sigonasr2
|
c528d89b85
|
Make gear appear unstackable in inventories while other items remain stackable. Each individual piece of gear can now have its own stats.
|
1 year ago |
sigonasr2
|
9fef977a3a
|
Add in consumable crafting. Allow specifying a quantity for item crafts. Add Flower Petals to Flower Turret drop table.
|
1 year ago |
sigonasr2
|
c876f8a6ea
|
Fixed detection of craftable items that aren't enhanceable (failed out of bounds checks). Hide information about craftable items that have yet to be unlocked.
|
1 year ago |
sigonasr2
|
8f41870b46
|
Implement Crafting requirements display on equipment crafting window. Add in crafting requirement sample data for non-equipment items.
|
1 year ago |
sigonasr2
|
20f30b0f30
|
Add and setup Blacksmith Crafting Window
|
1 year ago |
sigonasr2
|
38bedb653d
|
Added item enhancement check functions, added priming requirements, and updated item enhancement function.
|
1 year ago |
sigonasr2
|
c7e3115b89
|
Implemented Mana and Atk Spd stats
|
1 year ago |
sigonasr2
|
3e3e96110c
|
Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%)
|
1 year ago |
sigonasr2
|
6412f34dce
|
Implemented Merchant Selling Screen
|
1 year ago |
sigonasr2
|
25dd39b60a
|
Setup Sell Layout for merchant screen.
|
1 year ago |
sigonasr2
|
4ac15dd1cc
|
XP and level up systems implemented.
|
1 year ago |
sigonasr2
|
2a72238e40
|
Implemented all item stats.
|
1 year ago |
sigonasr2
|
126753053f
|
Added caching for shadow text for all PGE default drawing functions and viewport drawing functions.
|
1 year ago |
sigonasr2
|
52d36eab3b
|
Properly reset the player's health and mana between stages.
|
1 year ago |
sigonasr2
|
668a5ca1b1
|
Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal.
|
1 year ago |
sigonasr2
|
51cbf81204
|
Fix applied buffs bug, older calls to create buffs/debuffs resulted in the wrong value getting set, leading to the intensity of buffs being completely wrong. Increased fade range.
|
1 year ago |
sigonasr2
|
7852aa7209
|
Foreground and upper foreground tile fade group algorithm now properly splits up tiles based on relative matching tiles so individual objects by themselves fade out instead of entire groups.
|
1 year ago |
sigonasr2
|
e89d18d84f
|
Added TODO file
|
1 year ago |
sigonasr2
|
852bbbc5a0
|
Added the ability for items to be activated upon cast instead of on completion of cast. These item effects also get interrupted by any movement.
|
1 year ago |
sigonasr2
|
70423be9d4
|
Item reference system deprecated in favor of smart pointer system. Converted all items to use pointers instead, removed all reference wrappers for item system. Fixed buggy last item sorting when removing items from InventoryScrollableWindowComponents. Implemented proper inventory removal checks when items are completely removed from an inventory. Sorted inventories now copy the pointer as a shared pointer from the main inventory code instead of needlessly creating extra copies of the same item.
|
1 year ago |
sigonasr2
|
4c290e81aa
|
Fixed clashing key names for text with the same information but differing widths. Corrected all GUI mispositioned text or incorrect wrapping on equip screens.
|
1 year ago |
sigonasr2
|
c795e7f891
|
Text rendering properly deals with newline characters. Updated components that were not properly rendering.
|
1 year ago |
sigonasr2
|
5d1e0b5a7a
|
Completed image caching technique for rendering text using the normal engine draw functions.
|
1 year ago |
sigonasr2
|
8581633cab
|
Added sprite versions of updated wrap text functions.
|
1 year ago |
sigonasr2
|
49951c1502
|
Corrected Issue #22. Connection points that were already defined as existing were being reiterated through numerous times again.
|
1 year ago |
sigonasr2
|
9756cc4a78
|
Add map types to every stage plate and to new stages. Correctly handle Discord SDK disconnects when the app is closed or not started initially.
|
1 year ago |
sigonasr2
|
eae8239501
|
Traveling Merchant Purchase Window and systems implemented.
|
1 year ago |
sigonasr2
|
d9e1a1ebaf
|
Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body.
|
1 year ago |
sigonasr2
|
fcb3ee87fd
|
Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers.
|
1 year ago |
sigonasr2
|
455dd3a818
|
Converted all Monster Strategy IDs to using strings instead of magic numbers, removed magic numbering system from configs.
|
1 year ago |
sigonasr2
|
f1aa872717
|
Add player money functions. Implement Merchant transaction functions. Add Function Priming classes.
|
1 year ago |
sigonasr2
|
2b3c1ea1b4
|
Added Merchant config files and parsing of config files to merchant structure.
|
1 year ago |
sigonasr2
|
57377823c5
|
Fixed menu label updates for row item displays. Added a row scrollable inventory window component. Made InventoryScrollableWindowComponent more modular with a couple overrideable functions.
|
1 year ago |
sigonasr2
|
46926be340
|
Fix scrollbar boundary not updating upon switching to new menus. Fix bug with positions from keyboard/button maps not using original positions in scrollable components.
|
1 year ago |
sigonasr2
|
025a89788e
|
Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected.
|
1 year ago |
sigonasr2
|
e6808dfef2
|
Generate mock-up map textures when commerical assets are not found.
|
1 year ago |
sigonasr2
|
c11417d8a0
|
Add transparent overlay feedback when an ability/item ability key is held down. Item icon scale/quantity text scale now scales with the item icon box size.
|
1 year ago |
sigonasr2
|
e744112206
|
GUI template/macro usage refactor.
|
1 year ago |
sigonasr2
|
88a239cd91
|
Equip Window is now functional.
|
1 year ago |
sigonasr2
|
54677e9263
|
Incorporated stat differences to equip menu display.
|
1 year ago |
sigonasr2
|
5eec1a21c5
|
Refactored stat system such that equip stats can be obtained easily, while base stats are hidden away to prevent accidental usage.
|
1 year ago |
sigonasr2
|
e615831ded
|
Equipment window shows equip stat changes on mouseover.
|
1 year ago |
sigonasr2
|
30287c91d2
|
Use structured bindings for map k,v pairs. Place counters for for range iterator loops locally inside their scopes.
|
1 year ago |
sigonasr2
|
6d4f024d3c
|
Parse Item sets from config. Fix constness of item set getter, and change AddSetBonus function to be statically used instead, makes more sense.
|
1 year ago |
sigonasr2
|
b51d6f571a
|
Refactored window removing components for scrollable components.
|
1 year ago |
sigonasr2
|
a659bf7924
|
Character Info Window layouts setup
|
1 year ago |
sigonasr2
|
298b0c4ca7
|
Implemented equipping of items, reading of slot types from item database, and prepared set items and stats structures.
|
1 year ago |
sigonasr2
|
4463fbbae5
|
Update Stage Plates to include the level type. Created Overworld Menu, and Initialized Character Menu. Story and shops no longer have the change loadout buttons.
|
1 year ago |
sigonasr2
|
f9b00a8931
|
Implemented LessRoundBox custom font and FT2 extension font rendering. Enabled Emscripten compatible FT2 extension capabilities. Replaced original TTF PGEX with newline compatible version.
|
1 year ago |
sigonasr2
|
2af830d400
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |