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AdventuresInLestoria
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Commit Graph
2 Commits (e748bff898c78e84a0f2c298b8c2d03c02f82a04)
Author
SHA1
Message
Date
sigonasr2
5ae21944d6
Make knockups pause monster strategies. Fix Effect drawing code being invisible if their fadein timer was zero. Add explosion sound effect to Trapper's Explosive Trap ability. Add knockup and 100% temporary slowdown to Trapper's Bear Trap ability. Release Build 10324.
4 months ago
sigonasr2
8025680617
Make player dot damage numbers fall instead of rise as well. Remove unused originalRiseSpd damage number member. Refactor buff repeat action system to instead use internal hard-coded restoration functions. Include the target of buffs inside the buff classes themselves so they know what to interact with. Updated Player and Monster AddBuff functions to represent new buff constructor requirements. Implemented Bear Trap ability. Refactored Monster Hit callback for bullets to send the amount of stacks a monster had before getting hit which is used as getting hurt removed a mark stack. Release Build 10300.
4 months ago
sigonasr2
a9b59b5eba
Adjust collision radius default based on monster's sheet frame size. Use defined collision radius of a monster instead of 12*SizeMult as that is the actual radius for HurtMonsterType() damage calls (fixes large stone hitting pillars a little too wide in the chapter 2 boss fight). Refactored Bullet check systems to include damage flags: DOT, PLAYER_ABILITY, and NONE. Player abilities flags assigned to all auto attack and abilities that players can launch, in preparation for marked target proccing. Mark Target buff detection added, Mark buff added. Reorganized bullet hierarchy, turning the default bullet into an interface and making the normal Bullet class a base child class all Bullets derive from. Added HurtDamageInfo structure, which is passed onto bullets to modify flags before being applied to the Hurt function when bullets hit targets. Changed all storage containers holding Bullet classes to now hold IBullet classes. Release Build 10248.
5 months ago
sigonasr2
5f0a516be5
Refactor redundant deactivation variable to now be tied to the fade out time. Make collision checks for bullets with radii of 0 no longer occur. Add mid phase tornado. Release Build 9546.
6 months ago
sigonasr2
c55a3a1e6b
On death, Chapter 2 bonus boss clears the wind and overlay if it was in the middle of that attack. Wind speed gets reset when casting timer ends. Add an extra layer to bullet rendering so there is some consistency with rendering even when bullet Draws are overriden. Fix bug w/opening debug.log file once the AiL class has been initialized. Double the iframe time from getting hit by a tornado to prevent double-hits. Setup wind debris projectiles. Release Build 9515.
6 months ago
sigonasr2
1f8c62188b
Simplify fade in and fade out bullet code. Remove unnecessary variables. Release Build 9483.
6 months ago
sigonasr2
3a9bd4afff
Move fadeouttimer for bullets to be private scope. Account for hits multiple flag for bullets that strike a player and adds them to the hit list. Coincidentally, this need also address Issue
#17
. Fix a bug with multi-hit bullets not applying additional hit effects to monsters. Tornado Attack Implemented. Release Build 9473.
6 months ago
sigonasr2
bbdef1cdfb
Bullet fade in timer effects added. Added Tornado rings for second bonus boss. Release Build 9455.
6 months ago
sigonasr2
b956a103df
Define tornado bullet type and attack. Release Build 9451.
6 months ago
sigonasr2
6902852b51
Fix Major Hawk AI transition not working properly when only one remains. Release Build 9381.
7 months ago
sigonasr2
38efe127be
Setup framework and stats for Major Hawk and Bonus Chapter 2 Boss. Add in override Hawk strategy behaviors for Major Hawk strategy. Release Build 9353.
7 months ago
sigonasr2
fa0caa5fa9
Implement rock toss and stone pillar spawning behaviors for stone elemental. Refactor HurtEnemies functions to instead hurt any target with targeting flags. Fix bug with player to monster collision not respecting new collision radii. Release Build 9318.
7 months ago
sigonasr2
ee382488f9
Warrior auto attack swing now has a frontal sweep angle. Release Build 8457.
8 months ago
sigonasr2
9ca52cbead
Warrior sword swing now lingers for the entirety of the animation instead of only applying damage immediately on use. Release Build 8451.
8 months ago
sigonasr2
6ff939e491
Warrior slash animation now extends based on actual attack range. Release Build 7997.
9 months ago
sigonasr2
0861419582
Add loading screen. Added flag for music change parameter when loading levels. Release Build 7558.
9 months ago
sigonasr2
76c1487871
Make loading for BGMs loopless.
9 months ago
sigonasr2
42d4e794c7
Include fonts in distributed assets for emscripten/standalone builds. Resolves Issue
#33
. Release Build 7521.
9 months ago
sigonasr2
66b0648a59
Moved settings related to the game itself into its own settings save file. Emscripten build also saves a separate system settings file in indexeddb. Added checks to prevent menu sounds from playing when the menu is not currently open, but adjusted in a different location in the game. Implemented different button icon sets and a setting to toggle between them. Removed the double button display (caused more confusion and took up more room). Fixed a bug with iterating through navigation groups when a button was removed/disabled from the list. Removed iconscaling dependency based on MenuIconButton sizes.
10 months ago
sigonasr2
fd1f762e20
Fully implemented controller/keyboard controls for Inventory Consumable Window. Fix bug with loadout items that were set during file loads were not selected in consumable window. Release Build 6907.
10 months ago
Nic0Nic0Nii
8149db260b
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
10 months ago
sigonasr2
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
11 months ago
sigonasr2
8c986f17db
Remove 2018 references for copyrighted files of my origin.
11 months ago
sigonasr2
fa7dfb601f
Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
11 months ago
sigonasr2
2af830d400
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
sigonasr2
3ff558d44e
Added pragma regions to all license comment fields in files and collapsed them.
1 year ago
sigonasr2
008f6a28f6
Added map tests and map type properties to all maps.
1 year ago
sigonasr2
2bf45dacef
It's 2023 btw
1 year ago
sigonasr2
dd531d1fd7
Apply OLC-3 License to all source files.
1 year ago
sigonasr2
e96514e0d4
Fix Warrior slowdown cancel bug (
#16
). Added debug configuration options to display collision and hidden player info on-screen. Release Build 935.
1 year ago
sigonasr2
6d4c069fe4
Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
1 year ago