3e4a1c53acMake 4-way directional facing directions updating a bit more lenient. Framework for boss arrow indicators when bosses go off-screen. Release Build 9382.sigonasr22024-05-22 09:12:35 -05:00
4720f59ba7Make 4-way directional facing directions updating a bit more lenient. Framework for boss arrow indicators when bosses go off-screen. Release Build 9382.sigonasr22024-05-22 09:12:35 -05:00
7d6b7cbf4fslightly increased arena size (1 tile in height) for Chapter 2 Bonus Boss Stage.
Quapsel
2024-05-21 16:42:23 +02:00
a075ed79f0slightly increased arena size (1 tile in height) for Chapter 2 Bonus Boss Stage.
Quapsel
2024-05-21 16:42:23 +02:00
4fcc5db4afFix Major Hawk AI transition not working properly when only one remains. Release Build 9381.sigonasr22024-05-21 05:13:20 -05:00
6902852b51Fix Major Hawk AI transition not working properly when only one remains. Release Build 9381.sigonasr22024-05-21 05:13:20 -05:00
440cc89c7bUpdate No XP/Drop Hawk labels in Tiled Editor. Added spawn controllers, setup multi-tiered spawns. Fixed collision radius bugs. Added Chapter 2 Bonus Boss and Major Hawks Tiled Templates. Fix Stone Elemental Casting circle radius. Release Build 9378.sigonasr22024-05-21 05:05:02 -05:00
21b8a9c3cbUpdate No XP/Drop Hawk labels in Tiled Editor. Added spawn controllers, setup multi-tiered spawns. Fixed collision radius bugs. Added Chapter 2 Bonus Boss and Major Hawks Tiled Templates. Fix Stone Elemental Casting circle radius. Release Build 9378.sigonasr22024-05-21 05:05:02 -05:00
a39551c356Change monster data image storing to use an unordered_map instead. Create an optional display name for monsters to use when monster data is being generated to allow for name overrides while retaining unique monster types. Added No XP variant of Hawks. Setup Chapter 2 Bonus Boss spawn. Release Build 9362.sigonasr22024-05-20 17:34:16 -05:00
64ea11b4afChange monster data image storing to use an unordered_map instead. Create an optional display name for monsters to use when monster data is being generated to allow for name overrides while retaining unique monster types. Added No XP variant of Hawks. Setup Chapter 2 Bonus Boss spawn. Release Build 9362.sigonasr22024-05-20 17:34:16 -05:00
d6409f4604Setup framework and stats for Major Hawk and Bonus Chapter 2 Boss. Add in override Hawk strategy behaviors for Major Hawk strategy. Release Build 9353.sigonasr22024-05-20 09:16:23 -05:00
38efe127beSetup framework and stats for Major Hawk and Bonus Chapter 2 Boss. Add in override Hawk strategy behaviors for Major Hawk strategy. Release Build 9353.sigonasr22024-05-20 09:16:23 -05:00
5361525b70Fix new maps having embedded tilesets (unsupported feature). Add in new overworld stage connections to new maps. Slightly randomize stone elemental attack cycles to vary their attack timings. Release Build 9352.sigonasr22024-05-20 06:22:31 -05:00
153589a232Fix new maps having embedded tilesets (unsupported feature). Add in new overworld stage connections to new maps. Slightly randomize stone elemental attack cycles to vary their attack timings. Release Build 9352.sigonasr22024-05-20 06:22:31 -05:00
551cabf463Implement Stone Elemental Burrowing attack, fixed Stone Elemental pathfinding towards target location, slightly increased visual indicator for stone pillar cast circle. Fixed sorted rendering for objects that appear before elements with collision. Refactored iteration loops for drawing so they don't cause multiple unnecessary draw iterations. Do not draw monsters that are marked for deletion anymore (prevent sudden pop-in when drawing on the last frame of fading out). Release Build 9350.sigonasr22024-05-19 23:22:39 -05:00
45be6e80e6Implement Stone Elemental Burrowing attack, fixed Stone Elemental pathfinding towards target location, slightly increased visual indicator for stone pillar cast circle. Fixed sorted rendering for objects that appear before elements with collision. Refactored iteration loops for drawing so they don't cause multiple unnecessary draw iterations. Do not draw monsters that are marked for deletion anymore (prevent sudden pop-in when drawing on the last frame of fading out). Release Build 9350.sigonasr22024-05-19 23:22:39 -05:00
1d5d4d8240Implement rock toss and stone pillar spawning behaviors for stone elemental. Refactor HurtEnemies functions to instead hurt any target with targeting flags. Fix bug with player to monster collision not respecting new collision radii. Release Build 9318.sigonasr22024-05-18 05:04:52 -05:00
fa0caa5fa9Implement rock toss and stone pillar spawning behaviors for stone elemental. Refactor HurtEnemies functions to instead hurt any target with targeting flags. Fix bug with player to monster collision not respecting new collision radii. Release Build 9318.sigonasr22024-05-18 05:04:52 -05:00
9a9cbe765eAdded casting spell circle graphic and AI for Stone Elemental Stone Pillar Attack. Added Stone Elemental configuration parameters. Release Build 9283.sigonasr22024-05-16 02:14:54 -05:00
177d62af58Added casting spell circle graphic and AI for Stone Elemental Stone Pillar Attack. Added Stone Elemental configuration parameters. Release Build 9283.sigonasr22024-05-16 02:14:54 -05:00
ad04f89526Change Bullet collision function name to make more sense. Implement collision radius property with a default value when unspecified, and allow setting to custom values individually from the size of the monster. Release Build 9272.sigonasr22024-05-16 01:09:44 -05:00
29a36770aaChange Bullet collision function name to make more sense. Implement collision radius property with a default value when unspecified, and allow setting to custom values individually from the size of the monster. Release Build 9272.sigonasr22024-05-16 01:09:44 -05:00
3e68c9ac9eUpdate Stone Pillar graphic. Update Stone Pillar Monster data. Include a do nothing strategy. Implement immovable property for monsters. Implement Invulnerable property for monsters. Implement lifetime property for monsters. Include a fadeout timer for when the lifetime expires. Implement capability for monsters to be deleted from the map. Release Build 9271.sigonasr22024-05-14 10:12:09 -05:00
c2b2652810Update Stone Pillar graphic. Update Stone Pillar Monster data. Include a do nothing strategy. Implement immovable property for monsters. Implement Invulnerable property for monsters. Implement lifetime property for monsters. Include a fadeout timer for when the lifetime expires. Implement capability for monsters to be deleted from the map. Release Build 9271.sigonasr22024-05-14 10:12:09 -05:00
b996a399052_5 early version added
Quapsel
2024-05-14 15:33:03 +02:00
d8777cfff62_5 early version added
Quapsel
2024-05-14 15:33:03 +02:00
3c23cc774fAdjust fade effect so monsters are unaffected while on the title screen. Add in Stone Pillar graphic and setup stone pillar monster/sprite data. Release Build 9270.sigonasr22024-05-13 22:02:54 -05:00
39303e2438Adjust fade effect so monsters are unaffected while on the title screen. Add in Stone Pillar graphic and setup stone pillar monster/sprite data. Release Build 9270.sigonasr22024-05-13 22:02:54 -05:00
8fa1a72fadSetup Stone Elemental AI framework. Fix spritesheet alignment for certain animations. Setup animation data. Added casting animations.sigonasr22024-05-13 12:05:57 -05:00
42b8cf5da7Setup Stone Elemental AI framework. Fix spritesheet alignment for certain animations. Setup animation data. Added casting animations.sigonasr22024-05-13 12:05:57 -05:00
1dc1447fbfAdd transparency effect for mismatching Z axis for bullets/monsters or if the player has iframes. Release Build 9266.sigonasr22024-05-12 18:21:04 -05:00
5ef4b90b29Add transparency effect for mismatching Z axis for bullets/monsters or if the player has iframes. Release Build 9266.sigonasr22024-05-12 18:21:04 -05:00
f9ad9c4390Add in Hawk attack sequence. Add wing flap sound effects. Fix bug with charging towards ground attack not quite reaching ground level. Release Build 9256.sigonasr22024-05-10 02:53:35 -05:00
081bc71612Add in Hawk attack sequence. Add wing flap sound effects. Fix bug with charging towards ground attack not quite reaching ground level. Release Build 9256.sigonasr22024-05-10 02:53:35 -05:00
bd14a21793Setup Hawk AI. Fix Hawk Animations. Added a property to ignore tile collisions for monsters. Add in monster artist name in credits. Release Build 9252.sigonasr22024-05-10 01:38:19 -05:00
e9ed495d39Setup Hawk AI. Fix Hawk Animations. Added a property to ignore tile collisions for monsters. Add in monster artist name in credits. Release Build 9252.sigonasr22024-05-10 01:38:19 -05:00
c3f2620d5dAdd bomb explosion sound effect. Fix bug with the player getting knocked back whenever a monster's proximity knockback function is called. Release Build 9247.sigonasr22024-05-08 17:22:27 -05:00
b2b1fa81cfAdd bomb explosion sound effect. Fix bug with the player getting knocked back whenever a monster's proximity knockback function is called. Release Build 9247.sigonasr22024-05-08 17:22:27 -05:00
e122de36dbMake bomb explosion sizes be calculated independent of initial bomb size. Shrink down bomb size to be more reasonable. Bombs knock back players and monsters, regardless of the friendly flag. Only deals damage to opposing targets. Release Build 9237.sigonasr22024-05-08 16:51:27 -05:00
ee2a66f5feMake bomb explosion sizes be calculated independent of initial bomb size. Shrink down bomb size to be more reasonable. Bombs knock back players and monsters, regardless of the friendly flag. Only deals damage to opposing targets. Release Build 9237.sigonasr22024-05-08 16:51:27 -05:00
b8e1006901Added overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230.sigonasr22024-05-05 23:57:02 -05:00
79b595bbefAdded overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230.sigonasr22024-05-05 23:57:02 -05:00
a4e24b030dFix bug with monsters not facing the player on spawn and incorrectly adjusting their directions initially with the previous facing direction not matching their starting facing direction. Fixed Issue #54 . Mounted animations can be specified for the encounter spawn labels so that their combined sprites display properly now. Release Build 9220.sigonasr22024-05-04 18:19:47 -05:00
f5bfc0d34dFix bug with monsters not facing the player on spawn and incorrectly adjusting their directions initially with the previous facing direction not matching their starting facing direction. Fixed Issue #54 . Mounted animations can be specified for the encounter spawn labels so that their combined sprites display properly now. Release Build 9220.sigonasr22024-05-04 18:19:47 -05:00
e67a1ba684Resolve Issue #53. Flipped directional value so monsters face west when their target is west and east when their target is east. Add error checking to detect when a missing monster strategy value is found in MonsterStrategies.txt to prevent potential future game crashes. Fix Turret monster strategy not utilizing shooting animation, replace with new animation duration code. Release Build 9207.sigonasr22024-05-04 17:04:50 -05:00
cb35d2c1faResolve Issue #53. Flipped directional value so monsters face west when their target is west and east when their target is east. Add error checking to detect when a missing monster strategy value is found in MonsterStrategies.txt to prevent potential future game crashes. Fix Turret monster strategy not utilizing shooting animation, replace with new animation duration code. Release Build 9207.sigonasr22024-05-04 17:04:50 -05:00
45060e9160Make Goblin Boar Rider sprite a bit more sensible. Mounted monster animations now properly update. Release Build 9200.sigonasr22024-05-04 00:59:13 -05:00
beb1bdfc79Make Goblin Boar Rider sprite a bit more sensible. Mounted monster animations now properly update. Release Build 9200.sigonasr22024-05-04 00:59:13 -05:00
3fafcd39f3Implement mounted monster behavior and animations that run separately from the main monster itself. Added Goblin Boar Rider AI and Goblin Bow (while on Boar Rider) AI. Added spawn of submonster on death of main mounted monster. Release Build 9199.sigonasr22024-05-04 00:37:03 -05:00
5c7e5a3ab3Implement mounted monster behavior and animations that run separately from the main monster itself. Added Goblin Boar Rider AI and Goblin Bow (while on Boar Rider) AI. Added spawn of submonster on death of main mounted monster. Release Build 9199.sigonasr22024-05-04 00:37:03 -05:00
2fed323770Setup framework for the goblin boar rider.sigonasr22024-05-03 16:58:56 -05:00
c83f84f29cSetup framework for the goblin boar rider.sigonasr22024-05-03 16:58:56 -05:00
17581cfaf4Change goblin dagger stab to match new sprite positions and modify animation speeds slightly. Release Build 9180.sigonasr22024-05-03 09:38:08 -05:00
3051422383Change goblin dagger stab to match new sprite positions and modify animation speeds slightly. Release Build 9180.sigonasr22024-05-03 09:38:08 -05:00
ef53d9852aUpdate knockback logic and formula again. Release Build 9177.sigonasr22024-05-03 07:49:20 -05:00
cc3a95094aUpdate knockback logic and formula again. Release Build 9177.sigonasr22024-05-03 07:49:20 -05:00
8f02afb7bbPrevent monster facing directions from changing so rapidly and only allow directional changes when enough directional change has been reached for less choppy facing animations. Release Build 9176.sigonasr22024-05-02 14:12:48 -05:00
365d66098ePrevent monster facing directions from changing so rapidly and only allow directional changes when enough directional change has been reached for less choppy facing animations. Release Build 9176.sigonasr22024-05-02 14:12:48 -05:00
6b64d6aaadAdjust all monster tilesets and presets with new sprites.sigonasr22024-05-02 03:05:57 -05:00
253bbc610eAdjust all monster tilesets and presets with new sprites.sigonasr22024-05-02 03:05:57 -05:00
264cf998b9Fix bow goblin reload AI and changing facing direction while aiming at target. Release Build 9174.sigonasr22024-05-01 18:50:49 -05:00
8827d1ca4eFix bow goblin reload AI and changing facing direction while aiming at target. Release Build 9174.sigonasr22024-05-01 18:50:49 -05:00
89bc17c0a2Added arrow simulation for bow goblins. Added perception levels which increase the accuracy of the shooting monster over time. Refactor bullet update code to be inside the bullet class itself. Release Build 9169.sigonasr22024-05-01 18:34:42 -05:00
7375d37d99Added arrow simulation for bow goblins. Added perception levels which increase the accuracy of the shooting monster over time. Refactor bullet update code to be inside the bullet class itself. Release Build 9169.sigonasr22024-05-01 18:34:42 -05:00
aaaf10f6fcFix Ranger's Rapid Fire and Multi Shot abilities not abiding by the new Arrow constructor. Arrows once again have the correct acceleration and can hit monsters. Fix bug with knockback being applied while the player has iframes. Fix bug with Slime King constantly applying knockback to the player due to no iframes. Release Build 9152.sigonasr22024-04-29 00:48:51 -05:00
280a321abbFix Ranger's Rapid Fire and Multi Shot abilities not abiding by the new Arrow constructor. Arrows once again have the correct acceleration and can hit monsters. Fix bug with knockback being applied while the player has iframes. Fix bug with Slime King constantly applying knockback to the player due to no iframes. Release Build 9152.sigonasr22024-04-29 00:48:51 -05:00
aa9c818773Include animation gifs in repo.sigonasr22024-04-28 21:55:22 -05:00
8a18e0bbafInclude animation gifs in repo.sigonasr22024-04-28 21:55:22 -05:00
c4a3a6f915Incorporated multi-directional sprites in-game. Included a method to change the current display animation sprite while retaining elapsed frame time information. Release Build 9146.sigonasr22024-04-28 21:31:18 -05:00
dbe52a2a4aIncorporated multi-directional sprites in-game. Included a method to change the current display animation sprite while retaining elapsed frame time information. Release Build 9146.sigonasr22024-04-28 21:31:18 -05:00
4a76acfee9olcUTIL_DataFile now properly parses out comments when using GetOrderedKeys(). Fixed monster animations not being read from the configuration file in the correct order. Release Build 9126.sigonasr22024-04-28 19:31:06 -05:00
16c52bf397olcUTIL_DataFile now properly parses out comments when using GetOrderedKeys(). Fixed monster animations not being read from the configuration file in the correct order. Release Build 9126.sigonasr22024-04-28 19:31:06 -05:00
c4ac37af76Fix crash when the game attempts to spawn item drops. Release Build 9125.sigonasr22024-04-28 18:58:33 -05:00
70906d5594Fix crash when the game attempts to spawn item drops. Release Build 9125.sigonasr22024-04-28 18:58:33 -05:00
33d81125dfChange the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115.sigonasr22024-04-28 18:00:13 -05:00
cdda8c9a99Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115.sigonasr22024-04-28 18:00:13 -05:00
a9bb2c62ebchanges at 2_1 & tilepresets.
Quapsel
2024-04-28 19:52:51 +02:00
b9f64982f8changes at 2_1 & tilepresets.
Quapsel
2024-04-28 19:52:51 +02:00
593180c730Fix player spawn locations being a whole tile off. Change map background scrolling to not be fixed, but to utilize the entire image across the span of a map. Add a foreground background layer to provide 2 potential parallax backgrounds. Release Build 9091.sigonasr22024-04-25 18:16:38 -05:00
76c1396fecFix player spawn locations being a whole tile off. Change map background scrolling to not be fixed, but to utilize the entire image across the span of a map. Add a foreground background layer to provide 2 potential parallax backgrounds. Release Build 9091.sigonasr22024-04-25 18:16:38 -05:00
96a8ba56c8Update Dagger Goblin template to use a distinct icon in maps. Change all monster tileset paths from maps/Monsters to maps/ (game requires all tilesets placed in there). Added slash behaviors for dagger-wielding goblins. Release Build 9037.sigonasr22024-04-24 00:47:16 -05:00
00b18355c1Update Dagger Goblin template to use a distinct icon in maps. Change all monster tileset paths from maps/Monsters to maps/ (game requires all tilesets placed in there). Added slash behaviors for dagger-wielding goblins. Release Build 9037.sigonasr22024-04-24 00:47:16 -05:00