Commit Graph

676 Commits (bc1a1c68769e68a3463258004e7b326e3f9fb9ae)
 

Author SHA1 Message Date
sigonasr2 bc1a1c6876 Fix more dynamic pointer strict casts to parent components (when they shouldn't be). Fixed double updating bug for components in ScrollableWindowComponents. 11 months ago
sigonasr2 848d0e4816 Merge pull request 'MenuComponentRefactor' (#30) from MenuComponentRefactor into master 11 months ago
sigonasr2 604511d8e9 Fix menu components not being clickable. 11 months ago
sigonasr2 54f128777f Resolved menu component bugs not being removed from parent menu structure properly. 11 months ago
sigonasr2, Sig, Sigo 965d0afdb1 Incorporate dynamic pointer cast fix 11 months ago
sigonasr2, Sig, Sigo 2ba989c6b5 Merge branch 'master' into MenuComponentRefactor 11 months ago
sigonasr2, Sig, Sigo 516438b451 Include for ScrollingWindowComponent was missing. 11 months ago
Quapsel afb05b9616 End of Map Collision + 1_1 Borders added 11 months ago
sigonasr2 e669968bc3 [BUG] Current build does not properly start and has two stub functions MenuComponent.cpp lines 214 and 224 11 months ago
sigonasr2 c0ae0697b7 Move to smart pointers for menu component system. 11 months ago
sigonasr2 cfd3be4f13 Changes to bear sprite. 11 months ago
sigonasr2 aa483f1d5e Fixed friend class not working for emscripten builds. Release build 5869. 11 months ago
sigonasr2 6b2f4f7bf9 Added aiming system for controllers, integrated aiming and hot swapping between keyboard/gamepad controls. Switched all mouse aiming functions for classes to modular aiming function. Disable vibration when not using the controller. 11 months ago
sigonasr2 1fd37bbd51 Added controller vibration for world shake events/player hurt events. 11 months ago
sigonasr2 c4ee2608f2 Added basic controller keybind support. 11 months ago
sigonasr2 86925ef031 Bear strategy implemented. Release Build 5823. 11 months ago
sigonasr2 b7ef0c8712 Added knockup status for players/monsters. 11 months ago
sigonasr2 3e2bd6feb6 Add bear sprite and bear strategy framework. 11 months ago
sigonasr2 db9c35f813 Wolf behavior implemented. Fixed facing direction behavior for AI scripts. 11 months ago
sigonasr2 acaf1bc3bf Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation. 11 months ago
sigonasr2 e8d2ec9e9d Frog behavior implemented. 11 months ago
sigonasr2 62a2119ab2 Initial frog behavior aiming implemented. 11 months ago
Quapsel 849244d407 Monster Spawns 1_6, 1_7 & 1_8 11 months ago
Quapsel 2dfbd1fec2 Monster spawns for 1_3, 1_4 & 1_5. 11 months ago
sigonasr2 705bb9b9fb Added quotes for linux build script. Automatically create metadata file if missing when hitting Load Game 11 months ago
sigonasr2 b97afb24bd Frog tongue should only hit each entity one time. 11 months ago
sigonasr2 20e452b337 Smooth movement should respect elapsed time and not be frame-based. 11 months ago
sigonasr2 87cdff2218 Tongue hitbox should be determined by current length of tongue, not final length. 11 months ago
sigonasr2 8d471fe35e Release build 5736 11 months ago
sigonasr2 1655fe7b51 Frog animations setup. Frog tongue bullet setup. 11 months ago
sigonasr2 8e8e145403 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 11 months ago
sigonasr2 2c54e9a9c7 Monsters get a 1-second cooldown on collision to avoid overwhelming the player through constant charging. Remove extra A* nodes that are not required during map loading. Reversed the surround sound directions so stuff on the right is heard from the right channel, and stuff on the left is heard from the left channel. Fix lerp function in olcPGEX geometry util. 11 months ago
Quapsel 0fcdd3fe49 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 11 months ago
Quapsel d2b799419f added tiles for Map Border. 11 months ago
sigonasr2 e5e69f12e4 Hide pathfinding debug render overlays. 11 months ago
sigonasr2 04d28336a0 Merge pull request 'geom2D-Update' (#29) from geom2D-Update into master 11 months ago
sigonasr2 6209f2e223 Merge branch 'master' into geom2D-Update 11 months ago
sigonasr2 2c325d81bf Merge geometry update into master. 11 months ago
sigonasr2 c18418c4ce Cleaned up pathfinding algorithms. 11 months ago
sigonasr2 0d95dec2a7 Update to v2.24 of the PGE. 11 months ago
sigonasr2 20928b6867 Add in floating-point support for collision boxes. Remove ceil() calls for transformed view DrawRectDecal and FillRectDecal functions (why are they there?) 11 months ago
sigonasr2 72916e788a Remove delete for pathfinding pointer (not using pointers, no longer necessary) 11 months ago
sigonasr2 6d11eb5048 Update to geom2d 2.0 util 11 months ago
sigonasr2 8e58607fb9 Slider component implemented. 11 months ago
sigonasr2 9278c355b0 Frog sprite. 11 months ago
sigonasr2 8b09236d78 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 11 months ago
sigonasr2 49a5f1dfe6 Update A* pathfinding to use higher tile precision. 11 months ago
Quapsel 6088e2bf76 Map border 11 months ago
sigonasr2 5f1b07d8b5 Refactoring A* algorithm to use a set structure instead of an array. 11 months ago
sigonasr2 7abb714144 Remove diagonal pathfinding from A*, since tiles may not necessarily consume a full tile. Adjusted Wizard Teleport range accordingly. 11 months ago