Commit Graph

258 Commits (f88887a149e84750bc04ff1ecbf379db47895327)

Author SHA1 Message Date
sigonasr2 244ac80d2a Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king. 1 year ago
sigonasr2 3ee066bb88 Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact. 1 year ago
sigonasr2 46ead6262b Condense lambda. 1 year ago
sigonasr2 b35aacae03 Release build 1093. Finally took care of multiple tiles on multiple layers foreground rendering. 1 year ago
sigonasr2 fccca64493 Fix sprites being indexed funky. Consolidated tile group code, broke some of the overlapping tiles functionality. 1 year ago
sigonasr2 d601f0945a Scuffed lambda function passing for tile group handling. Need to prep multi-layer rendering for tile groups. 1 year ago
sigonasr2 c75e56d642 Setup King Slime encounter, Boss room map setup with spawn and player, made non-infinite. Implemented enemy iframes and added phase framework for the boss. 1 year ago
sigonasr2 36fb89e556 Code analysis suggestions implemented. 1 year ago
sigonasr2 1a18463962 Windows and emscripten mouse handling outside window now works! 1 year ago
sigonasr2 6dcc7e736d Stupid bullet. Also fixed WIZARD_IDLE animations missing. 1 year ago
sigonasr2 cbfcb2793f Player animations now load dynamically from configuration files. 1 year ago
sigonasr2 023c6f9005 Implement Z axis for monster rendering. Fix up shadow sizing for the player. 1 year ago
sigonasr2 49940fdba1 Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it. 1 year ago
sigonasr2 b1885a1c1e Fixed Bullet fixed step movement. Corrected Warrior Block Cooldown (accidently got changed), implemented Turret Monster Strategy. 1 year ago
sigonasr2 6cfb40d642 Add custom monster strategy properties for monster config files. 1 year ago
sigonasr2 b6d914151f Removed static from struct. Emscripten build now uses C++20. Removed stray safemap cpp file. 1 year ago
sigonasr2 6a12a45cb2 Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident. 1 year ago
sigonasr2 13eff22485 Super big refactor of the animation storage and monster storage system using configuration files. 1 year ago
sigonasr2 1c2106135d Player configuration file implemented. 1 year ago
sigonasr2 b2d363cdef Ranger configuration file implemented. Added per-step bullet collisions. Fix Release Desktop project setup. 1 year ago
sigonasr2 e96514e0d4 Fix Warrior slowdown cancel bug (#16). Added debug configuration options to display collision and hidden player info on-screen. Release Build 935. 1 year ago
sigonasr2 b4692769a0 Add configuration parameters for Wizard Meteor ability. 1 year ago
sigonasr2 49b802fc99 Added in Wizard Lightning Bolt Configuration Parameters 1 year ago
sigonasr2 8e46d7698e Fix Warrior Auto attack damage multiplier config value not being adjustable. 1 year ago
sigonasr2 694cb310f2 Implement Wizard Ability 1 (Firebolt) configuration parameters. 1 year ago
sigonasr2 3617ec3c5b Add an updated release build to appease the Quapsel gods. 1 year ago
sigonasr2 10575436e1 Fix line break when temporarily debugging from earlier. 1 year ago
sigonasr2 cacf169668 Add in extra debug access option when reading configuration properties. Implement Wizard Auto attack and teleport configuration options. 1 year ago
sigonasr2 a86362c801 Warrior ability custom parameters implemented. 1 year ago
sigonasr2 c6cddd88b8 Update to latest release build. 1 year ago
sigonasr2 b32e37649d Include error handling to make detecting bugs or typos easier due to missing configuration items. 1 year ago
sigonasr2 44281bac19 Added casting time parameters to ability configuration files. 1 year ago
sigonasr2 5a406bc469 Read all basic skill data from class configuration files. 1 year ago
sigonasr2 690171497f Refactored class initializations so reading into class list data from config files works properly. 1 year ago
sigonasr2 f7f29196c5 Graphics configuration file and initial configuration layout setup. 1 year ago
sigonasr2 a0916cfe9b Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays. 1 year ago
sigonasr2 9585baf5c6 Multishot Ranger ability implemented. 1 year ago
sigonasr2 045441b595 Add in Charged Shot ability and allow precasting without the targeting indicator. 1 year ago
sigonasr2 918fc112bd Rapid fire reimplemented because I goofed? 1 year ago
sigonasr2 19c2c198e6 Include pragma regions for specific class abilities and move Ranger stuff (that is actually player-implemented over) 1 year ago
sigonasr2 b2b94eaf06 Meteor shadow is now following the world~ 1 year ago
sigonasr2 81f9ead80a Added ghost fading images for retreat ability and facing direction implemented. 1 year ago
sigonasr2 24030733bd Fixed fElapsedTime bug going negative seemingly randomly. Thank std::chrono::library::that::is::way::too::annoying::to::use::and::apparently::is::not::ultra::accurate 1 year ago
sigonasr2 9ebe5a21a0 Implemented Ranger auto attack plus animations. 1 year ago
sigonasr2 79a8dca88a Refactor Animation loading to reduce repetition. 1 year ago
sigonasr2 3a880c55a2 Class abilities are statically set so they are initialized on load to allow for proper swapping. 1 year ago
sigonasr2 1faf121bb9 Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering. 1 year ago
sigonasr2 73d29a2ab5 Added lingering field effect. 1 year ago
sigonasr2 88df322042 Effect particles realigned and particles that are behind the center move to the back. 1 year ago
sigonasr2 bcd8569804 Move class-specific animation update functions into their own class update functions. 1 year ago