247 Commits

Author SHA1 Message Date
7af67b25b6 Fixes for Linux builds and cmake compiling! 2024-01-22 20:46:34 -06:00
b8da4fbbbe Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264. 2024-01-22 18:49:40 -06:00
c021c531f7 Added stage loot to levels configuration, and implemented stage loot upon level completion. 2024-01-22 03:07:49 -06:00
8a1689cb07 Added visited connection point alerts to stage plates. Removed save on window close (Deciding that saving the game at smart locations when the game is in a known good state is a better idea). Player XP config fixed. 2024-01-22 02:40:26 -06:00
7c87766bc5 Update release build to version 6216. 2024-01-22 00:13:31 -06:00
4eec0ce337 Implemented overworld gamepad control functions. Added ability to have certain inputer helper labels to be hidden away. When click functions are called on MenuComponents, it should also apply the menu navigation rules of the button. 2024-01-20 14:42:35 -06:00
a97bc7b2f0 Add HUD input display button images. 2024-01-20 09:24:11 -06:00
Nic0Nic0Nii
df08aa9936 Add in analog stick control handling. Add interface configuration file. 2024-01-19 15:20:38 +00:00
a5abe82594 Move spawn debug report code to after all initialization. 2024-01-18 16:33:17 -06:00
3ba7d0519b Include code to analyze monster spawns 2024-01-18 13:08:00 -06:00
8512ccf51a Added wrapping up and down functionality for load game window. Fix bug allowing the player to enter no name for a save file name, resulting in file load parsing failing completely. Remove back button in class selection window. 2024-01-17 20:10:54 -06:00
c972b33c56 Make lastActiveMousePos static for menus so the mouse cursor doesn't get detected as "moved" everytime we open a new menu. Fixed compile issues for various aspects of gamepad menu opening. Finished interpreting all combinations of setting up buttons and navigation. 2024-01-17 19:32:51 -06:00
21965b3c90 Save File Window navigation controls
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2024-01-17 17:22:23 +00:00
790a1f7181 Fix Issue #32 for emscripten/linux builds
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2024-01-17 15:44:18 +00:00
4aaa954d05 Fix memory reading error for monsters that used the draw strategy function while dead (m value gets reassigned and lost). Adjust ranger arrow shoot speed slightly. Environmental audio is backwards again? 2024-01-16 20:39:05 -06:00
cbb277cab2 Add in structures to deal with custom menu navigation setups. 2024-01-16 20:14:43 -06:00
e669968bc3 [BUG] Current build does not properly start and has two stub functions MenuComponent.cpp lines 214 and 224 2024-01-16 00:53:29 -06:00
c0ae0697b7 Move to smart pointers for menu component system. 2024-01-16 00:20:30 -06:00
6b2f4f7bf9 Added aiming system for controllers, integrated aiming and hot swapping between keyboard/gamepad controls. Switched all mouse aiming functions for classes to modular aiming function. Disable vibration when not using the controller. 2024-01-15 06:07:18 -06:00
1fd37bbd51 Added controller vibration for world shake events/player hurt events. 2024-01-15 03:22:34 -06:00
c4ee2608f2 Added basic controller keybind support. 2024-01-15 02:50:20 -06:00
86925ef031 Bear strategy implemented. Release Build 5823. 2024-01-15 01:30:06 -06:00
db9c35f813 Wolf behavior implemented. Fixed facing direction behavior for AI scripts. 2024-01-14 16:23:31 -06:00
b97afb24bd Frog tongue should only hit each entity one time. 2024-01-12 12:32:47 -06:00
1655fe7b51 Frog animations setup. Frog tongue bullet setup. 2024-01-12 11:51:07 -06:00
2c54e9a9c7 Monsters get a 1-second cooldown on collision to avoid overwhelming the player through constant charging. Remove extra A* nodes that are not required during map loading. Reversed the surround sound directions so stuff on the right is heard from the right channel, and stuff on the left is heard from the left channel. Fix lerp function in olcPGEX geometry util. 2024-01-12 09:56:49 -06:00
e5e69f12e4 Hide pathfinding debug render overlays. 2024-01-12 06:59:43 -06:00
c18418c4ce Cleaned up pathfinding algorithms. 2024-01-11 06:12:26 -06:00
20928b6867 Add in floating-point support for collision boxes. Remove ceil() calls for transformed view DrawRectDecal and FillRectDecal functions (why are they there?) 2024-01-11 01:26:58 -06:00
6d11eb5048 Update to geom2d 2.0 util 2024-01-10 17:49:24 -06:00
7abb714144 Remove diagonal pathfinding from A*, since tiles may not necessarily consume a full tile. Adjusted Wizard Teleport range accordingly. 2024-01-10 04:08:52 -06:00
803e2caf23 Fix title screen reliance on previous position to lerp to next value. 2024-01-10 03:37:39 -06:00
c193aa7116 Added collision handling for areas where there are no valid tiles. 2024-01-10 03:11:03 -06:00
ece13c0b28 Added backdrop property and backdrop loading to maps. Release build 5549. 2024-01-10 02:24:12 -06:00
8a1d8868c9 All sound effects now accept positions as well for surround sound effects during combat. 2024-01-09 05:44:37 -06:00
57f482016f Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep. 2024-01-09 04:50:01 -06:00
c7ea530484 Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events. 2024-01-08 07:42:44 -06:00
0643393b9c Added Sound effect configuration and implementation. 2024-01-08 05:26:20 -06:00
725a858fab Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead. 2024-01-08 02:05:09 -06:00
a2bcee0591 Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds. 2024-01-06 18:09:29 -06:00
15ea25fe71 Mitigate audio stuttering during emscripten audio file loads. Fix bug with remote loading not working when zero files are present. 2024-01-06 04:26:01 -06:00
c352bf61df Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu. 2024-01-06 03:35:32 -06:00
8afa9889af Implement all audio events and loading/unloading functionality for multi-channel BGM support. 2024-01-06 01:27:31 -06:00
72c8796dcb Add BGM channel framework and setup audio event system. 2024-01-05 23:13:42 -06:00
9d3be5395c Fixed vector expansion memory ref bug when loading configuration files. Add in Audio Engine class skeleton. 2024-01-05 21:47:04 -06:00
1e3a2ecabb Title Screen transitions and logo implemented. Added Save File Name label to save file window. Release build 5310. 2024-01-04 07:58:45 -06:00
296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 2024-01-04 05:21:56 -06:00