sigonasr2
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db9c35f813
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Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
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12 months ago |
sigonasr2
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acaf1bc3bf
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Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation.
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12 months ago |
sigonasr2
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e8d2ec9e9d
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Frog behavior implemented.
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12 months ago |
sigonasr2
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62a2119ab2
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Initial frog behavior aiming implemented.
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12 months ago |
sigonasr2
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b97afb24bd
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Frog tongue should only hit each entity one time.
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12 months ago |
sigonasr2
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20e452b337
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Smooth movement should respect elapsed time and not be frame-based.
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12 months ago |
sigonasr2
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87cdff2218
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Tongue hitbox should be determined by current length of tongue, not final length.
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12 months ago |
sigonasr2
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8d471fe35e
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Release build 5736
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12 months ago |
sigonasr2
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1655fe7b51
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Frog animations setup. Frog tongue bullet setup.
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12 months ago |
sigonasr2
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2c54e9a9c7
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Monsters get a 1-second cooldown on collision to avoid overwhelming the player through constant charging. Remove extra A* nodes that are not required during map loading. Reversed the surround sound directions so stuff on the right is heard from the right channel, and stuff on the left is heard from the left channel. Fix lerp function in olcPGEX geometry util.
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12 months ago |
sigonasr2
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e5e69f12e4
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Hide pathfinding debug render overlays.
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12 months ago |
sigonasr2
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c18418c4ce
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Cleaned up pathfinding algorithms.
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1 year ago |
sigonasr2
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20928b6867
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Add in floating-point support for collision boxes. Remove ceil() calls for transformed view DrawRectDecal and FillRectDecal functions (why are they there?)
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1 year ago |
sigonasr2
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72916e788a
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Remove delete for pathfinding pointer (not using pointers, no longer necessary)
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1 year ago |
sigonasr2
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6d11eb5048
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Update to geom2d 2.0 util
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1 year ago |
sigonasr2
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49a5f1dfe6
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Update A* pathfinding to use higher tile precision.
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1 year ago |
sigonasr2
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5f1b07d8b5
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Refactoring A* algorithm to use a set structure instead of an array.
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1 year ago |
sigonasr2
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7abb714144
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Remove diagonal pathfinding from A*, since tiles may not necessarily consume a full tile. Adjusted Wizard Teleport range accordingly.
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1 year ago |
sigonasr2
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803e2caf23
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Fix title screen reliance on previous position to lerp to next value.
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1 year ago |
sigonasr2
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c193aa7116
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Added collision handling for areas where there are no valid tiles.
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1 year ago |
sigonasr2
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ece13c0b28
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Added backdrop property and backdrop loading to maps. Release build 5549.
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1 year ago |
sigonasr2
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3f4c714c42
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All basic sound effects implemented.
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1 year ago |
sigonasr2
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8a1d8868c9
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All sound effects now accept positions as well for surround sound effects during combat.
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1 year ago |
sigonasr2
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57f482016f
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Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep.
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1 year ago |
sigonasr2
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bcc71601b6
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Wolf Sprite, baseline wolf monster entry added, updated foresty and included loop files.
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1 year ago |
sigonasr2
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c7ea530484
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Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events.
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1 year ago |
sigonasr2
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0643393b9c
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Added Sound effect configuration and implementation.
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1 year ago |
sigonasr2
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725a858fab
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Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
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1 year ago |
sigonasr2
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a2bcee0591
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Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds.
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1 year ago |
sigonasr2
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3e1227a899
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Fix bugs with money display in menus. Fix cooldown time value not being set properly while items are being loaded. Release Build 5395.
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1 year ago |
sigonasr2
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c352bf61df
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Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.
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1 year ago |
sigonasr2
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c4edc3f178
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Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.
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1 year ago |
sigonasr2
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8afa9889af
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Implement all audio events and loading/unloading functionality for multi-channel BGM support.
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1 year ago |
sigonasr2
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91d6beeeab
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Implement all audio events and loading/unloading functionality for multi-channel BGM support.
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1 year ago |
sigonasr2
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bbc027609b
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Setup configuration framework and test music for audio engine.
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1 year ago |
sigonasr2
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9d3be5395c
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Fixed vector expansion memory ref bug when loading configuration files. Add in Audio Engine class skeleton.
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1 year ago |
sigonasr2
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1e3a2ecabb
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Title Screen transitions and logo implemented. Added Save File Name label to save file window. Release build 5310.
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1 year ago |
sigonasr2
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296ea1f2e6
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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1 year ago |
sigonasr2
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73289de3aa
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All save/load features implemented and connected to online server for web build.
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1 year ago |
sigonasr2
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fc9d9590d3
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Implemented EncodeURI stub function.
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1 year ago |
sigonasr2
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7bfa728ccb
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Emscripten powershell build script updated to properly terminate on errors. Add in proper throws when an invalid response is given from the server. Add in function response callbacks to all server request functions.
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1 year ago |
sigonasr2
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497db80b9b
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Add in emscripten-specific branching menus and special load/save routines for online saving.
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1 year ago |
sigonasr2
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2a900fa06e
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Create server request backbone and functions for talking to save file server.
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1 year ago |
sigonasr2
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3e5e78a606
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Added load file information on load screen. metadata file no longer counts towards file count. Added loadout data to the save file.
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1 year ago |
sigonasr2
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8c986f17db
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Remove 2018 references for copyrighted files of my origin.
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1 year ago |
sigonasr2
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fa7dfb601f
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Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
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1 year ago |
sigonasr2
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cf6185bb50
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Game saves when exiting to the main menu or quitting the game in general. Rings are now properly in the Accessories tab instead of the equipment tab. Fixed using == comparison instead of bitwise AND comparisons for accessory detection.
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1 year ago |
sigonasr2
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ad1e2260cf
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Saving and loading saves items in proper sorted order. Fixed bug with get inventory slot function. Connection point data is now static.
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1 year ago |
sigonasr2
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5e5e8f5656
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Save File implemented.
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1 year ago |
sigonasr2
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dd2146ebda
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Implement main menu with text entry label. Update text entry mode in PGE, removed the ability to jump between saved commands and enter no longer clears or disables text entry by default.
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1 year ago |