Enemy bullets do not account for the `hitsMultiple` flag. #17

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opened 2 years ago by sigonasr2 · 1 comments
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This essentially means nothing as this is a single player game, but if for instance this bullet could hit potential objects or scenery, we're definitely not accounting for that right now and all bullets are assumed to be destroyed by the enemy when hit a player.

This might also mean that lasers and such do not work right now, so if a laser-like attack is implemented that is supposed to pierce the player. We would need to implement this functionality.

This essentially means nothing as this is a single player game, but if for instance this bullet could hit potential objects or scenery, we're definitely not accounting for that right now and all bullets are assumed to be destroyed by the enemy when hit a player. This might also mean that lasers and such do not work right now, so if a laser-like attack is implemented that is supposed to pierce the player. We would need to implement this functionality.
sigonasr2 added the
minor
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sigonasr2 self-assigned this 2 years ago
sigonasr2 added the
missing
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Fixed in commit 3a9bd4afff

Fixed in commit 3a9bd4afff
sigonasr2 closed this issue 9 months ago
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Reference: sigonasr2/AdventuresInLestoria#17
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