Commit Graph

688 Commits (9dbc5b46f8251a3dc044758295243cfe185341da)

Author SHA1 Message Date
sigonasr2 9dbc5b46f8 Add in illegal stat buff checks and asserts when adding to an unsupported stat buff for both monsters and players. 77/77 tests passing. 5 months ago
sigonasr2 fab21ab693 Fix bug where move spd % set bonus effect applied two times in a row. 56/56 tests passing. Release Build 9923. 5 months ago
sigonasr2 a8d04d258f Convert monster stats to calculate using stat up bonuses instead of manual calculations. Release Build 9922. 5 months ago
Quapsel 41e8384012 „Adventures in Lestoria/assets/config/items/Equipment.txt“ ändern 5 months ago
Quapsel 256e41599c „Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern 5 months ago
Quapsel 37f46c9d91 „Adventures in Lestoria/assets/config/items/Weapons.txt“ ändern 5 months ago
Quapsel 2f6c6f5c96 „Adventures in Lestoria/assets/config/levels.txt“ ändern 5 months ago
Quapsel 21d4cbcaae „Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern 5 months ago
Quapsel 7484c94708 „Adventures in Lestoria/assets/config/items/Weapons.txt“ ändern 5 months ago
sigonasr2 c7fca6a694 Incorporate new class graphics (Sans Thief). Unlock new class buttons in character selection window. Release Build 9911. 5 months ago
Quapsel efcaac792f Chapter 2 Bonus stage - Spawn Zones and Monster placement. 5 months ago
Quapsel 2ef2a9b1f9 Chapter 2 Bonus Stage added. 5 months ago
Quapsel d0d96c83ce „Adventures in Lestoria/assets/config/Monsters.txt“ ändern 5 months ago
sigonasr2 4828b95a8c Remove infinite flag and setup Map classes on new levels. Fix missing spawn zone settings for some monsters on 2-8. Add new levels to stage configuration list. Release Build 9906. 5 months ago
Quapsel ad4549cc5d „Adventures in Lestoria/assets/config/Monsters.txt“ ändern 5 months ago
Quapsel 48718453df Monster placement for 2_7 & 2_8 5 months ago
Quapsel 3ab6ef678d Monster placement for 2_3, 2_4, 2_5 & 2_6 5 months ago
Quapsel d45e9e2dab Spawn Zones for Chapter 2 placed. 5 months ago
Quapsel 2cd2104914 Changes to Stage Plates on Worldmap and Monster Placement for 2_1 & 2_2. 5 months ago
sigonasr2 6ea8588feb Add Heal function for monsters. Make player stat functions const return. Add Missing Health bonus stat from buffs. Refactor names of stat functions to be more explicit. Add more stat buff and pct buff checks. Fix up discrepancies with how stat up buffs work for the player. 53/53 passing tests. 5 months ago
sigonasr2 048f2cce74 Added tests for equipment stats, equipment set effects, and accessory random stat checks. 5 months ago
sigonasr2 ff358a7598 Player Equipment set effect tests added. 5 months ago
sigonasr2 fd62ab749c Fix bugs with static containers not being reset between unit test runs. Add in player test checks for seeded damage reduction test. 5 months ago
sigonasr2 6cb67ccaa6 Fix unit test crashing when loading from GFX. 5 months ago
sigonasr2 afff03e201 Add a proximity knockback overload function that handles hurt list target types instead. Make large stone toss knockback only apply to targets actually hit. Release Build 9837. 5 months ago
sigonasr2 d8c2c615dc Targets already in the air should not be knocked back. Fix image loading dependencies internally within the engine so they work even during unit testing. Rearrange some item initializing functions to occur after the GFX map is reset so all graphics are loaded properly. Release Build 9835. 5 months ago
sigonasr2 d6d02cc986 Refactor ability use skills to be testable. Add in basic player damage check and ability use unit tests. 5 months ago
sigonasr2 f355b01171 Remove unnecessary dependencies from Test project. Segregate test types into separate source files. Fix bug with drop data not being reset for monster tests. 5 months ago
sigonasr2 e4a1cddd77 Added Monster unit tests relating to the damage formula, crit rates, and special survival cases. 5 months ago
sigonasr2 e33b3552f1 Add in Monster Unit tests verifying move speed is adjusted properly. 5 months ago
sigonasr2 dcea90fedb Implement unit tests for the project. Fix Display Name bug (found in InternalNameCheck unit test). Add Monster Unit Tests. 5 months ago
sigonasr2 abb18767d4 Accidental copying of triangles in collision checking loop. 5 months ago
sigonasr2 1f635a667d Add in missing placeholder item images. Finish collision checking for shockwave attack. Release Build 9715. 5 months ago
sigonasr2 2a8bc4cdcb Chapter 2 Boss shockwave safe spot location indicators added. 5 months ago
Quapsel ef0bf13747 „Adventures in Lestoria/assets/config/shops/Chapter 2 Merchants.txt“ ändern 5 months ago
Quapsel 98f30c0ad4 „Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern 5 months ago
sigonasr2 a82d06940d Implemented centroid and signed_area functions to the geom2d util. Just a bunch of maths, I don't know why it works. Release Build 9683. 5 months ago
sigonasr2 8699f1b808 Fix a bug with stone elemental burrow rise bullet ring color not respecting the configuration value. Add bullet rings to chapter 2 boss pillars when they are broken. Release Build 9678. 5 months ago
sigonasr2 dc2394cd17 Only adjust DPS boss damage counter for monsters spawned and considered part of the boss fight. Add in ability for attacks to deal true damage. Change hurt function to handle a True Damage Flag. Stone Throw now breaks pillars it hits. Release Build 9675. 5 months ago
sigonasr2 c83aff8962 More casts to make gcc happy. Change 2nd chapter bonus boss mob counter from using std::reduce to std::accumulate (Apparently gcc is ambiguous about argument order?? wtf) 5 months ago
sigonasr2 c6c3e5cf72 gcc does not like the promotion from float to double in std::max... 5 months ago
sigonasr2 0eb28bd029 const in wrong spot for TMXParser::GetOptimizedMap. Release Build 9666. 5 months ago
sigonasr2 5f77321d3d Forgot std::endl flush for logging on web build. Add deterministic keycode sum comparisons to keep proper ordering of input groups. Release Build 9665. 5 months ago
sigonasr2 9dcfa55407 Checkbox decal now scales with the size of the menu component (Fixes the "Online Mode" checkbox, which was smaller than the rest). Release Build 9660. 5 months ago
sigonasr2 c8e74cb647 Fix distance check mismatch with actual hurt range of the large stone toss. Knockback collisions now match the Hurt collisions. Add a universal knockback function. Release Build 9659. 6 months ago
sigonasr2 a740d6eb01 Add RepeatingSoundEffect class to allow easy creation and handling of looping sound effects ingame. Add rock breaking, rock toss cast, pillar rise, dig sound effects. Fix typo on Hawk Feather item description key name. Placeholder item icons added. Add sound effects to Stone Elemental's attacks. Release Build 9656. 6 months ago
sigonasr2 0fd1d5ee8a Finish stone throw phase/animation for 2nd chapter boss. Adjust animation frames slightly. Correct stone positioning of rock before throw. Rock throw no longer continues rerolling every game frame while Bear AI is running. Release Build 9648. 6 months ago
Quapsel 5cc1bedeac „Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern 6 months ago
Quapsel a11240c372 „Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern 6 months ago
Quapsel 77da812319 „Adventures in Lestoria/assets/config/items/Accessories.txt“ ändern 6 months ago