sigonasr2
|
c972b33c56
|
Make lastActiveMousePos static for menus so the mouse cursor doesn't get detected as "moved" everytime we open a new menu. Fixed compile issues for various aspects of gamepad menu opening. Finished interpreting all combinations of setting up buttons and navigation.
|
10 months ago |
sigonasr2, Sig, Sigo
|
21965b3c90
|
Save File Window navigation controls
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
10 months ago |
sigonasr2, Sig, Sigo
|
790a1f7181
|
Fix Issue #32 for emscripten/linux builds
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
10 months ago |
sigonasr2
|
4aaa954d05
|
Fix memory reading error for monsters that used the draw strategy function while dead (m value gets reassigned and lost). Adjust ranger arrow shoot speed slightly. Environmental audio is backwards again?
|
11 months ago |
sigonasr2
|
cbb277cab2
|
Add in structures to deal with custom menu navigation setups.
|
11 months ago |
sigonasr2
|
e669968bc3
|
[BUG] Current build does not properly start and has two stub functions MenuComponent.cpp lines 214 and 224
|
11 months ago |
sigonasr2
|
c0ae0697b7
|
Move to smart pointers for menu component system.
|
11 months ago |
sigonasr2
|
6b2f4f7bf9
|
Added aiming system for controllers, integrated aiming and hot swapping between keyboard/gamepad controls. Switched all mouse aiming functions for classes to modular aiming function. Disable vibration when not using the controller.
|
11 months ago |
sigonasr2
|
1fd37bbd51
|
Added controller vibration for world shake events/player hurt events.
|
11 months ago |
sigonasr2
|
c4ee2608f2
|
Added basic controller keybind support.
|
11 months ago |
sigonasr2
|
86925ef031
|
Bear strategy implemented. Release Build 5823.
|
11 months ago |
sigonasr2
|
db9c35f813
|
Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
|
11 months ago |
sigonasr2
|
b97afb24bd
|
Frog tongue should only hit each entity one time.
|
11 months ago |
sigonasr2
|
1655fe7b51
|
Frog animations setup. Frog tongue bullet setup.
|
11 months ago |
sigonasr2
|
2c54e9a9c7
|
Monsters get a 1-second cooldown on collision to avoid overwhelming the player through constant charging. Remove extra A* nodes that are not required during map loading. Reversed the surround sound directions so stuff on the right is heard from the right channel, and stuff on the left is heard from the left channel. Fix lerp function in olcPGEX geometry util.
|
11 months ago |
sigonasr2
|
e5e69f12e4
|
Hide pathfinding debug render overlays.
|
11 months ago |
sigonasr2
|
c18418c4ce
|
Cleaned up pathfinding algorithms.
|
11 months ago |
sigonasr2
|
20928b6867
|
Add in floating-point support for collision boxes. Remove ceil() calls for transformed view DrawRectDecal and FillRectDecal functions (why are they there?)
|
11 months ago |
sigonasr2
|
72916e788a
|
Remove delete for pathfinding pointer (not using pointers, no longer necessary)
|
11 months ago |
sigonasr2
|
6d11eb5048
|
Update to geom2d 2.0 util
|
11 months ago |
sigonasr2
|
7abb714144
|
Remove diagonal pathfinding from A*, since tiles may not necessarily consume a full tile. Adjusted Wizard Teleport range accordingly.
|
11 months ago |
sigonasr2
|
803e2caf23
|
Fix title screen reliance on previous position to lerp to next value.
|
11 months ago |
sigonasr2
|
c193aa7116
|
Added collision handling for areas where there are no valid tiles.
|
11 months ago |
sigonasr2
|
ece13c0b28
|
Added backdrop property and backdrop loading to maps. Release build 5549.
|
11 months ago |
sigonasr2
|
8a1d8868c9
|
All sound effects now accept positions as well for surround sound effects during combat.
|
11 months ago |
sigonasr2
|
57f482016f
|
Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep.
|
11 months ago |
sigonasr2
|
c7ea530484
|
Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events.
|
11 months ago |
sigonasr2
|
0643393b9c
|
Added Sound effect configuration and implementation.
|
11 months ago |
sigonasr2
|
725a858fab
|
Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
|
11 months ago |
sigonasr2
|
a2bcee0591
|
Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds.
|
11 months ago |
sigonasr2
|
15ea25fe71
|
Mitigate audio stuttering during emscripten audio file loads. Fix bug with remote loading not working when zero files are present.
|
11 months ago |
sigonasr2
|
c352bf61df
|
Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.
|
11 months ago |
sigonasr2
|
c4edc3f178
|
Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.
|
11 months ago |
sigonasr2
|
8afa9889af
|
Implement all audio events and loading/unloading functionality for multi-channel BGM support.
|
11 months ago |
sigonasr2
|
91d6beeeab
|
Implement all audio events and loading/unloading functionality for multi-channel BGM support.
|
11 months ago |
sigonasr2
|
72c8796dcb
|
Add BGM channel framework and setup audio event system.
|
11 months ago |
sigonasr2
|
9d3be5395c
|
Fixed vector expansion memory ref bug when loading configuration files. Add in Audio Engine class skeleton.
|
11 months ago |
sigonasr2
|
1e3a2ecabb
|
Title Screen transitions and logo implemented. Added Save File Name label to save file window. Release build 5310.
|
11 months ago |
sigonasr2
|
296ea1f2e6
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
sigonasr2
|
7bfa728ccb
|
Emscripten powershell build script updated to properly terminate on errors. Add in proper throws when an invalid response is given from the server. Add in function response callbacks to all server request functions.
|
11 months ago |
sigonasr2
|
497db80b9b
|
Add in emscripten-specific branching menus and special load/save routines for online saving.
|
11 months ago |
sigonasr2
|
2a900fa06e
|
Create server request backbone and functions for talking to save file server.
|
11 months ago |
sigonasr2
|
3e5e78a606
|
Added load file information on load screen. metadata file no longer counts towards file count. Added loadout data to the save file.
|
11 months ago |
sigonasr2
|
8c986f17db
|
Remove 2018 references for copyrighted files of my origin.
|
11 months ago |
sigonasr2
|
fa7dfb601f
|
Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
|
11 months ago |
sigonasr2
|
cf6185bb50
|
Game saves when exiting to the main menu or quitting the game in general. Rings are now properly in the Accessories tab instead of the equipment tab. Fixed using == comparison instead of bitwise AND comparisons for accessory detection.
|
11 months ago |
sigonasr2
|
ad1e2260cf
|
Saving and loading saves items in proper sorted order. Fixed bug with get inventory slot function. Connection point data is now static.
|
11 months ago |
sigonasr2
|
0d6ab94fda
|
Implement load game functions.
|
11 months ago |
sigonasr2
|
dd2146ebda
|
Implement main menu with text entry label. Update text entry mode in PGE, removed the ability to jump between saved commands and enter no longer clears or disables text entry by default.
|
11 months ago |
sigonasr2
|
fccf24c0c9
|
Fixed bug regarding having multiple sellable equips in your inventory and being able to sell multiple extra copies of them. Also fixed inventory not updating upon selling an item.
|
11 months ago |