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@ -124,35 +124,37 @@ const void SaveFile::SaveGame(){ |
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utils::datafile::INITIAL_SETUP_COMPLETE=true; |
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#ifdef __EMSCRIPTEN__ |
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std::stringstream fileContents; |
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std::ifstream file("save_file_path"_S+std::format("save.{:04}",saveFileID)); |
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while(file.good()){ |
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int val=file.get(); |
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if(val!=-1){ |
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fileContents<<char(val); |
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if(onlineMode){ |
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std::stringstream fileContents; |
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std::ifstream file("save_file_path"_S+std::format("save.{:04}",saveFileID)+"_online"); |
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while(file.good()){ |
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int val=file.get(); |
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if(val!=-1){ |
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fileContents<<char(val); |
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} |
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} |
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} |
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std::string contents=fileContents.str(); |
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emscripten_idb_async_store("/assets",("save_file_path"_S+std::format("save.{:04}",saveFileID)).c_str(),contents.data(),contents.length(),0,[](void*arg){ |
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std::cout<<"Successfully saved save file "<<saveFileID<<"!"<<std::endl; |
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},[](void*arg){ |
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std::cout<<"Failed to save save file "<<saveFileID<<"!"<<std::endl; |
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}); |
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std::string contents=fileContents.str(); |
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emscripten_idb_async_store("/assets",("save_file_path"_S+std::format("save.{:04}",saveFileID)+"_online").c_str(),contents.data(),contents.length(),0,[](void*arg){ |
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std::cout<<"Successfully saved save file "<<saveFileID<<"!"<<std::endl; |
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},[](void*arg){ |
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std::cout<<"Failed to save save file "<<saveFileID<<"!"<<std::endl; |
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}); |
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file.close(); |
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std::function<void(std::string_view response)>RetryResponse; |
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RetryResponse=[&](std::string_view response){ |
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if(response!="ERR"){ |
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Server_SaveFile([](std::string_view response){ |
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if(response=="ERR"){ |
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std::cout<<"WARNING! Could not save data to server!"<<std::endl; |
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} |
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}); |
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}else{ |
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std::cout<<"WARNING! Could not save metadata to server!"<<std::endl; |
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} |
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}; |
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Server_SaveMetadataFile(RetryResponse); |
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file.close(); |
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std::function<void(std::string_view response)>RetryResponse; |
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RetryResponse=[&](std::string_view response){ |
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if(response!="ERR"){ |
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Server_SaveFile([](std::string_view response){ |
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if(response=="ERR"){ |
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std::cout<<"WARNING! Could not save data to server!"<<std::endl; |
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} |
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}); |
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}else{ |
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std::cout<<"WARNING! Could not save metadata to server!"<<std::endl; |
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} |
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}; |
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Server_SaveMetadataFile(RetryResponse); |
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} |
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#endif |
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} |
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@ -264,6 +266,30 @@ const void SaveFile::UpdateSaveGameData(){ |
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} |
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} |
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}; |
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auto LoadOnlineMetadataFile=[](){ |
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auto gameFilesList=Component<ScrollableWindowComponent>(LOAD_GAME,"Game Files List"); |
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gameFilesList->RemoveAllComponents(); |
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if(SaveFile::IsOnline()){ |
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const size_t saveFileCount=GetSaveFileCount(); |
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utils::datafile metadata; |
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if(!std::filesystem::exists("save_file_path"_S+"metadata.dat")){ |
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utils::datafile::Write(metadata,"save_file_path"_S+"metadata.dat"); |
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} |
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utils::datafile::Read(metadata,"save_file_path"_S+"metadata.dat"); |
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float offsetY=0; |
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for(size_t i=0;i<saveFileCount;i++){ |
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if(metadata.HasProperty(std::format("save{}",i))){ |
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gameFilesList->ADD(std::format("Load File Button - Save {}",i),LoadFileButton)(geom2d::rect<float>{{0,offsetY},{gameFilesList->GetSize().x-13,48}},metadata[std::format("save{}",i)],i,[](MenuFuncData data){ |
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std::weak_ptr<LoadFileButton>comp=DYNAMIC_POINTER_CAST<LoadFileButton>(data.component.lock()); |
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saveFileID=comp.lock()->getSaveFileID(); |
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SaveFile::LoadGame(); |
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return true; |
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},ButtonAttr::NONE)END; |
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offsetY+=49; |
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} |
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} |
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} |
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}; |
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LoadMetadataFile(); |
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@ -337,7 +363,7 @@ const void SaveFile::Server_GetFile(std::function<void(std::string_view)>respCal |
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} |
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const void SaveFile::Server_SaveFile(std::function<void(std::string_view)>respCallbackFunc){ |
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std::stringstream fileContents; |
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std::ifstream file("save_file_path"_S+std::format("save.{:04}",saveFileID)); |
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std::ifstream file("save_file_path"_S+std::format("save.{:04}",saveFileID)+"_online"); |
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while(file.good()){ |
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int val=file.get(); |
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if(val!=-1){ |
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@ -349,21 +375,19 @@ const void SaveFile::Server_SaveFile(std::function<void(std::string_view)>respCa |
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} |
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const void SaveFile::Server_SaveMetadataFile(std::function<void(std::string_view)>respCallbackFunc){ |
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std::stringstream fileContents; |
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std::ifstream file("save_file_path"_S+"metadata.dat"); |
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std::ifstream file("save_file_path"_S+"metadata.dat"+"_online"); |
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while(file.good()){ |
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int val=file.get(); |
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if(val!=-1){ |
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fileContents<<char(val); |
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} |
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} |
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#ifdef __EMSCRIPTEN__ |
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std::string contents=fileContents.str(); |
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emscripten_idb_async_store("/assets",("save_file_path"_S+"metadata.dat").c_str(),contents.data(),contents.length(),0,[](void*arg){ |
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std::cout<<"Saved metadata successfully!"<<std::endl; |
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},[](void*arg){ |
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std::cout<<"Failed to save metadata!"<<std::endl; |
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}); |
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#endif |
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std::string contents=fileContents.str(); |
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emscripten_idb_async_store("/assets",("save_file_path"_S+"metadata.dat"+"_online").c_str(),contents.data(),contents.length(),0,[](void*arg){ |
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std::cout<<"Saved metadata successfully!"<<std::endl; |
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},[](void*arg){ |
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std::cout<<"Failed to save metadata!"<<std::endl; |
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}); |
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game->SendRequest("save_server"_S,CreateServerRequest(SaveFileOperation::SAVE_METADATA_FILE,fileContents.str())); |
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game->responseCallback=respCallbackFunc; |
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} |
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@ -375,6 +399,10 @@ const void SaveFile::SetUserID(std::string_view userID){ |
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SaveFile::username=userID; |
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} |
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bool SaveFile::IsOnline(){ |
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const bool SaveFile::IsOnline(){ |
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return onlineMode; |
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} |
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void SaveFile::SetOnlineMode(bool online){ |
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onlineMode=online; |
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} |