Enemy bullets do not account for the hitsMultiple
flag.
#17
Loading…
x
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
This essentially means nothing as this is a single player game, but if for instance this bullet could hit potential objects or scenery, we're definitely not accounting for that right now and all bullets are assumed to be destroyed by the enemy when hit a player.
This might also mean that lasers and such do not work right now, so if a laser-like attack is implemented that is supposed to pierce the player. We would need to implement this functionality.
Fixed in commit
3a9bd4afff