Commit Graph

245 Commits (efcd3f0bf8405f5a440d8dc08d277d4b28ac5d6e)

Author SHA1 Message Date
sigonasr2 0df14cf1e4 Ranger Backdash Iframe time 0.2s -> 0.22s. Ranger Backdash Distance 250 -> 300. 9 months ago
sigonasr2 9d76814f9a Include new story art. 9 months ago
sigonasr2, Sig, Sigo d5625c165f Fix some story script and update TODO. Remove extra old testing code. 9 months ago
sigonasr2 7cd91e96e1 Remove debug keys for changing class, spawning items, adding xp, and opening the consumables window. Fix XP progress bar so it doesn't loop the sound if the menu is closed early. Pause menu now pauses the game during gameplay. Release Build 7895. 9 months ago
sigonasr2 9afff3a8e5 Add slight knockback effect to Warrior's ground slam. Release Build 7885. 9 months ago
sigonasr2 030b16db3f Fix typos in credits input helper. Fix left analog stick not being active for scrolling the credits window. Release Build 7878. 9 months ago
sigonasr2 b1d98cebb2 Initial craft of an item now properly consumes the resources and money of the item. Start at Story I node instead of the Campaign I-I node. Include additional credits. Added additional story background. Release Build 7877. Patch version 0.4.3 9 months ago
Quapsel 6f342f7403 Changed Slime King jump Behaviour in Phase 2 and 3 of the Boss fight. Jumps are now way easier to dodge. It should be possible on every class to win this fight without getting hit. 9 months ago
Quapsel 36b527f489 „Adventures in Lestoria/assets/config/items/Weapons.txt“ ändern 9 months ago
Quapsel e15636a6c8 „Adventures in Lestoria/assets/config/items/Accessories.txt“ ändern 9 months ago
Quapsel 55153c356d „Adventures in Lestoria/assets/config/Monsters.txt“ ändern 9 months ago
sigonasr2 ce3529b976 Fix crash with emscripten version during story scenes. Fix inproper Blacksmith equipment displays for crafting menu (chapter check missing, wrong enhancement level checks). Fix Blacksmith trigger not unlocking on the right node. Fix Chapter 2 trigger. Fix emscripten build scripts. Release Version 7848. 9 months ago
sigonasr2 3145bef2cc Remove Resume input helper on the death menu. Add multi-line centering label support. Add credits configuration and credits menu to the game. Release Build 7841. Push game Version to 0.4. 9 months ago
sigonasr2 a803531a4d Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795. 9 months ago
sigonasr2 3350fa8cb1 Fix story pause command to not actually get rid of the story dialog. Release Build 7759. 9 months ago
sigonasr2 2bd3e370e5 Added tutorial tooltips. Release Build 7758. 9 months ago
sigonasr2 37c4aca8bf Add in visual novel audio pitch and BGM change commands. Add in XP bonus when completing stages. Release Build 7706. 9 months ago
sigonasr2 3e9817060e Add mosaic transitions from overworld to stages. Fix up Visual Novel placeholder text for player name. Release Build 7690. 9 months ago
sigonasr2 78bc4585aa Implemented Death menu. Release Build 7668. 9 months ago
sigonasr2 99049d6fa0 Add in intro level scenes and identify combat-related sounds so they do not play on the main menu. Release Build 7587. 9 months ago
sigonasr2 141e1622d6 Added background story commercial assets. Scrolling Background. Release Build 7577. 9 months ago
sigonasr2 5035dd5af9 Added resource pack loading for sensitive commercial assets (direct inclusion for builds). Fixed bug with brand new settings loading the original window at 1/4 the normal size. Fixed bug with reading system configuration when no system configuration exists yet. Fixed bug with emscripten build mosaic effect shader not working (unsupported textureSize glsl call). Release Build 7515. 9 months ago
sigonasr2 f9e00caaa4 Added resource pack loading for sensitive commercial assets (direct inclusion for builds). Fixed bug with brand new settings loading the original window at 1/4 the normal size. Fixed bug with reading system configuration when no system configuration exists yet. Fixed bug with emscripten build mosaic effect shader not working (unsupported textureSize glsl call). Release Build 7515. 9 months ago
sigonasr2 ee215b132c Fix Menu crash for tab switching on blacksmith (inactive scrolled menu items were unfocused and unselectable). Added sound effect for toggling button icon sets. Fix Key DrawInput functions to respect new extended icon types. Bosses now respect boundaries of boss arenas. Release Build 7474. 9 months ago
sigonasr2 63f7062841 Add unequip hotkey to character equipment menu. Implemented mouse inputs displaying on input helper when mouse navigation is used. Release Build 7465. 9 months ago
sigonasr2 66b0648a59 Moved settings related to the game itself into its own settings save file. Emscripten build also saves a separate system settings file in indexeddb. Added checks to prevent menu sounds from playing when the menu is not currently open, but adjusted in a different location in the game. Implemented different button icon sets and a setting to toggle between them. Removed the double button display (caused more confusion and took up more room). Fixed a bug with iterating through navigation groups when a button was removed/disabled from the list. Removed iconscaling dependency based on MenuIconButton sizes. 9 months ago
sigonasr2 d5bd8655a9 Added additional toggle and setting options in Settings menu. Made screen shake, gamepad rumble, keyboard aim assist, and terrain collision box display toggles functional. Added toggle sound effect. Release Build 7344. 9 months ago
sigonasr2 e5ace36a60 Added locked item sound effect. Fixed label member being protected accessible, now private requiring all children to access through SetLabel. Fix reversed logic check for locked craftable items. Added controller compatibility for consumable item crafting selection window. Release Build 7291. 9 months ago
sigonasr2 e67c233aaa Added controller compatibility for player inventory window. Release Build 7198. 10 months ago
sigonasr2 783428dfa1 Added full controller compatibility for the character menu window. Release Build 7187. 10 months ago
sigonasr2 48ba282fa5 Implemented equipment menu navigation (partially). 10 months ago
sigonasr2 5788123ab5 Linux build fixes. Public declaration for game controllers array, properly initialize dynamic counters and their display values, fix story script to have capital I's, renamed images to be uppercase for case-sensitivity in Linux. 10 months ago
sigonasr2 8afd66632a Added XP bar animations and steady increasing progress bar. Added level up animation text on stage completion screen. Refactor enable and disable functions for menu components. Differentiated between disabling due to being outside the window, and manual enable/disabling of components. Fix infinite loop bug with components outside of a scrollable window component not being iterated over. Fix bug with hovering over non-navigational components causing the default component for a menu to be selected while in mouse navigation mode. Release Build 7095. 10 months ago
sigonasr2 22b1557c05 Added wrapping menu macro functionality. Implemented controller compatibility for level complete window. Added right alignment for menu labels. Added ProgressBar component. Added XP-related functions for callbacks to other components in-game. Fix giant normalized vector issue with Wolf AI script. Release Build 7041. 10 months ago
sigonasr2 116c3c1a51 Fix Overworld Menu encounters scrolling for keyboard-only controls. Remove redundant rendering for display text on key DrawInput popups. Make sure mouse-displayed inputs don't render the primary mouse icon twice. Release Build 6993. 10 months ago
sigonasr2 0a9136e6c4 Handle mouse buttons for rebinding controls. Release Build 6956. 10 months ago
sigonasr2 35cc847671 Add in shoulder button navigation to consumables window. Fix down navigation when reaching a partially filled row in the inventory consumables window. Added arrows navigation input helper icon. 10 months ago
sigonasr2 6a5b74b3e6 Added in shoulder button navigation schemes, related icons, and DAS press input handling for menu navigation. Added in button visibility settings for input helper. Added Confirm input display for load game window. 10 months ago
Nic0Nic0Nii cbc4fa5470 Add DAs input functions 10 months ago
sigonasr2 cd599b73e0 Add in keyboard mapping display settings window. Add in keybind display buttons. 10 months ago
Nic0Nic0Nii e1294dd9ce Chapter 1 script revisions 10 months ago
sigonasr2 2b34cbbeac Added bgm and sfx sliders. 10 months ago
Nic0Nic0Nii 2bbd5e9ee4 Traveling merchant randomized data is now saved 10 months ago
sigonasr2 689eaa6d10 Implemented chapter limits for equipment upgrades. 10 months ago
Nic0Nic0Nii 32bec29f61 Add available chapter to individual crafting requirements and item dattabase 10 months ago
sigonasr2 2b7ebb32cc Visual Novel character sizing now scales based on image size instead. 10 months ago
sigonasr2 fc7e135aa4 Fix bug where the player would craft up to N^2 requested consumable items instead of the amount requested. Made Sound Effect for crafting a consumable play only once, instead of layer per quantity of item crafted. Added crafting sound effect to equipment that is crafted. Fix enhancement [+] display not updating on blacksmith enhancing window (visual bug), only show "MAX" on stats when the gear is at +10. Clear any scattered/remaining item drops after completing a stage. Fix menus crashing when enhanced gear reach +10 (array overflow). Added a Stay here button for Sherman. 10 months ago
sigonasr2 0aea7beb83 Implemented ability to craft weapons/armor. Sorting all equipment by tier / type. Fixed bug with not properly setting available chapter for crafting on items with multiple enhancement levels. Fixed bugs related to adding crafting to weapons / armor (side effects applied directly to consumable items), fix stage loot/monster loot displays not properly updating when collecting items. Made old items properly convert to newer item names when being read in (constructor for the IT data type is no longer an enum and instead does the conversion automatically). This type now has implicit conversion from a std::string so is still a highly flexible typing like before. Release build 6677. 10 months ago
Nic0Nic0Nii 00e7a01ab1 Add labels for items that can be crafted or enhanced at the blacksmith 10 months ago
Nic0Nic0Nii 8149db260b Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 10 months ago