Commit Graph

54 Commits (e748bff898c78e84a0f2c298b8c2d03c02f82a04)

Author SHA1 Message Date
sigonasr2 9d290aae5a Add Trapper class new animation sheet. Change XP data size from holding 32 bit integers to 64 bit integers due to higher level EXP numbers overflowing the XP counter. Release Build 10172. 5 months ago
sigonasr2 862d047b06 Move damage numbers to be rendered on top of the HUD instead of below it. Add in boss indicators that appear while a boss is off-screen. Fix bugs with knockback buffs being applied in the wrong location, making them effectively useless. Fix bugs with player velocity being nan when standing directly on top of a monster spawn. Fix idle animation during stone elemental rock toss cast. Reduce enemy collision hitboxes to more sensible and playable numbers with new collision system. Release Build 9413. 6 months ago
sigonasr2 bdf126820a Add in breadcrumb re-exploration for minimaps. Release Build 8921. 8 months ago
sigonasr2 bba33d43d2 Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue #37. Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901. 8 months ago
sigonasr2 145ecdaa01 Minimap follows camera instead of player. Minimap view setting is now saved in player configuration. Added controller option for minimap toggle input. Release Build 8875. 8 months ago
sigonasr2 64a25dc66c Minimap chunk revealing and updating is now stored in user save files. Fix minimap map alignment to match the tile size of the map (The camp has a different base tile size). Release Build 8825. 8 months ago
sigonasr2 28003c88a0 Save file hash failing should log, not error. Release Build 8655. 8 months ago
sigonasr2 3f13c574c0 Fix a bug where save file hashes with trailing spaces were not read properly, locking players out of the character. Release Build 8647. 8 months ago
sigonasr2 35c269bd8b Address Issue#45. Pressing opposite movement keys now properly stops animation. Movement with analog stick now properly sets last moved direction key as well instead of facing last digital input direction. Velocity is now applied and footsteps factor in total velocity before playing. Fixed a bug where the game could be closed by the player during a file save, causing the hash of the file to potentially become corrupted and unplayable. Fix some tiles at the end of 1-1 to match the underlying color of the surrounding forest. Removed erroneous upwards path from base camp on the world map. Release Build 8630. 8 months ago
sigonasr2 71acd6ef7d Remove extraneous commenting. Release Build 8582. 8 months ago
sigonasr2 3c2c19f822 Make sure file hash does not include the | character due to emscripten using it to split a save request. 8 months ago
sigonasr2 2599cfd14b Switch monster kill count tracking to use steam stats progress tracking. Release Build 8551. 8 months ago
sigonasr2 21e0cd5b65 Fix equipment upgrade tests, left them in by accident. Added kill amount achievements. Release Build 8530. 8 months ago
sigonasr2 3256a686a3 Add in some achievement icons and file hashing saving/loading of save files. Release Build 8515. 8 months ago
sigonasr2 32d681f130 Added VSync toggle to Settings windows. Release Build 8464. 8 months ago
sigonasr2 758696d28b Release builds of the game should hide the debug console by default and instead log to a debugging file. Release Build 8413. 8 months ago
sigonasr2 b13fa843de Fix crash when immediately exiting a new save file without unlocking anything. Change default conflicting keybind of Item 3 to Select by default. Release Build 8212. 9 months ago
sigonasr2 f8e7144a02 Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187. 9 months ago
sigonasr2 0484908b37 Add in showing of max health/mana display in settings menu. Release Build 8142. 9 months ago
sigonasr2 13854574c9 Close consumables selection window automatically once a loadout item has been selected. Release Build 8038. 9 months ago
sigonasr2 6e4f206391 Implemented locking of accessories in the inventory and merchant window to prevent immediate selling of an item. Fixed a bug that prevented custom menu actions to be performed on the menu select button when a button was clicked. Release Build 7966. Patch Version 0.4.5. 9 months ago
sigonasr2 7ada663056 Loading a save file with an old connection point location will place the player at the starting conection point. Blue Slime Movespd: 80 -> 70. Release Build 7910. 9 months ago
sigonasr2 79d50fdf96 Fix game settings not properly loading for the emscripten version. 9 months ago
sigonasr2 543a0b6792 Add saving indicator. Release Build 7761. 9 months ago
sigonasr2 4b3b36bdfd Added tutorial tooltips. Release Build 7758. 9 months ago
sigonasr2 66b0648a59 Moved settings related to the game itself into its own settings save file. Emscripten build also saves a separate system settings file in indexeddb. Added checks to prevent menu sounds from playing when the menu is not currently open, but adjusted in a different location in the game. Implemented different button icon sets and a setting to toggle between them. Removed the double button display (caused more confusion and took up more room). Fixed a bug with iterating through navigation groups when a button was removed/disabled from the list. Removed iconscaling dependency based on MenuIconButton sizes. 10 months ago
sigonasr2 bf33ad79c9 Added custom window positioning, sizing, and added configuration file loading before the game window is constructed . 10 months ago
sigonasr2 92f488986e Implemented window size saving/loading for Linux. 10 months ago
sigonasr2 5d7b342c51 Implemented window position and size loading and saving. Release Build 7370. 10 months ago
sigonasr2 0408250088 Implemented fullscreen toggle and window window repositioning and resizing. Release Build 7357. 10 months ago
sigonasr2 d5bd8655a9 Added additional toggle and setting options in Settings menu. Made screen shake, gamepad rumble, keyboard aim assist, and terrain collision box display toggles functional. Added toggle sound effect. Release Build 7344. 10 months ago
sigonasr2 22b1557c05 Added wrapping menu macro functionality. Implemented controller compatibility for level complete window. Added right alignment for menu labels. Added ProgressBar component. Added XP-related functions for callbacks to other components in-game. Fix giant normalized vector issue with Wolf AI script. Release Build 7041. 10 months ago
sigonasr2 331a8c7941 Save/Load Game Keybind settings. Release build 6872. 10 months ago
sigonasr2 4015f485ea Added ability to set controller keybinds. Fixed initial loading of save data when no metadata file is detected or present for online builds. Fixed "Online Character" checkbox being desynced when selecting the Online character mode, enabling online mode. Display context-sensitive messages for setting keys depending on whether we are in keyboard mode or controller mode. Release build 6866. 10 months ago
Nic0Nic0Nii 2bbd5e9ee4 Traveling merchant randomized data is now saved 10 months ago
Nic0Nic0Nii 8149db260b Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 10 months ago
sigonasr2 5c83a41a86 Refactored Map Data access so that other locations in code no longer had write abilities to the map data. Changed permanent exit zone spawning to a temporary. Fix equipment items being duplicated due to sorted inventory not being in sync with actual inventory. 10 months ago
sigonasr2 5589740f03 Fix up new stages, configure stage plates, add bonus boss stage, add levels to configuration files. Change Class selection window to include an online character checkbox to toggle between online and offline saving. Fix online/offline file IDs that were incorrectly loading due to no callbacks for async file retrieval. 10 months ago
sigonasr2 15990152c7 Added character name input to class selection window, removed "file save name" dialog from main menu navigation. Fixed scaling for button labels with different values than 1. Moved ScrollableWindowComponent's scrollbar to be lined up with the actual scrollbar arrows. Removed text entry mode from blocking controller / gamepad inputs. 10 months ago
sigonasr2 39a710727e Fix file saving/loading for online mode. 10 months ago
sigonasr2 7961e3d8aa Loading a file should call LoadFile instead of recursively calling LoadGame. 10 months ago
sigonasr2 e036302b58 Fix async loading bugs with loading from indexeddb store emscripten. Add emscripten debug and release scripts. Disable text entry whenever a menu is closed. 10 months ago
sigonasr2 9163eecd4a Add in a run towards phase after a certain number of stomps for second boss. 10 months ago
Nic0Nic0Nii 1046557ac0 Update sprites for second boss, add config parameters for new behavior. 10 months ago
Nic0Nic0Nii 4f6d9b09e3 Add Settings menu and an Unlocck All button 10 months ago
sigonasr2 fed07eddd6 Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380. 10 months ago
Nic0Nic0Nii 5a16f7757b Implement indexeddb storage for emscripten version. Double running speed of bear charge attack 10 months ago
sigonasr2 8a1689cb07 Added visited connection point alerts to stage plates. Removed save on window close (Deciding that saving the game at smart locations when the game is in a known good state is a better idea). Player XP config fixed. 11 months ago
sigonasr2, Sig, Sigo 965d0afdb1 Incorporate dynamic pointer cast fix 11 months ago
sigonasr2 e669968bc3 [BUG] Current build does not properly start and has two stub functions MenuComponent.cpp lines 214 and 224 11 months ago