677 Commits

Author SHA1 Message Date
97ce43ed21 Add default button member to menus. 2024-01-16 18:21:22 -06:00
bc1a1c6876 Fix more dynamic pointer strict casts to parent components (when they shouldn't be). Fixed double updating bug for components in ScrollableWindowComponents. 2024-01-16 17:48:43 -06:00
848d0e4816 Merge pull request 'MenuComponentRefactor' (#30) from MenuComponentRefactor into master
Reviewed-on: #30
2024-01-16 17:15:55 -06:00
604511d8e9 Fix menu components not being clickable. 2024-01-16 17:14:33 -06:00
54f128777f Resolved menu component bugs not being removed from parent menu structure properly. 2024-01-16 17:08:01 -06:00
965d0afdb1 Incorporate dynamic pointer cast fix
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2024-01-16 21:03:46 +00:00
2ba989c6b5 Merge branch 'master' into MenuComponentRefactor 2024-01-16 20:38:14 +00:00
516438b451 Include for ScrollingWindowComponent was missing.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2024-01-16 20:37:00 +00:00
Quapsel
afb05b9616 End of Map Collision + 1_1 Borders added 2024-01-16 13:21:05 +01:00
e669968bc3 [BUG] Current build does not properly start and has two stub functions MenuComponent.cpp lines 214 and 224 2024-01-16 00:53:29 -06:00
c0ae0697b7 Move to smart pointers for menu component system. 2024-01-16 00:20:30 -06:00
cfd3be4f13 Changes to bear sprite. 2024-01-15 17:22:42 -06:00
aa483f1d5e Fixed friend class not working for emscripten builds. Release build 5869. 2024-01-15 06:20:55 -06:00
6b2f4f7bf9 Added aiming system for controllers, integrated aiming and hot swapping between keyboard/gamepad controls. Switched all mouse aiming functions for classes to modular aiming function. Disable vibration when not using the controller. 2024-01-15 06:07:18 -06:00
1fd37bbd51 Added controller vibration for world shake events/player hurt events. 2024-01-15 03:22:34 -06:00
c4ee2608f2 Added basic controller keybind support. 2024-01-15 02:50:20 -06:00
86925ef031 Bear strategy implemented. Release Build 5823. 2024-01-15 01:30:06 -06:00
b7ef0c8712 Added knockup status for players/monsters. 2024-01-14 23:13:00 -06:00
3e2bd6feb6 Add bear sprite and bear strategy framework. 2024-01-14 17:42:20 -06:00
db9c35f813 Wolf behavior implemented. Fixed facing direction behavior for AI scripts. 2024-01-14 16:23:31 -06:00
acaf1bc3bf Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation. 2024-01-14 12:53:40 -06:00
e8d2ec9e9d Frog behavior implemented. 2024-01-13 17:20:13 -06:00
62a2119ab2 Initial frog behavior aiming implemented. 2024-01-13 16:37:46 -06:00
Quapsel
849244d407 Monster Spawns 1_6, 1_7 & 1_8 2024-01-13 13:33:56 +01:00
Quapsel
2dfbd1fec2 Monster spawns for 1_3, 1_4 & 1_5. 2024-01-13 13:06:39 +01:00
705bb9b9fb Added quotes for linux build script. Automatically create metadata file if missing when hitting Load Game
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2024-01-12 13:22:24 -06:00
b97afb24bd Frog tongue should only hit each entity one time. 2024-01-12 12:32:47 -06:00
20e452b337 Smooth movement should respect elapsed time and not be frame-based. 2024-01-12 12:16:19 -06:00
87cdff2218 Tongue hitbox should be determined by current length of tongue, not final length. 2024-01-12 12:11:42 -06:00
8d471fe35e Release build 5736 2024-01-12 12:07:14 -06:00
1655fe7b51 Frog animations setup. Frog tongue bullet setup. 2024-01-12 11:51:07 -06:00
8e8e145403 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2024-01-12 09:56:50 -06:00
2c54e9a9c7 Monsters get a 1-second cooldown on collision to avoid overwhelming the player through constant charging. Remove extra A* nodes that are not required during map loading. Reversed the surround sound directions so stuff on the right is heard from the right channel, and stuff on the left is heard from the left channel. Fix lerp function in olcPGEX geometry util. 2024-01-12 09:56:49 -06:00
Quapsel
0fcdd3fe49 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2024-01-12 15:58:55 +01:00
Quapsel
d2b799419f added tiles for Map Border. 2024-01-12 15:58:36 +01:00
e5e69f12e4 Hide pathfinding debug render overlays. 2024-01-12 06:59:43 -06:00
04d28336a0 Merge pull request 'geom2D-Update' (#29) from geom2D-Update into master
Reviewed-on: #29
2024-01-11 06:18:19 -06:00
6209f2e223 Merge branch 'master' into geom2D-Update 2024-01-11 06:18:07 -06:00
2c325d81bf Merge geometry update into master. 2024-01-11 06:17:56 -06:00
c18418c4ce Cleaned up pathfinding algorithms. 2024-01-11 06:12:26 -06:00
0d95dec2a7 Update to v2.24 of the PGE. 2024-01-11 04:10:43 -06:00
20928b6867 Add in floating-point support for collision boxes. Remove ceil() calls for transformed view DrawRectDecal and FillRectDecal functions (why are they there?) 2024-01-11 01:26:58 -06:00
72916e788a Remove delete for pathfinding pointer (not using pointers, no longer necessary) 2024-01-10 17:54:33 -06:00
6d11eb5048 Update to geom2d 2.0 util 2024-01-10 17:49:24 -06:00
8e58607fb9 Slider component implemented. 2024-01-10 16:28:09 -05:00
9278c355b0 Frog sprite. 2024-01-10 12:01:20 -05:00
8b09236d78 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2024-01-10 10:52:36 -05:00
49a5f1dfe6 Update A* pathfinding to use higher tile precision. 2024-01-10 10:52:23 -05:00
Quapsel
6088e2bf76 Map border 2024-01-10 15:59:29 +01:00
5f1b07d8b5 Refactoring A* algorithm to use a set structure instead of an array. 2024-01-10 06:26:30 -06:00