sigonasr2
|
d904ef7e91
|
Scrollbar click behavior changes for ScrollableWindowComponents. Items that are createable now display the proper contents in the Blacksmithing window.
|
1 year ago |
sigonasr2
|
b8dea862f6
|
Fix shadow string rendering for vertical scaling.
|
1 year ago |
sigonasr2
|
30a79cc307
|
Upon level completion, update Discord status and randomize the traveling merchant.
|
1 year ago |
sigonasr2
|
a6e8ec872c
|
Added blacksmith's inventory for display underneath player's equipment for crafting. Fix bug with loadout item slot 2 not being reset properly (missing ability set function). Release build 6604.
|
1 year ago |
sigonasr2
|
db93e05afc
|
Sherman's menu integrated. Added NPC display names above the characters.
|
1 year ago |
sigonasr2
|
390e7fefbf
|
Make Unlock All button actually unlock every node. Allow tile fade groups to specify tiles that should be unhidden. NPCs have unlock conditions now. Layers have unlock conditions.
|
1 year ago |
sigonasr2
|
7a41361710
|
Added collision for smaller tileset tiles. Fixed going to hub stage from overworld map (game state is required to be HUB to prevent usage of items on the field). Fix Fire bolt continuously blowing up at the end of its max range.
|
1 year ago |
sigonasr2
|
545cbac5d8
|
Add in NPC spawn locations.
|
1 year ago |
sigonasr2
|
dcabc05702
|
Creating a new character in the desktop build is now fixed. Added NPC interact functionality.
|
1 year ago |
sigonasr2
|
0f8801546c
|
Fix image case-sensitivity for NPCs in the Hub.
|
1 year ago |
sigonasr2
|
1814c52763
|
Add in maximum ranges for energy bolt, fire bolt, and lightning bolt.
|
1 year ago |
sigonasr2
|
99674ce6e1
|
Release build 6530.
|
1 year ago |
sigonasr2
|
ebf7fcf395
|
Added NPC structures and new NPCs to the hub map.
|
1 year ago |
sigonasr2
|
51e838de24
|
Items should be unuseable in the hub area. Reset ability cooldowns at the start of a stage.
|
1 year ago |
sigonasr2
|
18810875a5
|
Fix tile animations. Add in game hub state.
|
1 year ago |
sigonasr2
|
b1cdc78a87
|
Boss region map check.
|
1 year ago |
sigonasr2
|
5c83a41a86
|
Refactored Map Data access so that other locations in code no longer had write abilities to the map data. Changed permanent exit zone spawning to a temporary. Fix equipment items being duplicated due to sorted inventory not being in sync with actual inventory.
|
1 year ago |
sigonasr2
|
2640477f89
|
Implemented offline / online character tabs for the load game window. Release Build 6459.
|
1 year ago |
sigonasr2
|
5589740f03
|
Fix up new stages, configure stage plates, add bonus boss stage, add levels to configuration files. Change Class selection window to include an online character checkbox to toggle between online and offline saving. Fix online/offline file IDs that were incorrectly loading due to no callbacks for async file retrieval.
|
1 year ago |
sigonasr2
|
15990152c7
|
Added character name input to class selection window, removed "file save name" dialog from main menu navigation. Fixed scaling for button labels with different values than 1. Moved ScrollableWindowComponent's scrollbar to be lined up with the actual scrollbar arrows. Removed text entry mode from blocking controller / gamepad inputs.
|
1 year ago |
sigonasr2
|
39a710727e
|
Fix file saving/loading for online mode.
|
1 year ago |
sigonasr2
|
e036302b58
|
Fix async loading bugs with loading from indexeddb store emscripten. Add emscripten debug and release scripts. Disable text entry whenever a menu is closed.
|
1 year ago |
sigonasr2
|
9163eecd4a
|
Add in a run towards phase after a certain number of stomps for second boss.
|
1 year ago |
sigonasr2
|
e45a2dc7da
|
Knockback away from bear’s position makes more sense.
|
1 year ago |
sigonasr2
|
1d5a936c20
|
Release Build 6393
|
1 year ago |
sigonasr2
|
4146e54379
|
Release Build 6389
|
1 year ago |
sigonasr2
|
e3a3328882
|
Add knockback amount to bear strategy, allowing for configuration.
|
1 year ago |
sigonasr2
|
e7760bcf97
|
Wisp Hitbox Radius added as an adjustable second boss script property. Release build 6381.
|
1 year ago |
sigonasr2
|
fed07eddd6
|
Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
|
1 year ago |
sigonasr2
|
5ed991ec88
|
Boss Phase 3 completed.
|
1 year ago |
sigonasr2
|
9f5bb212f8
|
Added tile environment color manipulation.
|
1 year ago |
sigonasr2
|
7705a64624
|
Fix bullet patterns, add transition sound effect. Fix bug involving accidental multi-hit bullets.
|
1 year ago |
sigonasr2
|
4d3b3b4930
|
Phase 1 and 2 implemented.
|
1 year ago |
sigonasr2
|
bc702788cf
|
Bosses no longer have tile collision. Tweaked general pathfinding rules for run towards script.
|
1 year ago |
sigonasr2
|
7a557fe5fc
|
Add overlay sprite feature, extra animations for second boss.
|
1 year ago |
sigonasr2
|
afdb85e16f
|
Release version 6278.
|
1 year ago |
sigonasr2
|
07139f06b7
|
Release build 6277. Fix second boss script not being loaded properly.
|
1 year ago |
sigonasr2
|
934019e84e
|
Add dynamic color and incrementing/decrementing counters for health/mana.
|
1 year ago |
sigonasr2
|
b8da4fbbbe
|
Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264.
|
1 year ago |
sigonasr2
|
553baa5945
|
Changed reflection code to slightly account for rotations.
|
1 year ago |
sigonasr2
|
37fb379df9
|
Update to release build 6238.
|
1 year ago |
sigonasr2
|
c021c531f7
|
Added stage loot to levels configuration, and implemented stage loot upon level completion.
|
1 year ago |
sigonasr2
|
8a1689cb07
|
Added visited connection point alerts to stage plates. Removed save on window close (Deciding that saving the game at smart locations when the game is in a known good state is a better idea). Player XP config fixed.
|
1 year ago |
sigonasr2
|
d6a44c149d
|
Wolves changed to Windhounds.
|
1 year ago |
sigonasr2
|
7c87766bc5
|
Update release build to version 6216.
|
1 year ago |
sigonasr2
|
0e4dbfd9f7
|
Add in arrow indicators for accessible locations on the overworld stage map. Move saving of the game to overworld map state change event.
|
1 year ago |
sigonasr2
|
64422e4a24
|
Auto-aim implemented for controller/keyboard gameplay.
|
1 year ago |
sigonasr2
|
a206cb10eb
|
Added small background to input display. Added safeguard to prevent mouse inputs from occurring in keyboard navigation rules.
|
1 year ago |
sigonasr2
|
4eec0ce337
|
Implemented overworld gamepad control functions. Added ability to have certain inputer helper labels to be hidden away. When click functions are called on MenuComponents, it should also apply the menu navigation rules of the button.
|
1 year ago |
sigonasr2
|
7cd3600f42
|
Added directional connection points and gamepad/keyboard navigation to overworld map. Set 1_4 to not be an infinite map.
|
1 year ago |