36 Commits

Author SHA1 Message Date
c2d9178de3 Added Rings to equipment lists. Add randomized stats functionality. 2023-12-31 15:29:05 -06:00
9fef977a3a Add in consumable crafting. Allow specifying a quantity for item crafts. Add Flower Petals to Flower Turret drop table. 2023-12-29 02:43:59 -06:00
c876f8a6ea Fixed detection of craftable items that aren't enhanceable (failed out of bounds checks). Hide information about craftable items that have yet to be unlocked. 2023-12-29 01:00:42 -06:00
4e3c9877e7 Implemented split between consumable crafting initialization and equipment enhancement initialization. 2023-12-28 21:48:12 -06:00
64694e1b63 Implemented Crafting enhancement window, item enhancement checks, and enhancement implementation done. 2023-12-28 06:10:46 -06:00
8f41870b46 Implement Crafting requirements display on equipment crafting window. Add in crafting requirement sample data for non-equipment items. 2023-12-28 02:55:59 -06:00
318719d46f Implement crafting requirement structures and dummy data for equipment. 2023-12-27 01:12:48 -06:00
c7e3115b89 Implemented Mana and Atk Spd stats 2023-12-27 00:24:39 -06:00
3e3e96110c Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%) 2023-12-26 23:59:21 -06:00
28079609b7 CDR now adjusts the cooldown timing live instead of setting the cooldown on use. CDR formula properly applied. 2023-12-26 03:51:05 -06:00
2a72238e40 Implemented all item stats. 2023-12-24 06:04:49 -06:00
668a5ca1b1 Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal. 2023-12-23 21:15:08 -06:00
51cbf81204 Fix applied buffs bug, older calls to create buffs/debuffs resulted in the wrong value getting set, leading to the intensity of buffs being completely wrong. Increased fade range. 2023-12-23 14:06:39 -06:00
852bbbc5a0 Added the ability for items to be activated upon cast instead of on completion of cast. These item effects also get interrupted by any movement. 2023-12-22 07:39:56 -06:00
2b3c1ea1b4 Added Merchant config files and parsing of config files to merchant structure. 2023-12-17 20:49:22 -06:00
f3bfa81198 Created additional item icons for Item Database. Added Traveling Merchant config lists 2023-12-17 17:46:49 -06:00
46926be340 Fix scrollbar boundary not updating upon switching to new menus. Fix bug with positions from keyboard/button maps not using original positions in scrollable components. 2023-12-16 22:49:46 -06:00
469bea4c5e Inventory display window tabs are implemented, inventory component is displayed. Ranger Backstep cancels casts. Casts are forced to be channeled for 0.2 seconds before walking can cancel them, 2023-12-10 20:14:32 -06:00
5a6080b98f Implement equip generated item descriptions. 2023-12-09 04:36:00 -06:00
0b912e199a Fix Equipment file comments to be on newlines. Parse item stat values based on provided stat values in config instead of hard-coding. 2023-12-04 18:47:36 -06:00
ece5454c96 Modify Equipment config and add in Item Sets config to comply with engine design and future
flexibility
2023-12-04 18:19:05 -06:00
694a82701e Create new equipment images, read/parse equipment config file 2023-12-02 01:45:34 -06:00
298b0c4ca7 Implemented equipping of items, reading of slot types from item database, and prepared set items and stats structures. 2023-11-30 23:33:40 -06:00
3605aa818d Display item loadout HUD information while playing. Fix item drops bugging out at lower frame rates. 2023-11-26 15:51:13 -06:00
45c6d22ee0 Corrected amount values drawn from inventory amt function and GetItemCount() functions. Added ability for Loadout items to be used on the field. Treated as abilities, and setup keybinds. 2023-11-26 14:46:24 -06:00
933fc16cce Add in item drop overlays to HUD. 2023-11-26 12:17:35 -06:00
88b8f17edb Added square skill overlay icons, item drop magnet speed massively increased for the lazy players, and added a draw square pie cooldown function. 2023-11-23 19:59:19 -06:00
a3ac1243d7 Item Drops implemented on monster kills. 2023-11-22 15:49:41 -06:00
403690747d Setup Item Drop rendering/physics. Handle items landing on the ground. Config file options related to item drops added. Added a spawning item function. 2023-11-22 14:30:15 -06:00
b61f9ddf96 Setup monster drop config data and monster drop data structure. 2023-11-21 22:03:48 -06:00
6c16405908 Finish level complete layout. 2023-11-20 20:40:14 -06:00
7e371f6779 Add in loadout system to Player class. 2023-11-13 19:48:39 -06:00
1f40e846ac Typo on Accessories. Initialize listener categories
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-10-18 17:51:08 +00:00
1c4ec84d75 Implement dummy items and scrollablewindowcomponent setup 2023-10-12 18:35:45 -05:00
ba6505b266 Item category, script, and all other information relating to items now load properly with error-handling and proper property overriding. 2023-10-06 18:46:13 -05:00
877c44c372 Setup Items, item categories, and item scripts, and all associated configuration files for them. 2023-10-06 17:19:02 -05:00