sigonasr2
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5f0a516be5
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Refactor redundant deactivation variable to now be tied to the fade out time. Make collision checks for bullets with radii of 0 no longer occur. Add mid phase tornado. Release Build 9546.
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6 months ago |
sigonasr2
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15cf736be0
|
Fix bug involving lingering tornado attack. Reduce size of boss arena so item drops and the end zone ring spawn within player reachable locations. Made item drop locations respect boss arenas. Added mid phase for 2nd chapter bonus boss. Fix boss indicator appearing when no boss is present. Release Build 9534.
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6 months ago |
sigonasr2
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5918846fbd
|
Refactor manual typing of HP Ratios with an HP Ratio function for the monster and player classes. Release Build 9524.
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6 months ago |
sigonasr2
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cfbd4dce97
|
Fix a bug where hp recovery when at full health still applied passive hp recovery effects. Fix bug with volume transitions not respecting the user's set volume controls when adjusting audio events. Add debris spawning for second bonus boss. Release Build 9522.
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6 months ago |
sigonasr2
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c55a3a1e6b
|
On death, Chapter 2 bonus boss clears the wind and overlay if it was in the middle of that attack. Wind speed gets reset when casting timer ends. Add an extra layer to bullet rendering so there is some consistency with rendering even when bullet Draws are overriden. Fix bug w/opening debug.log file once the AiL class has been initialized. Double the iframe time from getting hit by a tornado to prevent double-hits. Setup wind debris projectiles. Release Build 9515.
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6 months ago |
sigonasr2
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68778bac0a
|
Fix redistribution scripts and Linux scripts. Linux scripts now detect if Steam is installed and if the game properly initializes with steam. If it does not, it will restart itself to run in nosteam mode. Added the ability to read command line arguments into the game. Release Build 9441.
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6 months ago |
sigonasr2
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8a12cc0c66
|
Implement Rendering fixes (Infinite iterator bugs) from demo fixes. Release Build 9509.
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6 months ago |
sigonasr2
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a8bb30e12f
|
Fix bug with double rendering. Not using iterator marker to determine what else to draw. Fix bug with maximum health not healing to maximum when health is affected by Health %. Refactored wind speed to be a global value within the game's engine. Included speed reduction properties for wind when warrior blocks. Include projectiles/player being affected by wind and casting to be allowed when pushed by wind. Release Build 9507.
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6 months ago |
sigonasr2
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05caa062e1
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Add player projectile auto attack flag to identify bullets for wind affecting. Release Build 9497.
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6 months ago |
sigonasr2
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92a3c463f7
|
Add player velocity adjustment function. Add Wind attack functionality for second bonus boss. Add overlay ease-in transparency. Release Build 9494.
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6 months ago |
sigonasr2
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d500e48e67
|
Tuned wind streak spawns and settings. Good to go. Release Build 9491.
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6 months ago |
sigonasr2
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df56fec448
|
Setup wind debris random variables. On the Overworld map selection, the currently selected stage now shows the selection cursor when the mouse cursor is not hovering over another stage to better indicate what stage you are looking at. Release Build 9486.
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6 months ago |
sigonasr2
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35bcdb3ec2
|
Fix accidental removal of knockback reduction for Warriors while blocking. Also add in knockup reduction for Warrior block. Release Build 9484.
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6 months ago |
sigonasr2
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1f8c62188b
|
Simplify fade in and fade out bullet code. Remove unnecessary variables. Release Build 9483.
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6 months ago |
sigonasr2
|
d3374062fe
|
Added an overlay control class. Optimize and rearrange rendering order of bullets and effects such that all bullets now appear above monsters. Fix a bug involving some objects that are supposed to appear behind the player end up in front when they are aligned on the same tile row. Preparations for wind attack. Release Build 9482.
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6 months ago |
sigonasr2
|
3a9bd4afff
|
Move fadeouttimer for bullets to be private scope. Account for hits multiple flag for bullets that strike a player and adds them to the hit list. Coincidentally, this need also address Issue #17. Fix a bug with multi-hit bullets not applying additional hit effects to monsters. Tornado Attack Implemented. Release Build 9473.
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6 months ago |
sigonasr2
|
bbdef1cdfb
|
Bullet fade in timer effects added. Added Tornado rings for second bonus boss. Release Build 9455.
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6 months ago |
sigonasr2
|
b956a103df
|
Define tornado bullet type and attack. Release Build 9451.
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6 months ago |
sigonasr2
|
ad14544418
|
Add rotation parameter and hit iframe time to bullets. Iframe timers now compares current iframes to the new duration and keeps only the larger amount. Fix bug allowing monsters with jump attacks to still cause knockback and iframes even when the hit does not land. Fly Across attack implemented for second bonus boss. Release Build 9447.
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6 months ago |
sigonasr2
|
e1ed802fed
|
Setup Zephy AI phases. Added slight recoil when monsters take damage. Release Build 9434.
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6 months ago |
sigonasr2
|
2b6201f641
|
Cherry pick health % not being applied bug from commit f0ea435562 into master branch. Release Build 9424.
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6 months ago |
sigonasr2
|
17ab92eeee
|
Fix bug with Health % item stats/set effects not being applied to the player. Release Build 9424.
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6 months ago |
sigonasr2
|
c7b5660a70
|
Add missing boss indicator to Ursule and fix Ursule's overlay sprite being mirrored to its main sprite. Fix Ursule facing direction not updating correctly before charging. Release Build 9416.
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6 months ago |
sigonasr2
|
862d047b06
|
Move damage numbers to be rendered on top of the HUD instead of below it. Add in boss indicators that appear while a boss is off-screen. Fix bugs with knockback buffs being applied in the wrong location, making them effectively useless. Fix bugs with player velocity being nan when standing directly on top of a monster spawn. Fix idle animation during stone elemental rock toss cast. Reduce enemy collision hitboxes to more sensible and playable numbers with new collision system. Release Build 9413.
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6 months ago |
sigonasr2
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4720f59ba7
|
Make 4-way directional facing directions updating a bit more lenient. Framework for boss arrow indicators when bosses go off-screen. Release Build 9382.
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7 months ago |
sigonasr2
|
6902852b51
|
Fix Major Hawk AI transition not working properly when only one remains. Release Build 9381.
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7 months ago |
sigonasr2
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21b8a9c3cb
|
Update No XP/Drop Hawk labels in Tiled Editor. Added spawn controllers, setup multi-tiered spawns. Fixed collision radius bugs. Added Chapter 2 Bonus Boss and Major Hawks Tiled Templates. Fix Stone Elemental Casting circle radius. Release Build 9378.
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7 months ago |
sigonasr2
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64ea11b4af
|
Change monster data image storing to use an unordered_map instead. Create an optional display name for monsters to use when monster data is being generated to allow for name overrides while retaining unique monster types. Added No XP variant of Hawks. Setup Chapter 2 Bonus Boss spawn. Release Build 9362.
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7 months ago |
sigonasr2
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38efe127be
|
Setup framework and stats for Major Hawk and Bonus Chapter 2 Boss. Add in override Hawk strategy behaviors for Major Hawk strategy. Release Build 9353.
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7 months ago |
sigonasr2
|
153589a232
|
Fix new maps having embedded tilesets (unsupported feature). Add in new overworld stage connections to new maps. Slightly randomize stone elemental attack cycles to vary their attack timings. Release Build 9352.
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7 months ago |
sigonasr2
|
45be6e80e6
|
Implement Stone Elemental Burrowing attack, fixed Stone Elemental pathfinding towards target location, slightly increased visual indicator for stone pillar cast circle. Fixed sorted rendering for objects that appear before elements with collision. Refactored iteration loops for drawing so they don't cause multiple unnecessary draw iterations. Do not draw monsters that are marked for deletion anymore (prevent sudden pop-in when drawing on the last frame of fading out). Release Build 9350.
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7 months ago |
sigonasr2
|
fa0caa5fa9
|
Implement rock toss and stone pillar spawning behaviors for stone elemental. Refactor HurtEnemies functions to instead hurt any target with targeting flags. Fix bug with player to monster collision not respecting new collision radii. Release Build 9318.
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7 months ago |
sigonasr2
|
177d62af58
|
Added casting spell circle graphic and AI for Stone Elemental Stone Pillar Attack. Added Stone Elemental configuration parameters. Release Build 9283.
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7 months ago |
sigonasr2
|
29a36770aa
|
Change Bullet collision function name to make more sense. Implement collision radius property with a default value when unspecified, and allow setting to custom values individually from the size of the monster. Release Build 9272.
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7 months ago |
sigonasr2
|
c2b2652810
|
Update Stone Pillar graphic. Update Stone Pillar Monster data. Include a do nothing strategy. Implement immovable property for monsters. Implement Invulnerable property for monsters. Implement lifetime property for monsters. Include a fadeout timer for when the lifetime expires. Implement capability for monsters to be deleted from the map. Release Build 9271.
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7 months ago |
sigonasr2
|
39303e2438
|
Adjust fade effect so monsters are unaffected while on the title screen. Add in Stone Pillar graphic and setup stone pillar monster/sprite data. Release Build 9270.
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7 months ago |
sigonasr2
|
42b8cf5da7
|
Setup Stone Elemental AI framework. Fix spritesheet alignment for certain animations. Setup animation data. Added casting animations.
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7 months ago |
sigonasr2
|
5ef4b90b29
|
Add transparency effect for mismatching Z axis for bullets/monsters or if the player has iframes. Release Build 9266.
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7 months ago |
sigonasr2
|
081bc71612
|
Add in Hawk attack sequence. Add wing flap sound effects. Fix bug with charging towards ground attack not quite reaching ground level. Release Build 9256.
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7 months ago |
sigonasr2
|
e9ed495d39
|
Setup Hawk AI. Fix Hawk Animations. Added a property to ignore tile collisions for monsters. Add in monster artist name in credits. Release Build 9252.
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7 months ago |
sigonasr2
|
b2b1fa81cf
|
Add bomb explosion sound effect. Fix bug with the player getting knocked back whenever a monster's proximity knockback function is called. Release Build 9247.
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7 months ago |
sigonasr2
|
ee2a66f5fe
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Make bomb explosion sizes be calculated independent of initial bomb size. Shrink down bomb size to be more reasonable. Bombs knock back players and monsters, regardless of the friendly flag. Only deals damage to opposing targets. Release Build 9237.
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7 months ago |
sigonasr2
|
79b595bbef
|
Added overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230.
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7 months ago |
sigonasr2
|
f5bfc0d34d
|
Fix bug with monsters not facing the player on spawn and incorrectly adjusting their directions initially with the previous facing direction not matching their starting facing direction. Fixed Issue #54 . Mounted animations can be specified for the encounter spawn labels so that their combined sprites display properly now. Release Build 9220.
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7 months ago |
sigonasr2
|
cb35d2c1fa
|
Resolve Issue #53. Flipped directional value so monsters face west when their target is west and east when their target is east. Add error checking to detect when a missing monster strategy value is found in MonsterStrategies.txt to prevent potential future game crashes. Fix Turret monster strategy not utilizing shooting animation, replace with new animation duration code. Release Build 9207.
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7 months ago |
sigonasr2
|
beb1bdfc79
|
Make Goblin Boar Rider sprite a bit more sensible. Mounted monster animations now properly update. Release Build 9200.
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7 months ago |
sigonasr2
|
5c7e5a3ab3
|
Implement mounted monster behavior and animations that run separately from the main monster itself. Added Goblin Boar Rider AI and Goblin Bow (while on Boar Rider) AI. Added spawn of submonster on death of main mounted monster. Release Build 9199.
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7 months ago |
sigonasr2
|
3051422383
|
Change goblin dagger stab to match new sprite positions and modify animation speeds slightly. Release Build 9180.
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7 months ago |
sigonasr2
|
cc3a95094a
|
Update knockback logic and formula again. Release Build 9177.
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7 months ago |
sigonasr2
|
365d66098e
|
Prevent monster facing directions from changing so rapidly and only allow directional changes when enough directional change has been reached for less choppy facing animations. Release Build 9176.
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7 months ago |