automatically). This type now has implicit conversion from a std::string so is still a highly flexible typing like before. Release build 6677. 1 year ago
Buff.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Bullet.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Bullet.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
BulletTypes.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
BuyItemWindow.cpp Move to smart pointers for menu component system. 1 year ago
C++ Header File (OLC-3).zip Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
C++ Source File (OLC-3).zip Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
CREDITS Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Chapter_1_2nd_Boss.txt Changes to bear sprite. 1 year ago
Chapter_1_Creatures_Part_2.txt Added knockup status for players/monsters. 1 year ago
CharacterAbilityPreviewComponent.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
CharacterInfoWindow.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
CharacterMenuWindow.cpp Visual Novel character sizing now scales based on image size instead. 1 year ago
CharacterRotatingDisplay.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
ChargedArrow.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Checkbox.h Fix up new stages, configure stage plates, add bonus boss stage, add levels to configuration files. Change Class selection window to include an online character checkbox to toggle between online and offline saving. Fix online/offline file IDs that were incorrectly loading due to no callbacks for async file retrieval. 1 year ago
Class.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
ClassDiagram2.cd Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
ClassDiagram2.png Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
ClassInfo.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
ClassSelectionWindow.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
ConnectionPoint.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
ConnectionPoint.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
ConsumableCraftItemWindow.cpp Fix bug where the player would craft up to N^2 requested consumable items instead of the amount requested. Made Sound Effect for crafting a consumable play only once, instead of layer per quantity of item crafted. Added crafting sound effect to equipment that is crafted. Fix enhancement [+] display not updating on blacksmith enhancing window (visual bug), only show "MAX" on stats when the gear is at +10. Clear any scattered/remaining item drops after completing a stage. Fix menus crashing when enhanced gear reach +10 (array overflow). Added a Stay here button for Sherman. 1 year ago
ConsumableCraftingWindow.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
CraftItemWindow.cpp Fix bug where the player would craft up to N^2 requested consumable items instead of the amount requested. Made Sound Effect for crafting a consumable play only once, instead of layer per quantity of item crafted. Added crafting sound effect to equipment that is crafted. Fix enhancement [+] display not updating on blacksmith enhancing window (visual bug), only show "MAX" on stats when the gear is at +10. Clear any scattered/remaining item drops after completing a stage. Fix menus crashing when enhanced gear reach +10 (array overflow). Added a Stay here button for Sherman. 1 year ago
CraftingRequirement.cpp Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
CraftingRequirement.h Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
Crawler_Slime_King_Encounter.txt Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
Crawler_System_Overview.txt Button clicks for offline/online character buttons. Added campfire sound effect. Added tile collisions to hub. Added NPC spawn points, setup NPC objects, added NPC sprites, setup event flags on map. 1 year ago
DEFINES.h Implemented ability to craft weapons/armor. Sorting all equipment by tier / type. Fixed bug with not properly setting available chapter for crafting on items with multiple enhancement levels. Fixed bugs related to adding crafting to weapons / armor (side effects applied directly to consumable items), fix stage loot/monster loot displays not properly updating when collecting items. Made old items properly convert to newer item names when being read in (constructor for the IT data type is no longer an enum and instead does the conversion automatically). This type now has implicit conversion from a std::string so is still a highly flexible typing like before. Release build 6677. 1 year ago
DamageNumber.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
DamageNumber.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
DynamicCounter.cpp Release build 6277. Fix second boss script not being loaded properly. 1 year ago
DynamicCounter.h Add dynamic color and incrementing/decrementing counters for health/mana. 1 year ago
Effect.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Effect.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Emitter.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Emitter.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
EncountersSpawnListScrollableWindowComponent.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
EnergyBolt.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
EnhancementStatsLabel.h Fix bug where the player would craft up to N^2 requested consumable items instead of the amount requested. Made Sound Effect for crafting a consumable play only once, instead of layer per quantity of item crafted. Added crafting sound effect to equipment that is crafted. Fix enhancement [+] display not updating on blacksmith enhancing window (visual bug), only show "MAX" on stats when the gear is at +10. Clear any scattered/remaining item drops after completing a stage. Fix menus crashing when enhanced gear reach +10 (array overflow). Added a Stay here button for Sherman. 1 year ago
EnvironmentalAudio.cpp Refactored Map Data access so that other locations in code no longer had write abilities to the map data. Changed permanent exit zone spawning to a temporary. Fix equipment items being duplicated due to sorted inventory not being in sync with actual inventory. 1 year ago
EnvironmentalAudio.h Update to geom2d 2.0 util 1 year ago
EquipSlotButton.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Error.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
FallingDebris.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
FireBolt.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Frog.cpp Bear strategy implemented. Release Build 5823. 1 year ago
FrogTongue.cpp Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264. 1 year ago
FunctionPriming.h Implemented ability to craft weapons/armor. Sorting all equipment by tier / type. Fixed bug with not properly setting available chapter for crafting on items with multiple enhancement levels. Fixed bugs related to adding crafting to weapons / armor (side effects applied directly to consumable items), fix stage loot/monster loot displays not properly updating when collecting items. Made old items properly convert to newer item names when being read in (constructor for the IT data type is no longer an enum and instead does the conversion automatically). This type now has implicit conversion from a std::string so is still a highly flexible typing like before. Release build 6677. 1 year ago
GameEvent.cpp Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380. 1 year ago
GameEvent.h Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380. 1 year ago
GameState.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
GameState.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
IT.cpp Implemented ability to craft weapons/armor. Sorting all equipment by tier / type. Fixed bug with not properly setting available chapter for crafting on items with multiple enhancement levels. Fixed bugs related to adding crafting to weapons / armor (side effects applied directly to consumable items), fix stage loot/monster loot displays not properly updating when collecting items. Made old items properly convert to newer item names when being read in (constructor for the IT data type is no longer an enum and instead does the conversion automatically). This type now has implicit conversion from a std::string so is still a highly flexible typing like before. Release build 6677. 1 year ago
IT.h Implemented ability to craft weapons/armor. Sorting all equipment by tier / type. Fixed bug with not properly setting available chapter for crafting on items with multiple enhancement levels. Fixed bugs related to adding crafting to weapons / armor (side effects applied directly to consumable items), fix stage loot/monster loot displays not properly updating when collecting items. Made old items properly convert to newer item names when being read in (constructor for the IT data type is no longer an enum and instead does the conversion automatically). This type now has implicit conversion from a std::string so is still a highly flexible typing like before. Release build 6677. 1 year ago
InitialConcept.txt Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
InputHelper.cpp Added small background to input display. Added safeguard to prevent mouse inputs from occurring in keyboard navigation rules. 1 year ago
InputHelper.h Add in input helper text when navigating using keyboard/gamepads. Fix scrollwheel navigation for ScrollingWindowComponent referencing the wrong variable to add to (after the targeted scroll destination change). 1 year ago
InventoryConsumableWindow.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
InventoryCreator.cpp Implemented ability to craft weapons/armor. Sorting all equipment by tier / type. Fixed bug with not properly setting available chapter for crafting on items with multiple enhancement levels. Fixed bugs related to adding crafting to weapons / armor (side effects applied directly to consumable items), fix stage loot/monster loot displays not properly updating when collecting items. Made old items properly convert to newer item names when being read in (constructor for the IT data type is no longer an enum and instead does the conversion automatically). This type now has implicit conversion from a std::string so is still a highly flexible typing like before. Release build 6677. 1 year ago
InventoryCreator.h Added blacksmith's inventory for display underneath player's equipment for crafting. Fix bug with loadout item slot 2 not being reset properly (missing ability set function). Release build 6604. 1 year ago
InventoryScrollableWindowComponent.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
InventoryWindow.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Item.cpp Fix bug where the player would craft up to N^2 requested consumable items instead of the amount requested. Made Sound Effect for crafting a consumable play only once, instead of layer per quantity of item crafted. Added crafting sound effect to equipment that is crafted. Fix enhancement [+] display not updating on blacksmith enhancing window (visual bug), only show "MAX" on stats when the gear is at +10. Clear any scattered/remaining item drops after completing a stage. Fix menus crashing when enhanced gear reach +10 (array overflow). Added a Stay here button for Sherman. 1 year ago
Item.h Implemented ability to craft weapons/armor. Sorting all equipment by tier / type. Fixed bug with not properly setting available chapter for crafting on items with multiple enhancement levels. Fixed bugs related to adding crafting to weapons / armor (side effects applied directly to consumable items), fix stage loot/monster loot displays not properly updating when collecting items. Made old items properly convert to newer item names when being read in (constructor for the IT data type is no longer an enum and instead does the conversion automatically). This type now has implicit conversion from a std::string so is still a highly flexible typing like before. Release build 6677. 1 year ago
ItemDrop.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
ItemDrop.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
ItemLoadoutWindow.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
ItemMapData.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
ItemMenuLabel.h Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
Key.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Key.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
LICENSE Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
LICENSE_FT.txt Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
LICENSE_OLC-3.txt Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
LevelCompleteWindow.cpp Implemented ability to craft weapons/armor. Sorting all equipment by tier / type. Fixed bug with not properly setting available chapter for crafting on items with multiple enhancement levels. Fixed bugs related to adding crafting to weapons / armor (side effects applied directly to consumable items), fix stage loot/monster loot displays not properly updating when collecting items. Made old items properly convert to newer item names when being read in (constructor for the IT data type is no longer an enum and instead does the conversion automatically). This type now has implicit conversion from a std::string so is still a highly flexible typing like before. Release build 6677. 1 year ago
LightningBolt.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
LightningBoltEmitter.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
LoadFileButton.h Added character name input to class selection window, removed "file save name" dialog from main menu navigation. Fixed scaling for button labels with different values than 1. Moved ScrollableWindowComponent's scrollbar to be lined up with the actual scrollbar arrows. Removed text entry mode from blocking controller / gamepad inputs. 1 year ago
LoadGameWindow.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
MainMenuWindow.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Map.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Map.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Menu.cpp Scrollbar click behavior changes for ScrollableWindowComponents. Items that are createable now display the proper contents in the Blacksmithing window. 1 year ago
Menu.h Scrollbar click behavior changes for ScrollableWindowComponents. Items that are createable now display the proper contents in the Blacksmithing window. 1 year ago
MenuAnimatedIconButton.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
MenuAnimatedIconToggleButton.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
MenuComponent.cpp Add labels for items that can be crafted or enhanced at the blacksmith 1 year ago
MenuComponent.h Add labels for items that can be crafted or enhanced at the blacksmith 1 year ago
MenuIconButton.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
MenuItemButton.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
MenuItemItemButton.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
MenuLabel.h Add labels for items that can be crafted or enhanced at the blacksmith 1 year ago
MenuType.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Merchant's Items.txt Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
Merchant.cpp Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
Merchant.h Implemented ability to craft weapons/armor. Sorting all equipment by tier / type. Fixed bug with not properly setting available chapter for crafting on items with multiple enhancement levels. Fixed bugs related to adding crafting to weapons / armor (side effects applied directly to consumable items), fix stage loot/monster loot displays not properly updating when collecting items. Made old items properly convert to newer item names when being read in (constructor for the IT data type is no longer an enum and instead does the conversion automatically). This type now has implicit conversion from a std::string so is still a highly flexible typing like before. Release build 6677. 1 year ago
MerchantWindow.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Meteor.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Monster.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Monster.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
MonsterAttribute.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
MonsterData.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
MonsterStrategyHelpers.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
NPC.cpp Added blacksmith's inventory for display underneath player's equipment for crafting. Fix bug with loadout item slot 2 not being reset properly (missing ability set function). Release build 6604. 1 year ago
NewClasses.txt Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
OverworldMapLevelWindow.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
OverworldMenuWindow.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Pathfinding.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Pathfinding.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Player.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Player.h Implemented ability to craft weapons/armor. Sorting all equipment by tier / type. Fixed bug with not properly setting available chapter for crafting on items with multiple enhancement levels. Fixed bugs related to adding crafting to weapons / armor (side effects applied directly to consumable items), fix stage loot/monster loot displays not properly updating when collecting items. Made old items properly convert to newer item names when being read in (constructor for the IT data type is no longer an enum and instead does the conversion automatically). This type now has implicit conversion from a std::string so is still a highly flexible typing like before. Release build 6677. 1 year ago
PlayerMoneyLabel.h Fix bugs with money display in menus. Fix cooldown time value not being set properly while items are being loaded. Release Build 5395. 1 year ago
PopupMenuLabel.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
PulsatingFire.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
RCa12948 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
RUN_STRATEGY.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Ranger.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
RequiredMaterialsList.h Fix bug where the player would craft up to N^2 requested consumable items instead of the amount requested. Made Sound Effect for crafting a consumable play only once, instead of layer per quantity of item crafted. Added crafting sound effect to equipment that is crafted. Fix enhancement [+] display not updating on blacksmith enhancing window (visual bug), only show "MAX" on stats when the gear is at +10. Clear any scattered/remaining item drops after completing a stage. Fix menus crashing when enhanced gear reach +10 (array overflow). Added a Stay here button for Sherman. 1 year ago
RowInventoryScrollableWindowComponent.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
RowItemDisplay.h Scrollbar click behavior changes for ScrollableWindowComponents. Items that are createable now display the proper contents in the Blacksmithing window. 1 year ago
RunAway.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
RunTowards.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
SaveFile.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
SaveFile.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
SaveFileNameButton.h Added character name input to class selection window, removed "file save name" dialog from main menu navigation. Fixed scaling for button labels with different values than 1. Moved ScrollableWindowComponent's scrollbar to be lined up with the actual scrollbar arrows. Removed text entry mode from blocking controller / gamepad inputs. 1 year ago
SaveFileWindow.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
ScrollableWindowComponent.h Scrollbar click behavior changes for ScrollableWindowComponents. Items that are createable now display the proper contents in the Blacksmithing window. 1 year ago
SellItemWindow.cpp Move to smart pointers for menu component system. 1 year ago
SettingsWindow.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
ShermanWindow.cpp Fix bug where the player would craft up to N^2 requested consumable items instead of the amount requested. Made Sound Effect for crafting a consumable play only once, instead of layer per quantity of item crafted. Added crafting sound effect to equipment that is crafted. Fix enhancement [+] display not updating on blacksmith enhancing window (visual bug), only show "MAX" on stats when the gear is at +10. Clear any scattered/remaining item drops after completing a stage. Fix menus crashing when enhanced gear reach +10 (array overflow). Added a Stay here button for Sherman. 1 year ago
ShootAfar.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Slider.h Slider component implemented. 1 year ago
SlimeKing.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Slime_King_Encounter.txt Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
SoundEffect.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
SoundEffect.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
SpawnEncounterLabel.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
StatCalculations.txt Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
StatLabel.h Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
State.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
State_GameHub.cpp Implemented ability to craft weapons/armor. Sorting all equipment by tier / type. Fixed bug with not properly setting available chapter for crafting on items with multiple enhancement levels. Fixed bugs related to adding crafting to weapons / armor (side effects applied directly to consumable items), fix stage loot/monster loot displays not properly updating when collecting items. Made old items properly convert to newer item names when being read in (constructor for the IT data type is no longer an enum and instead does the conversion automatically). This type now has implicit conversion from a std::string so is still a highly flexible typing like before. Release build 6677. 1 year ago
State_GameHub.h Fix tile animations. Add in game hub state. 1 year ago
State_GameRun.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
State_GameRun.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
State_LevelComplete.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
State_LevelComplete.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
State_MainMenu.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
State_MainMenu.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
State_OverworldMap.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
State_OverworldMap.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
State_Story.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
State_Story.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
TMXParser.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
TODO.txt Visual Novel character sizing now scales based on image size instead. 1 year ago
TSXParser.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Test.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Test.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
TextEntryLabel.h Added character name input to class selection window, removed "file save name" dialog from main menu navigation. Fixed scaling for button labels with different values than 1. Moved ScrollableWindowComponent's scrollbar to be lined up with the actual scrollbar arrows. Removed text entry mode from blocking controller / gamepad inputs. 1 year ago
Theme.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Thief.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
TitleScreen.cpp Fix title screen reliance on previous position to lerp to next value. 1 year ago
TitleScreen.h Update to geom2d 2.0 util 1 year ago
Toggleable.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Trapper.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Turret.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Unlock.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Unlock.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Ursule.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
UserIDMenu.cpp Implemented offline / online character tabs for the load game window. Release Build 6459. 1 year ago
Version.h Visual Novel character sizing now scales based on image size instead. 1 year ago
VisualNovel.cpp Visual Novel character sizing now scales based on image size instead. 1 year ago
VisualNovel.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Warrior.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Wisp.cpp Phase 1 and 2 implemented. 1 year ago
Witch.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Wizard.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
Wolf.cpp Wolf behavior implemented. Fixed facing direction behavior for AI scripts. 1 year ago
backend.js Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
buildtemplate.html Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
characters.txt Button clicks for offline/online character buttons. Added campfire sound effect. Added tile collisions to hub. Added NPC spawn points, setup NPC objects, added NPC sprites, setup event flags on map. 1 year ago
config.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
cpp.hint Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
discord_game_sdk.bundle Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
discord_game_sdk.dll Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
discord_game_sdk.dll.lib Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
discord_game_sdk.dylib Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
discord_game_sdk.so Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
drawutil.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
drawutil.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
emscripten_build.ps1 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
emscripten_debug_build.ps1 Fix async loading bugs with loading from indexeddb store emscripten. Add emscripten debug and release scripts. Disable text entry whenever a menu is closed. 1 year ago
emscripten_run.ps1 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
freetype.dll Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
freetype.lib Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
loc.sh Save File Window navigation controls 1 year ago
miniaudio.h Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead. 1 year ago
ms-vscode.cpptools-1.16.3@linux-x64.vsix Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
olcPGEX_Gamepad.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
olcPGEX_MiniAudio.h Slight randomization in sound effect pitches for noise variety. 1 year ago
olcPGEX_SplashScreen.h Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
olcPGEX_TTF.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
olcPGEX_TransformedView.h Add in floating-point support for collision boxes. Remove ceil() calls for transformed view DrawRectDecal and FillRectDecal functions (why are they there?) 1 year ago
olcPGEX_ViewPort.h Fix shadow string rendering for vertical scaling. 1 year ago
olcPixelGameEngine.h Fix shadow string rendering for vertical scaling. 1 year ago
olcUTIL_Animate2D.h Update to geom2d 2.0 util 1 year ago
olcUTIL_Camera2D.h Update to geom2d 2.0 util 1 year ago
olcUTIL_DataFile.h Fix bullet patterns, add transition sound effect. Fix bug involving accidental multi-hit bullets. 1 year ago
olcUTIL_Geometry2D.h Wolf behavior implemented. Fixed facing direction behavior for AI scripts. 1 year ago
pge.data Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
pge.html Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
pge.js Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
pge.wasm Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
pixelGameEngine.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
play.html Fix cmake for emscripten, do not include discord files. Add in second boss config preparations 1 year ago
resource.h Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
resource1.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
safemap.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
sig Fix Issue #32 for emscripten/linux builds 1 year ago
stb_vorbis.cpp Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead. 1 year ago
stb_vorbis.h Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead. 1 year ago
switch-class.snippet Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
testPal.pal Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
update_version.ps1 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 1 year ago
util.cpp Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago
util.h Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 1 year ago