Commit Graph

1377 Commits (ce043c19cb795f025a3873857cf04efa2e869481)
 

Author SHA1 Message Date
sigonasr2 421ba4bc4a Add stone rain attack to second chapter boss. Second Chapter boss AI routine completed. Release Build 10015. 5 months ago
sigonasr2 191aa24dc2 Add ReverseOneShot animation type support to olcUTIL_Animate2D and config files. Stone Tosses into the air for second boss. Release Build 9994. 5 months ago
sigonasr2 ddcec79102 Fix alpha colors not being applied to Effects. Move the Bear slam attack pattern to a separate phase within the second boss' cycle to avoid constantly rerolling and choose the stone toss attack. Make target indicator for the stone toss a different color from pillar casts. Release Build 9979. 5 months ago
sigonasr2 a308fcc4d8 Fix Stage Plates 2-6,2-7,2-8, and 2-B to point to their respective stages. Move the additional pillar spawning code outside of the regular boss' phase cycle since it's supposed to happen while the boss does other things according to the original spec. When new pillars appear/disappear, recalculate the safe areas dynamically. Release Build 9974. 5 months ago
sigonasr2 9551d71f75 Fix missing braces in Weapons.txt. Remove Infinite map flag from Stage 2-B1. Add Stage 2-B1 stage plate. Add placeholder item icons for new items. Remove embedded tileset from Stage 2-B1. Release Build 9959. 5 months ago
sigonasr2 784aa022e2 Add Pct-based pillar respawning attack for Stone Golem. Add "Breaking Stone Pillar" versions that will automatically shake and crumble. Release Build 9951. 5 months ago
sigonasr2 3560ddc31e Stone pillars now use a separate rectangular collision to determine hiding zones, preventing the player from hiding along the outer edges of the pillar. Release Build 9948. 5 months ago
sigonasr2 9d95796062 Item Loadout Usage Tests added. 101/101 unit tests passing. Release Build 9947. 5 months ago
sigonasr2 01d61c95f4 Added Item Tests file. Added a check to make sure item loadout slot is not blank when attempting to use the item loadout slot. 95/95 tests passing. Release Build 9944. 5 months ago
sigonasr2 29f97a901a Add Player HP Recovery tests. 90/90 tests passing. 5 months ago
sigonasr2 3e8c7ddfc0 Finish all player set effect equipment tests. 87/87 tests passing. 5 months ago
sigonasr2 1e4266e0cd Add tests for CDR checking. Move Game State initialize change to Main Menu into the actual initialization function instead of hiding inside the Game State's Initialize function. 78/78 tests passing. 5 months ago
sigonasr2 9dbc5b46f8 Add in illegal stat buff checks and asserts when adding to an unsupported stat buff for both monsters and players. 77/77 tests passing. 5 months ago
sigonasr2 fab21ab693 Fix bug where move spd % set bonus effect applied two times in a row. 56/56 tests passing. Release Build 9923. 5 months ago
sigonasr2 ba2d568f77 Monster tests to ensure Health % and Attack % modifiers work properly. 55/55 tests passing. 5 months ago
sigonasr2 f7ec3ef630 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 5 months ago
sigonasr2 a8d04d258f Convert monster stats to calculate using stat up bonuses instead of manual calculations. Release Build 9922. 5 months ago
Quapsel 41e8384012 „Adventures in Lestoria/assets/config/items/Equipment.txt“ ändern 5 months ago
Quapsel 256e41599c „Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern 5 months ago
Quapsel 37f46c9d91 „Adventures in Lestoria/assets/config/items/Weapons.txt“ ändern 5 months ago
Quapsel 2f6c6f5c96 „Adventures in Lestoria/assets/config/levels.txt“ ändern 5 months ago
Quapsel 21d4cbcaae „Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern 5 months ago
Quapsel 7484c94708 „Adventures in Lestoria/assets/config/items/Weapons.txt“ ändern 5 months ago
sigonasr2 a7b9017fa7 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 5 months ago
sigonasr2 c7fca6a694 Incorporate new class graphics (Sans Thief). Unlock new class buttons in character selection window. Release Build 9911. 5 months ago
Quapsel efcaac792f Chapter 2 Bonus stage - Spawn Zones and Monster placement. 5 months ago
Quapsel a25545bd99 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 5 months ago
Quapsel 2ef2a9b1f9 Chapter 2 Bonus Stage added. 5 months ago
Quapsel d0d96c83ce „Adventures in Lestoria/assets/config/Monsters.txt“ ändern 5 months ago
sigonasr2 4828b95a8c Remove infinite flag and setup Map classes on new levels. Fix missing spawn zone settings for some monsters on 2-8. Add new levels to stage configuration list. Release Build 9906. 5 months ago
Quapsel ad4549cc5d „Adventures in Lestoria/assets/config/Monsters.txt“ ändern 5 months ago
Quapsel 48718453df Monster placement for 2_7 & 2_8 5 months ago
Quapsel 3ab6ef678d Monster placement for 2_3, 2_4, 2_5 & 2_6 5 months ago
Quapsel d45e9e2dab Spawn Zones for Chapter 2 placed. 5 months ago
Quapsel 2cd2104914 Changes to Stage Plates on Worldmap and Monster Placement for 2_1 & 2_2. 5 months ago
sigonasr2 6ea8588feb Add Heal function for monsters. Make player stat functions const return. Add Missing Health bonus stat from buffs. Refactor names of stat functions to be more explicit. Add more stat buff and pct buff checks. Fix up discrepancies with how stat up buffs work for the player. 53/53 passing tests. 5 months ago
sigonasr2 048f2cce74 Added tests for equipment stats, equipment set effects, and accessory random stat checks. 5 months ago
sigonasr2 ff358a7598 Player Equipment set effect tests added. 5 months ago
sigonasr2 fd62ab749c Fix bugs with static containers not being reset between unit test runs. Add in player test checks for seeded damage reduction test. 5 months ago
sigonasr2 6cb67ccaa6 Fix unit test crashing when loading from GFX. 5 months ago
sigonasr2 afff03e201 Add a proximity knockback overload function that handles hurt list target types instead. Make large stone toss knockback only apply to targets actually hit. Release Build 9837. 5 months ago
sigonasr2 d8c2c615dc Targets already in the air should not be knocked back. Fix image loading dependencies internally within the engine so they work even during unit testing. Rearrange some item initializing functions to occur after the GFX map is reset so all graphics are loaded properly. Release Build 9835. 5 months ago
sigonasr2 d6d02cc986 Refactor ability use skills to be testable. Add in basic player damage check and ability use unit tests. 5 months ago
sigonasr2 f355b01171 Remove unnecessary dependencies from Test project. Segregate test types into separate source files. Fix bug with drop data not being reset for monster tests. 5 months ago
sigonasr2 e4a1cddd77 Added Monster unit tests relating to the damage formula, crit rates, and special survival cases. 6 months ago
sigonasr2 e33b3552f1 Add in Monster Unit tests verifying move speed is adjusted properly. 6 months ago
sigonasr2 dcea90fedb Implement unit tests for the project. Fix Display Name bug (found in InternalNameCheck unit test). Add Monster Unit Tests. 6 months ago
sigonasr2 abb18767d4 Accidental copying of triangles in collision checking loop. 6 months ago
sigonasr2 1f635a667d Add in missing placeholder item images. Finish collision checking for shockwave attack. Release Build 9715. 6 months ago
sigonasr2 ddeef9973a Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 6 months ago