Commit Graph

690 Commits (b2ae457feb91ca3d630922c8d7e457541e5d010c)

Author SHA1 Message Date
sigonasr2 df10dc43a8 Auto targeting a component when navigating/selecting in a ScrollableWindowComponent using gamepad/keyboard controls. Added analog stick navigation to load file menu. 10 months ago
Nic0Nic0Nii df08aa9936 Add in analog stick control handling. Add interface configuration file. 10 months ago
sigonasr2 7cf44b2462 Added infinite and nan checks for positions. 10 months ago
sigonasr2 dfa014b0a9 Implement button navigation rules for gamepads. Fix mouse click / gamepad transition key conflicting. Fix how a pointer is generated for components via the Component<> reference template. Since we sometimes want to dynamic cast it, it loses all its typing data if we make a new shared pointer instead. 10 months ago
sigonasr2 aec9646d40 When switching from mouse to keyboard navigation, the first input is ignored such that it will reveal where the cursor currently is at. Updated to Release Build 6020. 10 months ago
Quapsel f8a9bd1e27 Map Border 1_2 & 1_3 added. 10 months ago
sigonasr2 a5abe82594 Move spawn debug report code to after all initialization. 10 months ago
sigonasr2 59c77add6b Update 'Adventures in Lestoria/assets/config/configuration.txt' 10 months ago
sigonasr2 c1c119e143 Update 'Adventures in Lestoria/Monster.h' 10 months ago
sigonasr2 e5ae58c4a3 Update 'Adventures in Lestoria/Monster.cpp' 10 months ago
sigonasr2 3ba7d0519b Include code to analyze monster spawns 10 months ago
Quapsel 812791de8a „Adventures in Lestoria/assets/config/Monsters.txt“ ändern 10 months ago
sigonasr2 8512ccf51a Added wrapping up and down functionality for load game window. Fix bug allowing the player to enter no name for a save file name, resulting in file load parsing failing completely. Remove back button in class selection window. 10 months ago
sigonasr2 c972b33c56 Make lastActiveMousePos static for menus so the mouse cursor doesn't get detected as "moved" everytime we open a new menu. Fixed compile issues for various aspects of gamepad menu opening. Finished interpreting all combinations of setting up buttons and navigation. 10 months ago
sigonasr2, Sig, Sigo 210a46a5f9 Continue fixing up new menu navigation structure 10 months ago
sigonasr2, Sig, Sigo 21965b3c90 Save File Window navigation controls 10 months ago
sigonasr2, Sig, Sigo 1ab521ecc0 Slight randomization in sound effect pitches for noise variety. 10 months ago
sigonasr2, Sig, Sigo 790a1f7181 Fix Issue #32 for emscripten/linux builds 10 months ago
Quapsel ad10a08644 small fixes in 1_2 11 months ago
sigonasr2 3ff1ff0b04 Fix menu hovering causing selection on menus to be messed up in mouse navigation mode. 11 months ago
sigonasr2 4aaa954d05 Fix memory reading error for monsters that used the draw strategy function while dead (m value gets reassigned and lost). Adjust ranger arrow shoot speed slightly. Environmental audio is backwards again? 11 months ago
sigonasr2 cbb277cab2 Add in structures to deal with custom menu navigation setups. 11 months ago
sigonasr2 97ce43ed21 Add default button member to menus. 11 months ago
sigonasr2 bc1a1c6876 Fix more dynamic pointer strict casts to parent components (when they shouldn't be). Fixed double updating bug for components in ScrollableWindowComponents. 11 months ago
sigonasr2 604511d8e9 Fix menu components not being clickable. 11 months ago
sigonasr2 54f128777f Resolved menu component bugs not being removed from parent menu structure properly. 11 months ago
sigonasr2, Sig, Sigo 965d0afdb1 Incorporate dynamic pointer cast fix 11 months ago
sigonasr2, Sig, Sigo 516438b451 Include for ScrollingWindowComponent was missing. 11 months ago
Quapsel afb05b9616 End of Map Collision + 1_1 Borders added 11 months ago
sigonasr2 e669968bc3 [BUG] Current build does not properly start and has two stub functions MenuComponent.cpp lines 214 and 224 11 months ago
sigonasr2 c0ae0697b7 Move to smart pointers for menu component system. 11 months ago
sigonasr2 cfd3be4f13 Changes to bear sprite. 11 months ago
sigonasr2 aa483f1d5e Fixed friend class not working for emscripten builds. Release build 5869. 11 months ago
sigonasr2 6b2f4f7bf9 Added aiming system for controllers, integrated aiming and hot swapping between keyboard/gamepad controls. Switched all mouse aiming functions for classes to modular aiming function. Disable vibration when not using the controller. 11 months ago
sigonasr2 1fd37bbd51 Added controller vibration for world shake events/player hurt events. 11 months ago
sigonasr2 c4ee2608f2 Added basic controller keybind support. 11 months ago
sigonasr2 86925ef031 Bear strategy implemented. Release Build 5823. 11 months ago
sigonasr2 b7ef0c8712 Added knockup status for players/monsters. 11 months ago
sigonasr2 3e2bd6feb6 Add bear sprite and bear strategy framework. 11 months ago
sigonasr2 db9c35f813 Wolf behavior implemented. Fixed facing direction behavior for AI scripts. 11 months ago
sigonasr2 acaf1bc3bf Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation. 11 months ago
sigonasr2 e8d2ec9e9d Frog behavior implemented. 11 months ago
sigonasr2 62a2119ab2 Initial frog behavior aiming implemented. 11 months ago
Quapsel 849244d407 Monster Spawns 1_6, 1_7 & 1_8 11 months ago
Quapsel 2dfbd1fec2 Monster spawns for 1_3, 1_4 & 1_5. 11 months ago
sigonasr2 705bb9b9fb Added quotes for linux build script. Automatically create metadata file if missing when hitting Load Game 11 months ago
sigonasr2 b97afb24bd Frog tongue should only hit each entity one time. 11 months ago
sigonasr2 20e452b337 Smooth movement should respect elapsed time and not be frame-based. 11 months ago
sigonasr2 87cdff2218 Tongue hitbox should be determined by current length of tongue, not final length. 11 months ago
sigonasr2 8d471fe35e Release build 5736 11 months ago