sigonasr2
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aaaf10f6fc
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Fix Ranger's Rapid Fire and Multi Shot abilities not abiding by the new Arrow constructor. Arrows once again have the correct acceleration and can hit monsters. Fix bug with knockback being applied while the player has iframes. Fix bug with Slime King constantly applying knockback to the player due to no iframes. Release Build 9152.
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7 months ago |
sigonasr2
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aa9c818773
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Include animation gifs in repo.
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7 months ago |
sigonasr2
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c4a3a6f915
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Incorporated multi-directional sprites in-game. Included a method to change the current display animation sprite while retaining elapsed frame time information. Release Build 9146.
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7 months ago |
sigonasr2
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c4ac37af76
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Fix crash when the game attempts to spawn item drops. Release Build 9125.
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7 months ago |
sigonasr2
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33d81125df
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Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115.
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7 months ago |
Quapsel
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a9bb2c62eb
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changes at 2_1 & tilepresets.
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7 months ago |
sigonasr2
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593180c730
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Fix player spawn locations being a whole tile off. Change map background scrolling to not be fixed, but to utilize the entire image across the span of a map. Add a foreground background layer to provide 2 potential parallax backgrounds. Release Build 9091.
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7 months ago |
sigonasr2
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96a8ba56c8
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Update Dagger Goblin template to use a distinct icon in maps. Change all monster tileset paths from maps/Monsters to maps/ (game requires all tilesets placed in there). Added slash behaviors for dagger-wielding goblins. Release Build 9037.
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7 months ago |
sigonasr2
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b694535812
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Add slight knockback effect on goblin dagger stabs. Release Build 9035.
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7 months ago |
sigonasr2
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270d70a387
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Goblin (Dagger) dagger stab attack implemented. Release Build 9033.
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7 months ago |
sigonasr2
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c03f87aefd
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Goblin Dagger AI basic behaviors implemented. Release Build 9027.
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7 months ago |
sigonasr2
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e40f7dccd5
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Use smaller images for class character/visual novel sprites. Release Build 9020.
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7 months ago |
Quapsel
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578011d394
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2_2 added.
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7 months ago |
sigonasr2
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5ff64da26a
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Tweak Boar behavior. Fix bug with knockback velocity not being saved when player comes into contact with another monster. Release Build 9019.
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7 months ago |
sigonasr2
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ed0d5e2507
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Boar test behaviors and general AI implemented. Release Build 8958.
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7 months ago |
sigonasr2
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c15fc769e1
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Add animation utilities for getting current animation frame index and total animation duration.
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7 months ago |
sigonasr2
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7330697806
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First half of Boar AI completed.
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8 months ago |
Quapsel
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4d01e983f1
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added exp values for new Monsters.
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8 months ago |
Quapsel
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2da1e111f5
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added wall for start of 1_4.
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8 months ago |
sigonasr2
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483fe6b32d
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Include monster info for Goblin Boar Riders. Add copies of sprite for basic 4-animation tilesheet setup. Add in test spawn zone for 2-1. Release Build 8947.
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8 months ago |
sigonasr2
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05439de383
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Add back in 2-1 and missing level entry and world map entry for 2-1 access. Added placeholder sprites and spawn templates for all chapter 2 enemies.
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8 months ago |
sigonasr2
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171cc49d46
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Add back in connections for Chapter 2.
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8 months ago |
sigonasr2
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4557138662
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Modified TMX Parser to read new map spawn format. Fix missing spawns. Added errors when spawns are missing from a monster.
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8 months ago |
sigonasr2
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1d1c12004e
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Updated all maps to utilize monster template system.
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8 months ago |
sigonasr2
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d98d127861
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Implement visual novel Wizard player character. Change displayed character image based on class selection. Change image for display on Equip and class info window for the Wizard. Release Build 8925.
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8 months ago |
sigonasr2
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31ccdee2f5
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Character art is now handled differently in visual novels to incorporate character art of any width. Release Build 8923.
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8 months ago |
sigonasr2
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7aa455a890
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Add in breadcrumb re-exploration for minimaps. Release Build 8921.
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8 months ago |
sigonasr2
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188f2f28b2
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Implement map tile repeating factors and implement animated blocked off map region animation frames. Release Build 8917.
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8 months ago |
sigonasr2
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5b35ca5c52
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Remove Infinite Map setting from 1-B1 and 2-1
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8 months ago |
sigonasr2
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3215414e11
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1-5. Fix a missed tile near waterfall area.
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8 months ago |
sigonasr2
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eb9114406e
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Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue #37. Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901.
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8 months ago |
sigonasr2
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77e2a654f4
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Minimap follows camera instead of player. Minimap view setting is now saved in player configuration. Added controller option for minimap toggle input. Release Build 8875.
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8 months ago |
Quapsel
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f899995c49
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added Walls at beginning and end of every Map.
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8 months ago |
sigonasr2
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0b25bf1d1b
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Implemented minimap HUD overlay and included miniature player marker. Rearranged initialization of player animations in loading process. Release Build 8851.
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8 months ago |
sigonasr2
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a37a7d41ce
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Minimap chunk revealing and updating is now stored in user save files. Fix minimap map alignment to match the tile size of the map (The camp has a different base tile size). Release Build 8825.
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8 months ago |
sigonasr2
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2b2ce710e0
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World map should connect to 2-1. Rebuilt executable with latest files. Release Build 8817.
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8 months ago |
sigonasr2
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3871d9f085
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Rebuild master branch build. Release Build 8667.
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8 months ago |
Quapsel
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468bf9e4b6
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small Tileset change for map start/end
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8 months ago |
sigonasr2
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e59ace87f3
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Implement a ViewPort for the minimap as a full circle. Fix a bug with ViewPort PGEX having hardcoded 4 sides for displaying decals. Release Build 8815.
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8 months ago |
sigonasr2
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205a974a7b
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Setup chunk data structure and move black minimap outline rendering to the sprite instead of doing it in the decal rendering. Release Build 8767.
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8 months ago |
sigonasr2
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a81169cd7f
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Color mode sampling on tiles to determine minimap colors. Release Build 8703.
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8 months ago |
sigonasr2
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914b55e4c1
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Minimap generation implemented. Release Build 8675.
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8 months ago |
sigonasr2
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84c8ceb898
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Save file hash failing should log, not error. Release Build 8655.
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8 months ago |
sigonasr2
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5cc7139025
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Address Issue#45. Pressing opposite movement keys now properly stops animation. Movement with analog stick now properly sets last moved direction key as well instead of facing last digital input direction. Velocity is now applied and footsteps factor in total velocity before playing. Fixed a bug where the game could be closed by the player during a file save, causing the hash of the file to potentially become corrupted and unplayable. Fix some tiles at the end of 1-1 to match the underlying color of the surrounding forest. Removed erroneous upwards path from base camp on the world map. Release Build 8630.
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8 months ago |
Nic0Nic0Nii
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c5f7cc1887
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Issue#43 resolved. Steel weapons removed from blacksmith crafting list.
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8 months ago |
sigonasr2
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b35d58f9bd
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Added noise to grass/ground tiles of maps.
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8 months ago |
sigonasr2
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92da000b13
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Added vignette effect when taking damage. Release Build 8614.
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8 months ago |
sigonasr2
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962ee84da9
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Changed Bandages item description to include casting info.
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8 months ago |
sigonasr2
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21b6334a2a
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Fix staircase tile settings being incorrect, added small collision lining on standalone staircase tiles. Implement Chapter 2 level setups. Release Build 8601.
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8 months ago |
Quapsel
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0e9d1b391d
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Details added to Chapter 2 Presets & v1 of 2_1 finished.
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8 months ago |