Commit Graph

785 Commits (973813f0b512354966020b91aacc8acf54278d4b)
 

Author SHA1 Message Date
sigonasr2 48a8165086 Added MP restore and consume functions. Converted old direct variable accesses to use these as well. Item restore script completed. 1 year ago
sigonasr2 ba6505b266 Item category, script, and all other information relating to items now load properly with error-handling and proper property overriding. 1 year ago
sigonasr2 877c44c372 Setup Items, item categories, and item scripts, and all associated configuration files for them. 1 year ago
sigonasr2 c1d64e7bd1 Window centering and positioning added. 1 year ago
sigonasr2 ce1a2adf81 Should not require pointers for its own self in Crawler class' update loop. 1 year ago
sigonasr2 773f72a45c Main Menu and Game Play state switching. 1 year ago
sigonasr2 43661ee07f Game State System Setup 1 year ago
sigonasr2 d3f26d4bb0 Render all background windows, foreground window is the only one with direct focus. Background windows are darkened. 1 year ago
sigonasr2 d70297578c Added map enum types and setup stage plate object and connectors. 1 year ago
sigonasr2 203290c94a Added static tileset world optimization and generation features. 1 year ago
sigonasr2 ee5f6f9598 Added detection of tile sizes and world sizes so different sizes of maps can be rendered. 1 year ago
sigonasr2 2f302f7370 Convert all world size positions to use the map's direct map width and height values instead. Fix a bug where using teleport outside the map crashed the game. 1 year ago
sigonasr2 9246852c25 Theme keys are now sorted when loading so they appear in the right order down the line. 1 year ago
sigonasr2 2224065304 Fix relative file location for stage plate image. Infinite toggle turned off for World Map. 1 year ago
sigonasr2 40a222fc8f MonsterData safemap was not locked. 1 year ago
sigonasr2, Sig, Sigo b1d3b36dd5 Fix the random pixel gaps that were a bit atrocious especially for web 1 year ago
Quapsel 4556fc903c Stage Plate Tileset updated 1 year ago
sigonasr2 10cfb009f7 Added scaling/tiling capabilities for themes. Safe maps have unordered version. 1 year ago
sigonasr2 999855c6e8 Proper theming controls added, attributes are now an inheritable interface for anything. 1 year ago
sigonasr2, Sig, Sigo bff7eabef5 Debug map toggle configuration paramater added. Added in tiled and scaled versions of interface 9-patch patterning. 1 year ago
sigonasr2, Sig, Sigo 17838ffb8b 9-patch interface code added 1 year ago
sigonasr2 3723835cc7 Switched menu button system to component inheritance system. 1 year ago
sigonasr2 2914aa1972 When a column matches up in a previous row, we should jump up to that menu item instead. 1 year ago
sigonasr2 60e46a83f2 Improve keyboard/controller-based menu navigation by separating each row into its own structure. 1 year ago
sigonasr2 03f2738ead Windowing System button controls, stack system, and custom functions implemented. 1 year ago
sigonasr2, Sig, Sigo 3cbb0d1e17 Implement framework for menu system 1 year ago
Quapsel e846c61c53 terrain finished for 1_2 1 year ago
sigonasr2 099e464e2f Build 1576. Timer fixed. 1 year ago
sigonasr2 f0169b06ab Display DPS tracker + encounter timer 1 year ago
sigonasr2 c4db27a78d Boss name overlays added to map editor and game. 1 year ago
sigonasr2 13c20abc1c Add in ranger ability icons 1 year ago
sigonasr2 66f182ac38 Implemented Wizard HUD ability icons. 1 year ago
sigonasr2 9d08c2547f Added Warrior HUD ability icons 1 year ago
sigonasr2 b9e1352288 Keybind system redone, display keybinds and mana costs on HUD. 1 year ago
sigonasr2 388cf0ba2d Mana costs and ability short names are now displayed on the HUD. 1 year ago
sigonasr2 b80d791578 Differentiate between player damage indicators and enemy damage indicators. 1 year ago
Quapsel 13dece2844 1_2 Update 1 year ago
sigonasr2 c68bdcc673 Cooldown icon indicators. 1 year ago
sigonasr2 f48a6a89b2 Added DrawPie function, fix up invisible foreground tiles (was not rendering). 1 year ago
sigonasr2 1cabb34b94 Added tile render depth ordering for bullets and effects to prevent ordering weirdness. 1 year ago
sigonasr2 bc23188d60 Hitbox fade hints implemented for colliding terrain. 1 year ago
sigonasr2 3f60180b68 Build 1418. Slime King fight is fully implemented. 1 year ago
sigonasr2 caddaefb02 Remove dependency of MonsterAttribute in Monster header to avoid long recompiles. Fix distance snapping on slime king jumps. 1 year ago
sigonasr2 de04905983 Phase 4 implemented. 1 year ago
sigonasr2 76d45f2563 Phase 3 patterns implemented. 1 year ago
sigonasr2 cf782c29bb Tuned jump delays and values for phase 2. 1 year ago
sigonasr2, Sig, Sigo 1bb87eab23 Extra implementations in phase 2 1 year ago
Quapsel 2f54400e8e more tile presets. 1_2 changed to v2 tileset. 1 year ago
sigonasr2, Sig, Sigo 5bc449fb7a Remove the random message 1 year ago
sigonasr2, Sig, Sigo 5ca4546bb7 Implemented multi-stage jump phase 2 1 year ago