sigonasr2
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cedb465c79
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Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed.
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1 year ago |
sigonasr2
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02c7165b37
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Add in class display labels, animated sprite icons, and title of the window.
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1 year ago |
sigonasr2
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800a5767f2
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Add destructors for all menu components and sub components. Finish menu navigation for class selection window and class info window.
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1 year ago |
sigonasr2
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e189d4b516
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Class ability descriptions added. Full render image paths now defined. Moved some class information around.
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1 year ago |
sigonasr2
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0fdfa65ddf
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Extracted base health, base attack,and growth rates from being tied to the player directly. Values update on class changes.
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1 year ago |
sigonasr2
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04d6f42526
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Handled dynamic adding and removing of inventory items and syncing with menu systems.
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1 year ago |
sigonasr2
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ff3f4ba1c0
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Setup framework for scrollbar and buttons in ScrollableWindowComponent. Fixed a bug where disabled buttons would not increment selection check loop. CreateMenu function instead of creating pointer and returning, so windows can add stuff to menus easily.
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1 year ago |
sigonasr2
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be0225aa97
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Change scrollable window component's offset to be an attribute instead.
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1 year ago |
sigonasr2
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1c4ec84d75
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Implement dummy items and scrollablewindowcomponent setup
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1 year ago |
sigonasr2
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803a0189d8
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Inventory Drag and Drop Management implemented.
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1 year ago |
sigonasr2
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5903692dbb
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Fix null checks. Inventory display window setup. Ready for draggable interface.
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1 year ago |
sigonasr2
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ba6505b266
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Item category, script, and all other information relating to items now load properly with error-handling and proper property overriding.
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1 year ago |
sigonasr2
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877c44c372
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Setup Items, item categories, and item scripts, and all associated configuration files for them.
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1 year ago |
sigonasr2
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ce1a2adf81
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Should not require pointers for its own self in Crawler class' update loop.
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1 year ago |
sigonasr2
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773f72a45c
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Main Menu and Game Play state switching.
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1 year ago |
sigonasr2
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43661ee07f
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Game State System Setup
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1 year ago |
sigonasr2
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d3f26d4bb0
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Render all background windows, foreground window is the only one with direct focus. Background windows are darkened.
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1 year ago |
sigonasr2
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203290c94a
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Added static tileset world optimization and generation features.
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1 year ago |
sigonasr2
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ee5f6f9598
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Added detection of tile sizes and world sizes so different sizes of maps can be rendered.
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1 year ago |
sigonasr2
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2f302f7370
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Convert all world size positions to use the map's direct map width and height values instead. Fix a bug where using teleport outside the map crashed the game.
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1 year ago |
sigonasr2
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9246852c25
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Theme keys are now sorted when loading so they appear in the right order down the line.
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1 year ago |
sigonasr2
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10cfb009f7
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Added scaling/tiling capabilities for themes. Safe maps have unordered version.
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1 year ago |
sigonasr2
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999855c6e8
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Proper theming controls added, attributes are now an inheritable interface for anything.
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1 year ago |
sigonasr2, Sig, Sigo
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bff7eabef5
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Debug map toggle configuration paramater added. Added in tiled and scaled versions of interface 9-patch patterning.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2, Sig, Sigo
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17838ffb8b
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9-patch interface code added
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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3723835cc7
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Switched menu button system to component inheritance system.
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1 year ago |
sigonasr2
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03f2738ead
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Windowing System button controls, stack system, and custom functions implemented.
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1 year ago |
sigonasr2
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099e464e2f
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Build 1576. Timer fixed.
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1 year ago |
sigonasr2
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f0169b06ab
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Display DPS tracker + encounter timer
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1 year ago |
sigonasr2
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c4db27a78d
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Boss name overlays added to map editor and game.
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1 year ago |
sigonasr2
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9d08c2547f
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Added Warrior HUD ability icons
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1 year ago |
sigonasr2
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b9e1352288
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Keybind system redone, display keybinds and mana costs on HUD.
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1 year ago |
sigonasr2
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388cf0ba2d
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Mana costs and ability short names are now displayed on the HUD.
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1 year ago |
sigonasr2
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b80d791578
|
Differentiate between player damage indicators and enemy damage indicators.
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1 year ago |
sigonasr2
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c68bdcc673
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Cooldown icon indicators.
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1 year ago |
sigonasr2
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f48a6a89b2
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Added DrawPie function, fix up invisible foreground tiles (was not rendering).
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1 year ago |
sigonasr2
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1cabb34b94
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Added tile render depth ordering for bullets and effects to prevent ordering weirdness.
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1 year ago |
sigonasr2
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bc23188d60
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Hitbox fade hints implemented for colliding terrain.
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1 year ago |
sigonasr2, Sig, Sigo
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5ca4546bb7
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Implemented multi-stage jump phase 2
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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0d6b6584d5
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Fix bullet collision and movement code yet again... On slower frame rates bullets were speeding up.
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1 year ago |
sigonasr2
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74a31dda2e
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Monster spawning now adds to a queue to prevent memory adjustment corruption while inside of monster update functions.
Monster spawning on phase transition now occurs.
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1 year ago |
sigonasr2
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cb600c8ea4
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Fix Damage Number flickering, add in extra projectile ring when king slime lands for phase 1. Phase 1 complete.
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1 year ago |
sigonasr2
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465fb0b6c2
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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1 year ago |
sigonasr2
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ba8a1bd091
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Monster water reflections implemented.
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1 year ago |
sigonasr2, Sig, Sigo
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dbc68b8c4b
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Redundant collision tile error handling. And allow a flag for abilities to cancel casts (Wizard Teleport)
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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5140b92317
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Water tile reflections implemented.
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1 year ago |
sigonasr2
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4cdb73333d
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Release build 1238. Fixed bug with collisions not being enabled on tiles with a class. Fixed a bug with upper level tiles not being rendered proper. Made entire object part of the fade group instead of leaving the bases solid.
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1 year ago |
sigonasr2
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195364e0ab
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Tile animations implemented. Fix off-by-one error with tileset identification.
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1 year ago |
sigonasr2
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d6ef557a1c
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Comment on why we need overlapping collision rectangles.
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1 year ago |
sigonasr2, Sig, Sigo
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11742b61f9
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Populate animation data into map
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |