sigonasr2
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9163eecd4a
|
Add in a run towards phase after a certain number of stomps for second boss.
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10 months ago |
Nic0Nic0Nii
|
1046557ac0
|
Update sprites for second boss, add config parameters for new behavior.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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10 months ago |
Quapsel
|
c2e5e9aba7
|
Bear Boss Wisp spawn delay increased. phase 2: 1.6 -> 2.0 phasephase 4: 1.51 -> 1.9
git push
|
10 months ago |
sigonasr2
|
e45a2dc7da
|
Knockback away from bear’s position makes more sense.
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10 months ago |
Quapsel
|
8229813624
|
small world map changes.
|
10 months ago |
sigonasr2
|
1d5a936c20
|
Release Build 6393
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10 months ago |
Nic0Nic0Nii
|
4f6d9b09e3
|
Add Settings menu and an Unlocck All button
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
10 months ago |
sigonasr2
|
4146e54379
|
Release Build 6389
|
10 months ago |
Nic0Nic0Nii
|
7be77e92a5
|
Lock on targeting position for bears were relative instead of absolute. Misleading variable name and fix directional vector of knockback effect
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
10 months ago |
sigonasr2
|
e3a3328882
|
Add knockback amount to bear strategy, allowing for configuration.
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10 months ago |
sigonasr2
|
e7760bcf97
|
Wisp Hitbox Radius added as an adjustable second boss script property. Release build 6381.
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10 months ago |
sigonasr2
|
fed07eddd6
|
Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
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10 months ago |
Nic0Nic0Nii
|
5a16f7757b
|
Implement indexeddb storage for emscripten version. Double running speed of bear charge attack
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
10 months ago |
Quapsel
|
4f226357be
|
Boss Stage Border + 2nd grass color for End_Of_Map Tileset
|
10 months ago |
Quapsel
|
617b7e72d6
|
„Adventures in Lestoria/assets/config/levels.txt“ ändern
Stage Loot added
|
10 months ago |
sigonasr2
|
5ed991ec88
|
Boss Phase 3 completed.
|
10 months ago |
sigonasr2
|
9f5bb212f8
|
Added tile environment color manipulation.
|
10 months ago |
sigonasr2
|
7705a64624
|
Fix bullet patterns, add transition sound effect. Fix bug involving accidental multi-hit bullets.
|
10 months ago |
sigonasr2
|
4d3b3b4930
|
Phase 1 and 2 implemented.
|
10 months ago |
sigonasr2
|
bc702788cf
|
Bosses no longer have tile collision. Tweaked general pathfinding rules for run towards script.
|
10 months ago |
sigonasr2
|
7a557fe5fc
|
Add overlay sprite feature, extra animations for second boss.
|
10 months ago |
sigonasr2
|
afdb85e16f
|
Release version 6278.
|
10 months ago |
Nic0Nic0Nii
|
7b0c83824d
|
Implement min/max quantity rolling for stage loot configuration
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
10 months ago |
Quapsel
|
3f0bfb6919
|
„Adventures in Lestoria/assets/config/items/ItemSets.txt“ ändern
4-Piece Leather Set Bonus changed from HP-Recovery to HP6-Recovery.
|
10 months ago |
Quapsel
|
f737492222
|
„Adventures in Lestoria/assets/config/classes/Warrior.txt“ ändern
Warrior buffs:
Battlecry mana cost 40 -> 35
Ground Slam Range: 300 -> 350
|
10 months ago |
Quapsel
|
b87c90c592
|
1_8 2nd half of Border added.
|
10 months ago |
Quapsel
|
4e175948ab
|
1_7 & 1_8 Border added.
|
10 months ago |
sigonasr2
|
07139f06b7
|
Release build 6277. Fix second boss script not being loaded properly.
|
10 months ago |
sigonasr2
|
934019e84e
|
Add dynamic color and incrementing/decrementing counters for health/mana.
|
10 months ago |
Nic0Nic0Nii
|
aabc9e4cc5
|
Phase 1&2 prepping.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
10 months ago |
Nic0Nic0Nii
|
fcfdd6aba5
|
Implement helper health percent remaining functions for monsters. Added framework for second boss monster script.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
10 months ago |
Quapsel
|
dfb210f7d3
|
1_5 & 1_6 Border added
|
10 months ago |
Quapsel
|
85e8958ebf
|
„Adventures in Lestoria/assets/config/items/Equipment.txt“ ändern
Base Craft Materials for Leather Equipment added
|
10 months ago |
Nic0Nic0Nii
|
1490b2b9f9
|
Fix cmake for emscripten, do not include discord files. Add in second boss config preparations
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
10 months ago |
sigonasr2
|
7af67b25b6
|
Fixes for Linux builds and cmake compiling!
|
10 months ago |
sigonasr2
|
b8da4fbbbe
|
Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264.
|
10 months ago |
sigonasr2
|
553baa5945
|
Changed reflection code to slightly account for rotations.
|
10 months ago |
sigonasr2
|
37fb379df9
|
Update to release build 6238.
|
10 months ago |
sigonasr2
|
c021c531f7
|
Added stage loot to levels configuration, and implemented stage loot upon level completion.
|
10 months ago |
sigonasr2
|
8a1689cb07
|
Added visited connection point alerts to stage plates. Removed save on window close (Deciding that saving the game at smart locations when the game is in a known good state is a better idea). Player XP config fixed.
|
10 months ago |
sigonasr2
|
6907b35e16
|
Imported new EXP formula.
|
10 months ago |
sigonasr2
|
d6a44c149d
|
Wolves changed to Windhounds.
|
10 months ago |
sigonasr2
|
7c87766bc5
|
Update release build to version 6216.
|
10 months ago |
sigonasr2
|
0e4dbfd9f7
|
Add in arrow indicators for accessible locations on the overworld stage map. Move saving of the game to overworld map state change event.
|
10 months ago |
Quapsel
|
ee5831422d
|
„Adventures in Lestoria/assets/config/items/Equipment.txt“ ändern
Material Cost for Leather Set Upgrades added.
|
10 months ago |
Quapsel
|
47aa305ab9
|
„Adventures in Lestoria/assets/config/items/Weapons.txt“ ändern
Wooden Weapon Material cost adjusted.
|
10 months ago |
sigonasr2
|
64422e4a24
|
Auto-aim implemented for controller/keyboard gameplay.
|
10 months ago |
Quapsel
|
f8ea2f8db1
|
„Adventures in Lestoria/assets/config/Monsters.txt“ ändern
Exp Values adjusted. Slime King Hp increase.
|
10 months ago |
sigonasr2
|
a206cb10eb
|
Added small background to input display. Added safeguard to prevent mouse inputs from occurring in keyboard navigation rules.
|
10 months ago |
sigonasr2
|
4eec0ce337
|
Implemented overworld gamepad control functions. Added ability to have certain inputer helper labels to be hidden away. When click functions are called on MenuComponents, it should also apply the menu navigation rules of the button.
|
10 months ago |