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d4a3af99d3
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Move damage numbers to be rendered on top of the HUD instead of below it. Add in boss indicators that appear while a boss is off-screen. Fix bugs with knockback buffs being applied in the wrong location, making them effectively useless. Fix bugs with player velocity being nan when standing directly on top of a monster spawn. Fix idle animation during stone elemental rock toss cast. Reduce enemy collision hitboxes to more sensible and playable numbers with new collision system. Release Build 9413.
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2024-05-24 14:34:44 -05:00 |
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f5acd59b5b
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Controller vibrations should all be halted during the death screen and reset (as a failsafe) when reloading a stage. Release Build 8947.
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2024-04-15 21:24:29 -05:00 |
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a88b0b810b
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Modified TMX Parser to read new map spawn format. Fix missing spawns. Added errors when spawns are missing from a monster.
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2024-04-14 23:16:54 -05:00 |
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512c46ea8a
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Implement map tile repeating factors and implement animated blocked off map region animation frames. Release Build 8917.
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2024-04-13 17:37:37 -05:00 |
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bba33d43d2
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Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue #37. Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901.
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2024-04-13 11:27:29 -05:00 |
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25075217dd
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When the game loses focus, the game will autopause during exploration. Release Build 8879.
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2024-04-13 10:03:11 -05:00 |
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145ecdaa01
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Minimap follows camera instead of player. Minimap view setting is now saved in player configuration. Added controller option for minimap toggle input. Release Build 8875.
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2024-04-13 09:37:18 -05:00 |
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4a8ccd2e20
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Add toggle between small,large, and hidden minimap. Release Build 8868.
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2024-04-12 17:00:07 -05:00 |
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2e39c0a3f5
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Implemented minimap HUD overlay and included miniature player marker. Rearranged initialization of player animations in loading process. Release Build 8851.
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2024-04-11 19:42:57 -05:00 |
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64a25dc66c
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Minimap chunk revealing and updating is now stored in user save files. Fix minimap map alignment to match the tile size of the map (The camp has a different base tile size). Release Build 8825.
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2024-04-11 15:09:50 -05:00 |
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60696e9956
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Implement a ViewPort for the minimap as a full circle. Fix a bug with ViewPort PGEX having hardcoded 4 sides for displaying decals. Release Build 8815.
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2024-04-11 01:30:06 -05:00 |
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c378939994
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Setup chunk data structure and move black minimap outline rendering to the sprite instead of doing it in the decal rendering. Release Build 8767.
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2024-04-09 18:38:01 -05:00 |
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4306f4eab8
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Switch to storing unique pointers for the monsters list instead of objects. Added a source monster for frog tongues to remain attached to so they follow the monster that they originated from. Release Build 8734.
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2024-04-09 00:49:04 -05:00 |
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90beda6807
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Color mode sampling on tiles to determine minimap colors. Release Build 8703.
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2024-04-02 21:14:19 -05:00 |
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d2079f2a90
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Minimap generation implemented. Release Build 8675.
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2024-04-02 18:21:02 -05:00 |
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99d449400b
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Fix bug with leaving a stage via the pause menu while not having cleared a stage causing the unlock to still occur. Release Build 8656.
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2024-04-01 19:19:23 -05:00 |
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35c269bd8b
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Address Issue#45. Pressing opposite movement keys now properly stops animation. Movement with analog stick now properly sets last moved direction key as well instead of facing last digital input direction. Velocity is now applied and footsteps factor in total velocity before playing. Fixed a bug where the game could be closed by the player during a file save, causing the hash of the file to potentially become corrupted and unplayable. Fix some tiles at the end of 1-1 to match the underlying color of the surrounding forest. Removed erroneous upwards path from base camp on the world map. Release Build 8630.
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2024-04-01 16:26:46 -05:00 |
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Nic0Nic0Nii
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c864e0f155
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Fix invalid play.html file reference in emscripten_run.sh script. Update scripts to make sure packkey source file is always assumed unchanged. Fix typos.
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2024-04-01 19:24:25 +00:00 |
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Nic0Nic0Nii
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23f17ec459
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Move global update items to its own game loop update function. Damage numbers now update on the overworld map menu.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-04-01 18:11:57 +00:00 |
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02e7d5665a
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Added vignette effect when taking damage. Release Build 8614.
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2024-03-31 20:39:51 -05:00 |
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65c3b2cdb6
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Fixed Issue#40. Mmory leak found and corrected, forgot to delete corresponding sprite attached to a decal when cleaning up text caches. Release Build 8610.
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2024-03-31 19:48:40 -05:00 |
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fcb557a2d1
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Blame Sherman for unlocking areas early. Add more leniency for the far zone on analog sticks to reach max speed quicker. Make auto aim target right on closest instead of max aiming distance. Release Build 8595.
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2024-03-29 23:30:51 -05:00 |
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ddfe0cf13d
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Fix static animation bug for controllers when using the DPad for character navigation. Fix bug allowing players to unlock the next areas by hitting the Return to Camp button even if they did not complete the stage. Release Build 8585.
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2024-03-29 23:07:55 -05:00 |
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282f918d1d
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Emscripten compatibility fixes.
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2024-03-29 21:04:55 -05:00 |
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e052f6e089
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Added analog controller precision movement for controllers. Fixed bugs with animation system involving movement velocities not being consistent nor updating correctly for up/down directions. New Steam Controller Configurations. Release Build 8577.
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2024-03-29 19:38:53 -05:00 |
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2599cfd14b
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Switch monster kill count tracking to use steam stats progress tracking. Release Build 8551.
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2024-03-29 15:47:36 -05:00 |
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1c72a86945
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Implement monster-specific kill achievements. Release Build 8532.
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2024-03-29 06:19:10 -05:00 |
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21e0cd5b65
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Fix equipment upgrade tests, left them in by accident. Added kill amount achievements. Release Build 8530.
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2024-03-29 06:00:03 -05:00 |
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68e4934355
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Add achievement icons and setup achievement config file. Add in unlock area achievements.
Release Build 8524.
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2024-03-29 05:23:48 -05:00 |
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794d38cdb3
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Add in new base camp music and events. Added 3 unlock tiers for the base camp music progression. Release Build 8476.
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2024-03-27 00:58:10 -05:00 |
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18bfa4a26b
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Add tutorial button to use into the center of the display string instead of the beginning for clarity. Release Build 8472.
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2024-03-27 00:35:38 -05:00 |
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f2929d915d
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Added emscripten compatiblity fix for all Steam API changes. Fix bug where walking direction took priority over manual aim when using controller aiming. Release Build 8465.
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2024-03-26 22:19:17 -05:00 |
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32d681f130
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Added VSync toggle to Settings windows. Release Build 8464.
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2024-03-26 19:48:06 -05:00 |
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ee382488f9
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Warrior auto attack swing now has a frontal sweep angle. Release Build 8457.
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2024-03-26 18:53:17 -05:00 |
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9ca52cbead
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Warrior sword swing now lingers for the entirety of the animation instead of only applying damage immediately on use. Release Build 8451.
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2024-03-26 17:31:34 -05:00 |
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88572368b5
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Fix linux build and distribution release processes.
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2024-03-25 22:33:24 -05:00 |
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561f403cd2
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Open Binding panel when controller configuration is selected. Move steam API initialization to the beginning of the program's execution. Release Build 8442.
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2024-03-25 19:37:53 -05:00 |
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6e03f99543
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Fix lightbar settings, add failsafe retry loading for icons and action button handles when the icons fail to load for reasons. Fix sin wave breathing for lightbar on death screen, misplaced division operation. Release Build 8418.
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2024-03-25 17:23:13 -05:00 |
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758696d28b
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Release builds of the game should hide the debug console by default and instead log to a debugging file. Release Build 8413.
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2024-03-25 14:15:37 -05:00 |
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cb39f0859b
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Add controller lightbar response based on ingame events. Release Build 8399.
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2024-03-25 13:32:07 -05:00 |
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b4c9b29be4
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Enable Keyboard input overlay when using Steam Big Picture. Enable Fullscreen automatically when using Steam Big Picture. Release Build 8394.
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2024-03-25 06:32:43 -05:00 |
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0830185829
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Fix Ranger Charged Shot and Multi Shot animations being overwritten by cast completion state resetting. Release Build 8367.
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2024-03-25 04:26:26 -05:00 |
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37d738fbf9
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Add Steam input binding groups to tutorial tasks. Release Build 8357.
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2024-03-25 03:02:38 -05:00 |
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2f8dee095f
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Add Shoulder2 button hack to get the other controller button scroll up/down pair to appear in input helpers. Release Build 8351.
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2024-03-25 02:36:39 -05:00 |
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bb86146a04
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Version number updated to 1.0.0. Handle analog input hints for steam icons. Release Build 8348.
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2024-03-25 02:20:30 -05:00 |
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cd1e989e5e
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Fix steam icons from being loaded too early if the game starts up quickly. Release Build 8330.
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2024-03-25 00:05:19 -05:00 |
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ecc0f1f733
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Added icon displays for Steam. Removed the menu/gameplay action set split and condensed everything into one simple configuration. Release Build 8324.
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2024-03-24 23:45:23 -05:00 |
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2f6e3b1718
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Hot swapping/plugging controllers now working. Refresh action sets of all active controllers. Release Build 8298.
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2024-03-24 17:11:38 -05:00 |
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3be02315a5
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Retrieve Steam icons from steam platform files. Update official controller configs. Release Build 8290.
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2024-03-24 07:47:25 -05:00 |
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bdad7cf186
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KEY_BACK was not referencing steam input's BACK enum but KEY's BACK enum. Release Build 8283.
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2024-03-24 03:27:20 -05:00 |
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