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#pragma region License |
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/*
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License (OLC-3) |
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~~~~~~~~~~~~~~~ |
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com> |
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Redistribution and use in source and binary forms, with or without modification, |
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are permitted provided that the following conditions are met: |
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1. Redistributions or derivations of source code must retain the above copyright |
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notice, this list of conditions and the following disclaimer. |
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2. Redistributions or derivative works in binary form must reproduce the above |
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copyright notice. This list of conditions and the following disclaimer must be |
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reproduced in the documentation and/or other materials provided with the distribution. |
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3. Neither the name of the copyright holder nor the names of its contributors may |
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be used to endorse or promote products derived from this software without specific |
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prior written permission. |
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY |
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT |
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR |
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
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SUCH DAMAGE. |
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Portions of this software are copyright © 2024 The FreeType |
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information. |
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All rights reserved. |
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*/ |
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#pragma endregion |
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#include "BulletTypes.h" |
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#include "Player.h" |
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#include "util.h" |
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Tornado::Tornado(vf2d centerPoint,float distance,float initialRot,float rotSpd,float spd,int damage,const float knockupDuration,const float knockbackAmt,const float lifetime,bool upperLevel,bool friendly,Pixel col,const vf2d scale) |
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:polarAngle({distance,initialRot}),rotatingSpd(rotSpd),knockupDuration(knockupDuration),knockbackAmt(knockbackAmt),Bullet(centerPoint+polarAngle.cart(),{},6.f,damage,"tornado2.png",upperLevel,true,lifetime,false,friendly,col,scale){} |
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void Tornado::Update(float fElapsedTime){ |
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rot+=rotatingSpd; |
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polarAngle={polarAngle.x,rot}; |
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pos=centerPoint+polarAngle.cart(); |
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} |
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bool Tornado::PlayerHit(Player*player){ |
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player->Knockback(util::pointTo(centerPoint,player->GetPos())*knockbackAmt); |
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player->Knockup(knockupDuration); |
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player->ApplyIframes(knockupDuration); |
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return true; |
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} |
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bool Tornado::MonsterHit(Monster&monster){ |
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if(monster.IgnoresTerrainCollision())return false; //All airborne enemy types won't care about this.
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monster.Knockback(util::pointTo(centerPoint,monster.GetPos())*knockbackAmt); |
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monster.Knockup(knockupDuration); |
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return true; |
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} |
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