Commit Graph

496 Commits (c3e7c62bd317b1b58f724cc1e208e26fabb5a974)

Author SHA1 Message Date
sigonasr2 35bcdb3ec2 Fix accidental removal of knockback reduction for Warriors while blocking. Also add in knockup reduction for Warrior block. Release Build 9484. 6 months ago
sigonasr2 1f8c62188b Simplify fade in and fade out bullet code. Remove unnecessary variables. Release Build 9483. 6 months ago
sigonasr2 d3374062fe Added an overlay control class. Optimize and rearrange rendering order of bullets and effects such that all bullets now appear above monsters. Fix a bug involving some objects that are supposed to appear behind the player end up in front when they are aligned on the same tile row. Preparations for wind attack. Release Build 9482. 6 months ago
sigonasr2 3a9bd4afff Move fadeouttimer for bullets to be private scope. Account for hits multiple flag for bullets that strike a player and adds them to the hit list. Coincidentally, this need also address Issue #17. Fix a bug with multi-hit bullets not applying additional hit effects to monsters. Tornado Attack Implemented. Release Build 9473. 6 months ago
sigonasr2 bbdef1cdfb Bullet fade in timer effects added. Added Tornado rings for second bonus boss. Release Build 9455. 6 months ago
sigonasr2 b956a103df Define tornado bullet type and attack. Release Build 9451. 6 months ago
sigonasr2 ad14544418 Add rotation parameter and hit iframe time to bullets. Iframe timers now compares current iframes to the new duration and keeps only the larger amount. Fix bug allowing monsters with jump attacks to still cause knockback and iframes even when the hit does not land. Fly Across attack implemented for second bonus boss. Release Build 9447. 6 months ago
sigonasr2 e1ed802fed Setup Zephy AI phases. Added slight recoil when monsters take damage. Release Build 9434. 6 months ago
sigonasr2 2b6201f641 Cherry pick health % not being applied bug from commit f0ea435562 into master branch. Release Build 9424. 6 months ago
sigonasr2 17ab92eeee Fix bug with Health % item stats/set effects not being applied to the player. Release Build 9424. 6 months ago
sigonasr2 c7b5660a70 Add missing boss indicator to Ursule and fix Ursule's overlay sprite being mirrored to its main sprite. Fix Ursule facing direction not updating correctly before charging. Release Build 9416. 6 months ago
sigonasr2 862d047b06 Move damage numbers to be rendered on top of the HUD instead of below it. Add in boss indicators that appear while a boss is off-screen. Fix bugs with knockback buffs being applied in the wrong location, making them effectively useless. Fix bugs with player velocity being nan when standing directly on top of a monster spawn. Fix idle animation during stone elemental rock toss cast. Reduce enemy collision hitboxes to more sensible and playable numbers with new collision system. Release Build 9413. 6 months ago
sigonasr2 4720f59ba7 Make 4-way directional facing directions updating a bit more lenient. Framework for boss arrow indicators when bosses go off-screen. Release Build 9382. 6 months ago
sigonasr2 6902852b51 Fix Major Hawk AI transition not working properly when only one remains. Release Build 9381. 6 months ago
sigonasr2 21b8a9c3cb Update No XP/Drop Hawk labels in Tiled Editor. Added spawn controllers, setup multi-tiered spawns. Fixed collision radius bugs. Added Chapter 2 Bonus Boss and Major Hawks Tiled Templates. Fix Stone Elemental Casting circle radius. Release Build 9378. 6 months ago
sigonasr2 64ea11b4af Change monster data image storing to use an unordered_map instead. Create an optional display name for monsters to use when monster data is being generated to allow for name overrides while retaining unique monster types. Added No XP variant of Hawks. Setup Chapter 2 Bonus Boss spawn. Release Build 9362. 6 months ago
sigonasr2 38efe127be Setup framework and stats for Major Hawk and Bonus Chapter 2 Boss. Add in override Hawk strategy behaviors for Major Hawk strategy. Release Build 9353. 6 months ago
sigonasr2 153589a232 Fix new maps having embedded tilesets (unsupported feature). Add in new overworld stage connections to new maps. Slightly randomize stone elemental attack cycles to vary their attack timings. Release Build 9352. 6 months ago
sigonasr2 45be6e80e6 Implement Stone Elemental Burrowing attack, fixed Stone Elemental pathfinding towards target location, slightly increased visual indicator for stone pillar cast circle. Fixed sorted rendering for objects that appear before elements with collision. Refactored iteration loops for drawing so they don't cause multiple unnecessary draw iterations. Do not draw monsters that are marked for deletion anymore (prevent sudden pop-in when drawing on the last frame of fading out). Release Build 9350. 6 months ago
sigonasr2 fa0caa5fa9 Implement rock toss and stone pillar spawning behaviors for stone elemental. Refactor HurtEnemies functions to instead hurt any target with targeting flags. Fix bug with player to monster collision not respecting new collision radii. Release Build 9318. 6 months ago
sigonasr2 177d62af58 Added casting spell circle graphic and AI for Stone Elemental Stone Pillar Attack. Added Stone Elemental configuration parameters. Release Build 9283. 7 months ago
sigonasr2 29a36770aa Change Bullet collision function name to make more sense. Implement collision radius property with a default value when unspecified, and allow setting to custom values individually from the size of the monster. Release Build 9272. 7 months ago
sigonasr2 c2b2652810 Update Stone Pillar graphic. Update Stone Pillar Monster data. Include a do nothing strategy. Implement immovable property for monsters. Implement Invulnerable property for monsters. Implement lifetime property for monsters. Include a fadeout timer for when the lifetime expires. Implement capability for monsters to be deleted from the map. Release Build 9271. 7 months ago
sigonasr2 39303e2438 Adjust fade effect so monsters are unaffected while on the title screen. Add in Stone Pillar graphic and setup stone pillar monster/sprite data. Release Build 9270. 7 months ago
sigonasr2 42b8cf5da7 Setup Stone Elemental AI framework. Fix spritesheet alignment for certain animations. Setup animation data. Added casting animations. 7 months ago
sigonasr2 5ef4b90b29 Add transparency effect for mismatching Z axis for bullets/monsters or if the player has iframes. Release Build 9266. 7 months ago
sigonasr2 081bc71612 Add in Hawk attack sequence. Add wing flap sound effects. Fix bug with charging towards ground attack not quite reaching ground level. Release Build 9256. 7 months ago
sigonasr2 e9ed495d39 Setup Hawk AI. Fix Hawk Animations. Added a property to ignore tile collisions for monsters. Add in monster artist name in credits. Release Build 9252. 7 months ago
sigonasr2 b2b1fa81cf Add bomb explosion sound effect. Fix bug with the player getting knocked back whenever a monster's proximity knockback function is called. Release Build 9247. 7 months ago
sigonasr2 ee2a66f5fe Make bomb explosion sizes be calculated independent of initial bomb size. Shrink down bomb size to be more reasonable. Bombs knock back players and monsters, regardless of the friendly flag. Only deals damage to opposing targets. Release Build 9237. 7 months ago
sigonasr2 79b595bbef Added overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230. 7 months ago
sigonasr2 f5bfc0d34d Fix bug with monsters not facing the player on spawn and incorrectly adjusting their directions initially with the previous facing direction not matching their starting facing direction. Fixed Issue #54 . Mounted animations can be specified for the encounter spawn labels so that their combined sprites display properly now. Release Build 9220. 7 months ago
sigonasr2 cb35d2c1fa Resolve Issue #53. Flipped directional value so monsters face west when their target is west and east when their target is east. Add error checking to detect when a missing monster strategy value is found in MonsterStrategies.txt to prevent potential future game crashes. Fix Turret monster strategy not utilizing shooting animation, replace with new animation duration code. Release Build 9207. 7 months ago
sigonasr2 beb1bdfc79 Make Goblin Boar Rider sprite a bit more sensible. Mounted monster animations now properly update. Release Build 9200. 7 months ago
sigonasr2 5c7e5a3ab3 Implement mounted monster behavior and animations that run separately from the main monster itself. Added Goblin Boar Rider AI and Goblin Bow (while on Boar Rider) AI. Added spawn of submonster on death of main mounted monster. Release Build 9199. 7 months ago
sigonasr2 3051422383 Change goblin dagger stab to match new sprite positions and modify animation speeds slightly. Release Build 9180. 7 months ago
sigonasr2 cc3a95094a Update knockback logic and formula again. Release Build 9177. 7 months ago
sigonasr2 365d66098e Prevent monster facing directions from changing so rapidly and only allow directional changes when enough directional change has been reached for less choppy facing animations. Release Build 9176. 7 months ago
sigonasr2 8827d1ca4e Fix bow goblin reload AI and changing facing direction while aiming at target. Release Build 9174. 7 months ago
sigonasr2 7375d37d99 Added arrow simulation for bow goblins. Added perception levels which increase the accuracy of the shooting monster over time. Refactor bullet update code to be inside the bullet class itself. Release Build 9169. 7 months ago
sigonasr2 280a321abb Fix Ranger's Rapid Fire and Multi Shot abilities not abiding by the new Arrow constructor. Arrows once again have the correct acceleration and can hit monsters. Fix bug with knockback being applied while the player has iframes. Fix bug with Slime King constantly applying knockback to the player due to no iframes. Release Build 9152. 7 months ago
sigonasr2 dbe52a2a4a Incorporated multi-directional sprites in-game. Included a method to change the current display animation sprite while retaining elapsed frame time information. Release Build 9146. 7 months ago
sigonasr2 16c52bf397 olcUTIL_DataFile now properly parses out comments when using GetOrderedKeys(). Fixed monster animations not being read from the configuration file in the correct order. Release Build 9126. 7 months ago
sigonasr2 70906d5594 Fix crash when the game attempts to spawn item drops. Release Build 9125. 7 months ago
sigonasr2 cdda8c9a99 Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115. 7 months ago
sigonasr2 76c1396fec Fix player spawn locations being a whole tile off. Change map background scrolling to not be fixed, but to utilize the entire image across the span of a map. Add a foreground background layer to provide 2 potential parallax backgrounds. Release Build 9091. 7 months ago
sigonasr2 00b18355c1 Update Dagger Goblin template to use a distinct icon in maps. Change all monster tileset paths from maps/Monsters to maps/ (game requires all tilesets placed in there). Added slash behaviors for dagger-wielding goblins. Release Build 9037. 7 months ago
sigonasr2 6b6bdf741b Add slight knockback effect on goblin dagger stabs. Release Build 9035. 7 months ago
sigonasr2 c37d52d186 Goblin (Dagger) dagger stab attack implemented. Release Build 9033. 7 months ago
sigonasr2 7320fe9348 Goblin Dagger AI basic behaviors implemented. Release Build 9027. 7 months ago