Commit Graph

1042 Commits (b9f9d0ceb230bee82596fadf1eba0d54468053bc)
 

Author SHA1 Message Date
sigonasr2 b9f9d0ceb2 Correct issues with not returning early when an invalid item slot is detected in the level complete window. Release Build 8427. 8 months ago
sigonasr2 6e03f99543 Fix lightbar settings, add failsafe retry loading for icons and action button handles when the icons fail to load for reasons. Fix sin wave breathing for lightbar on death screen, misplaced division operation. Release Build 8418. 8 months ago
sigonasr2 758696d28b Release builds of the game should hide the debug console by default and instead log to a debugging file. Release Build 8413. 8 months ago
sigonasr2 cb39f0859b Add controller lightbar response based on ingame events. Release Build 8399. 8 months ago
sigonasr2 8a3a101d28 Add in controller rumble for steam API controllers. Release Build 8398. 8 months ago
sigonasr2 81d6e103cc Game pauses when a controller is disconnected. Release Build 8395. 8 months ago
sigonasr2 b4c9b29be4 Enable Keyboard input overlay when using Steam Big Picture. Enable Fullscreen automatically when using Steam Big Picture. Release Build 8394. 8 months ago
sigonasr2 c291aff00a Fixed icon sizes on Blacksmith crafting window and consumable crafting windows being too small. Added attribution for Animated Slime sprite. Release Build 8369. 8 months ago
sigonasr2 0830185829 Fix Ranger Charged Shot and Multi Shot animations being overwritten by cast completion state resetting. Release Build 8367. 8 months ago
sigonasr2 37d738fbf9 Add Steam input binding groups to tutorial tasks. Release Build 8357. 8 months ago
sigonasr2 2f8dee095f Add Shoulder2 button hack to get the other controller button scroll up/down pair to appear in input helpers. Release Build 8351. 8 months ago
sigonasr2 bb86146a04 Version number updated to 1.0.0. Handle analog input hints for steam icons. Release Build 8348. 8 months ago
sigonasr2 5016dc9b66 Implemented proper steam icon displays for all users of DrawInput (base camp NPCs). Release Build 8339. 8 months ago
sigonasr2 db5b071689 Added proper icon return based on button style game setting and proper icon translation when a current graphic of that button exists by default. Release Build 8336. 8 months ago
sigonasr2 cd1e989e5e Fix steam icons from being loaded too early if the game starts up quickly. Release Build 8330. 8 months ago
sigonasr2 ecc0f1f733 Added icon displays for Steam. Removed the menu/gameplay action set split and condensed everything into one simple configuration. Release Build 8324. 8 months ago
sigonasr2 bf6c78c286 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 8 months ago
sigonasr2 2f6e3b1718 Hot swapping/plugging controllers now working. Refresh action sets of all active controllers. Release Build 8298. 8 months ago
Quapsel 5f56b14b4c initial shape for some Chapter 2 Tilepresets. 8 months ago
sigonasr2 02ef18826d Implement analog control detection. Invert Y axis for right analog stick because steam wants it to be inverted by default? Release Build 8293. 8 months ago
sigonasr2 3be02315a5 Retrieve Steam icons from steam platform files. Update official controller configs. Release Build 8290. 8 months ago
sigonasr2 bdad7cf186 KEY_BACK was not referencing steam input's BACK enum but KEY's BACK enum. Release Build 8283. 8 months ago
sigonasr2 fa79df59de Press, Held, and Release events from Steam API controllers properly respond. Fix a bug involving the steam input API not returning handles properly on initialization. Release Build 8281. 8 months ago
sigonasr2 195ec1a0f8 Include switch pro config because Steam is dumb and auto-switches inputs on it. 8 months ago
sigonasr2 8011310d96 Get input detection from controllers configured through Steam Input. Release Build 8264. 8 months ago
sigonasr2 06ee669034 Add in all steam input requests to input lists. Release Build 8238. 8 months ago
sigonasr2 6593f43b96 Add in Steam Rich Presence. Fix Display names of stage plates to be consistent with original naming conventions. Release Build 8226. 8 months ago
sigonasr2 7aa65eae72 Make sure steam_appid.txt exists in working directory so testing will launch the app in the debugger. 8 months ago
sigonasr2 6cd34639ef If the game can be run through Steam, the app is restarted through Steam directly. Make sure OnUserDestroy() gets called if the game is killed when OnUserCreate() returns false to free all resources. Release Build 8224. 8 months ago
sigonasr2 8768b89f38 Add check to ensure steam is running before attempting to use the Steam API. Release Build 8221. 8 months ago
sigonasr2 03ac0be3f3 Add steam API to build. Release Build 8219. 8 months ago
sigonasr2 b13fa843de Fix crash when immediately exiting a new save file without unlocking anything. Change default conflicting keybind of Item 3 to Select by default. Release Build 8212. 8 months ago
sigonasr2 48464e3d8b Fix crash when hovering over a blank item loadout slot in the item loadout menu. Tutorial tasks now are only drawn while a stage is being actively played. Tutorial tasks get cleared upon a stage completion. Release Build 8210. 8 months ago
sigonasr2 7a683fffa6 Fix right-hand side checkbox labels in Settings menu being too wide, going behind the scrollbar. Release Build 8208. 8 months ago
sigonasr2 f73cadcbff Show item loadout inputs on the item loadout menu. Fix bug causing item loadout menu item descriptions/names to not update when hovering over the item icons. Release Version 8207. 8 months ago
sigonasr2 51964406a7 Fix outer boundary tile transitions in Intro setpieces. 8 months ago
sigonasr2 a71978c819 All Warrior abilities now cancel casts. Added in a small velocity threshold where the player can regain control via movement after getting bumped around. Release Version 8193. 8 months ago
sigonasr2 f8e7144a02 Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187. 8 months ago
Quapsel b6e6cb58b1 grass transition for 1_6 - 1_8 & 1_B1 8 months ago
Quapsel d1c8b1d06b Grass transition for 1_2 - 1_5 added. 8 months ago
Quapsel c360898800 changes on End_of_Map Tileset and grass transition at map end for 1_1. 8 months ago
sigonasr2 15d5d2fb4a Tie PGE font setting to resource pack loading system. Release Build 8168. 9 months ago
sigonasr2 585cd209be Modified pixel font to incorporate a copyright symbol. Removed copyright unicode character from credits file to avoid out-of-bounds check. Added copyright symbols to credits and splash screen. 9 months ago
sigonasr2 de82e3f913 Add artists to Credits screen. Modify Scrolling behavior of ScrollableWindowComponents so you can click in the scroll region to move the scrollbar, not just the scrollbar itself. Release Build 8155. 9 months ago
sigonasr2 cb0e6105f2 Marketiiiiiiiiing 9 months ago
sigonasr2 9133ab9e94 Added low health warning visuals and sound effect. Release Build 8145. 9 months ago
sigonasr2 0484908b37 Add in showing of max health/mana display in settings menu. Release Build 8142. 9 months ago
sigonasr2 4d912ab259 Change casting SFX volume when the SFX volume slider is changed. Release Build 8134. 9 months ago
sigonasr2 18699fb4ca Move Settings Window items into a Scrollable Window Component. Rearranged/Resized items to accomodate for it. Fix a bug with not specifying a menu navigation group meaning that the menu will always default to the default button instead of the actual component navigation groups defined. Release Build 8131. 9 months ago
sigonasr2 48ce0c6cd9 Audio casting sound volume did not respect SFX option setting. 9 months ago