sigonasr2
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f09f5a1b02
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Fix a bug where hp recovery when at full health still applied passive hp recovery effects. Fix bug with volume transitions not respecting the user's set volume controls when adjusting audio events. Add debris spawning for second bonus boss. Release Build 9522.
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10 months ago |
sigonasr2
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74fcaa792e
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Flip argn and args in main function (to properly correspond to the main prototype).
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10 months ago |
sigonasr2
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fa4d1be9c4
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Move get_Command_line_args function into WIN32 define macro (to allow building on Linux).
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10 months ago |
sigonasr2
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110857949d
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Fix redistribution scripts and Linux scripts. Linux scripts now detect if Steam is installed and if the game properly initializes with steam. If it does not, it will restart itself to run in nosteam mode. Added the ability to read command line arguments into the game. Release Build 9441.
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10 months ago |
sigonasr2
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44c0a8b1c0
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Fixed rendering bugs (missing iterator increment operators causing infinite loops/crashes/memory leaks). Fixed Max HP bug not restoring to max health when healing for demo branch. Release Build 9430.
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10 months ago |
sigonasr2
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619cd19bcb
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Cherry pick Boss indicator and knockback bugfixes into demo build from commit 862d047b06 . Release Build 9420. Demo Patch 3.
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11 months ago |
sigonasr2
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d4a3af99d3
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Move damage numbers to be rendered on top of the HUD instead of below it. Add in boss indicators that appear while a boss is off-screen. Fix bugs with knockback buffs being applied in the wrong location, making them effectively useless. Fix bugs with player velocity being nan when standing directly on top of a monster spawn. Fix idle animation during stone elemental rock toss cast. Reduce enemy collision hitboxes to more sensible and playable numbers with new collision system. Release Build 9413.
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11 months ago |
sigonasr2
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f5acd59b5b
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Controller vibrations should all be halted during the death screen and reset (as a failsafe) when reloading a stage. Release Build 8947.
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12 months ago |
sigonasr2
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a88b0b810b
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Modified TMX Parser to read new map spawn format. Fix missing spawns. Added errors when spawns are missing from a monster.
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12 months ago |
sigonasr2
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512c46ea8a
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Implement map tile repeating factors and implement animated blocked off map region animation frames. Release Build 8917.
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12 months ago |
sigonasr2
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bba33d43d2
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Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue #37. Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901.
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12 months ago |
sigonasr2
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25075217dd
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When the game loses focus, the game will autopause during exploration. Release Build 8879.
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12 months ago |
sigonasr2
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145ecdaa01
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Minimap follows camera instead of player. Minimap view setting is now saved in player configuration. Added controller option for minimap toggle input. Release Build 8875.
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12 months ago |
sigonasr2
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4a8ccd2e20
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Add toggle between small,large, and hidden minimap. Release Build 8868.
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12 months ago |
sigonasr2
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2e39c0a3f5
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Implemented minimap HUD overlay and included miniature player marker. Rearranged initialization of player animations in loading process. Release Build 8851.
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12 months ago |
sigonasr2
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64a25dc66c
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Minimap chunk revealing and updating is now stored in user save files. Fix minimap map alignment to match the tile size of the map (The camp has a different base tile size). Release Build 8825.
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1 year ago |
sigonasr2
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60696e9956
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Implement a ViewPort for the minimap as a full circle. Fix a bug with ViewPort PGEX having hardcoded 4 sides for displaying decals. Release Build 8815.
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1 year ago |
sigonasr2
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c378939994
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Setup chunk data structure and move black minimap outline rendering to the sprite instead of doing it in the decal rendering. Release Build 8767.
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1 year ago |
sigonasr2
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4306f4eab8
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Switch to storing unique pointers for the monsters list instead of objects. Added a source monster for frog tongues to remain attached to so they follow the monster that they originated from. Release Build 8734.
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1 year ago |
sigonasr2
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90beda6807
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Color mode sampling on tiles to determine minimap colors. Release Build 8703.
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1 year ago |
sigonasr2
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d2079f2a90
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Minimap generation implemented. Release Build 8675.
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1 year ago |
sigonasr2
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99d449400b
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Fix bug with leaving a stage via the pause menu while not having cleared a stage causing the unlock to still occur. Release Build 8656.
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1 year ago |
sigonasr2
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35c269bd8b
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Address Issue#45. Pressing opposite movement keys now properly stops animation. Movement with analog stick now properly sets last moved direction key as well instead of facing last digital input direction. Velocity is now applied and footsteps factor in total velocity before playing. Fixed a bug where the game could be closed by the player during a file save, causing the hash of the file to potentially become corrupted and unplayable. Fix some tiles at the end of 1-1 to match the underlying color of the surrounding forest. Removed erroneous upwards path from base camp on the world map. Release Build 8630.
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1 year ago |
Nic0Nic0Nii
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c864e0f155
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Fix invalid play.html file reference in emscripten_run.sh script. Update scripts to make sure packkey source file is always assumed unchanged. Fix typos.
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1 year ago |
Nic0Nic0Nii
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23f17ec459
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Move global update items to its own game loop update function. Damage numbers now update on the overworld map menu.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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02e7d5665a
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Added vignette effect when taking damage. Release Build 8614.
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1 year ago |
sigonasr2
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65c3b2cdb6
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Fixed Issue#40. Mmory leak found and corrected, forgot to delete corresponding sprite attached to a decal when cleaning up text caches. Release Build 8610.
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1 year ago |
sigonasr2
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fcb557a2d1
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Blame Sherman for unlocking areas early. Add more leniency for the far zone on analog sticks to reach max speed quicker. Make auto aim target right on closest instead of max aiming distance. Release Build 8595.
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1 year ago |
sigonasr2
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ddfe0cf13d
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Fix static animation bug for controllers when using the DPad for character navigation. Fix bug allowing players to unlock the next areas by hitting the Return to Camp button even if they did not complete the stage. Release Build 8585.
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1 year ago |
sigonasr2
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282f918d1d
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Emscripten compatibility fixes.
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1 year ago |
sigonasr2
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e052f6e089
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Added analog controller precision movement for controllers. Fixed bugs with animation system involving movement velocities not being consistent nor updating correctly for up/down directions. New Steam Controller Configurations. Release Build 8577.
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1 year ago |
sigonasr2
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2599cfd14b
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Switch monster kill count tracking to use steam stats progress tracking. Release Build 8551.
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1 year ago |
sigonasr2
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1c72a86945
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Implement monster-specific kill achievements. Release Build 8532.
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1 year ago |
sigonasr2
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21e0cd5b65
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Fix equipment upgrade tests, left them in by accident. Added kill amount achievements. Release Build 8530.
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1 year ago |
sigonasr2
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68e4934355
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Add achievement icons and setup achievement config file. Add in unlock area achievements.
Release Build 8524.
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1 year ago |
sigonasr2
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794d38cdb3
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Add in new base camp music and events. Added 3 unlock tiers for the base camp music progression. Release Build 8476.
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1 year ago |
sigonasr2
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18bfa4a26b
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Add tutorial button to use into the center of the display string instead of the beginning for clarity. Release Build 8472.
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1 year ago |
sigonasr2
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f2929d915d
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Added emscripten compatiblity fix for all Steam API changes. Fix bug where walking direction took priority over manual aim when using controller aiming. Release Build 8465.
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1 year ago |
sigonasr2
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32d681f130
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Added VSync toggle to Settings windows. Release Build 8464.
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1 year ago |
sigonasr2
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ee382488f9
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Warrior auto attack swing now has a frontal sweep angle. Release Build 8457.
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1 year ago |
sigonasr2
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9ca52cbead
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Warrior sword swing now lingers for the entirety of the animation instead of only applying damage immediately on use. Release Build 8451.
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1 year ago |
sigonasr2
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88572368b5
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Fix linux build and distribution release processes.
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1 year ago |
sigonasr2
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561f403cd2
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Open Binding panel when controller configuration is selected. Move steam API initialization to the beginning of the program's execution. Release Build 8442.
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1 year ago |
sigonasr2
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6e03f99543
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Fix lightbar settings, add failsafe retry loading for icons and action button handles when the icons fail to load for reasons. Fix sin wave breathing for lightbar on death screen, misplaced division operation. Release Build 8418.
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1 year ago |
sigonasr2
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758696d28b
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Release builds of the game should hide the debug console by default and instead log to a debugging file. Release Build 8413.
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1 year ago |
sigonasr2
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cb39f0859b
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Add controller lightbar response based on ingame events. Release Build 8399.
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1 year ago |
sigonasr2
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b4c9b29be4
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Enable Keyboard input overlay when using Steam Big Picture. Enable Fullscreen automatically when using Steam Big Picture. Release Build 8394.
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1 year ago |
sigonasr2
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0830185829
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Fix Ranger Charged Shot and Multi Shot animations being overwritten by cast completion state resetting. Release Build 8367.
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1 year ago |
sigonasr2
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37d738fbf9
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Add Steam input binding groups to tutorial tasks. Release Build 8357.
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1 year ago |
sigonasr2
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2f8dee095f
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Add Shoulder2 button hack to get the other controller button scroll up/down pair to appear in input helpers. Release Build 8351.
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1 year ago |