Commit Graph

61 Commits (8f5973d83648b54f77bebd470a8ffa89f70619e8)

Author SHA1 Message Date
sigonasr2 0f0a70b2b4 Implement new enchant rolling rule: Same enchant may be chosen if the result ends up increasing at least of the supported stats. Release Build 11592. 2 months ago
sigonasr2 a16ca296c7 Linux changes and fixes 2 months ago
sigonasr2 86e2976549 Added some menu scrolling helper functions. Implemented Artificer Enchant window. Added controller compatibility to Artificer Refining Window. Release Build 11652. 2 months ago
sigonasr2 a5c10f35e6 Updated MenuItemLabel to accept either a copy or weak reference so that it can hold information not necessarily in our inventory. Release Build 11620. 2 months ago
sigonasr2 1e7345d7b5 Implement skeleton for Enchant Confirm Window. Make original ability functions static for player class ability retrieval. Add private static access internal functions. Remove check for non-existing animations for player (would just not change the animation if it doesn't exist). Release Build 11598. 2 months ago
sigonasr2 a6876f2523 Implement random weighted roll enchant functions. Added unit tests for them. Release Build 11497. 3 months ago
sigonasr2 773c011eb9 Shift elements in refinement and enchanting windows around slightly. Add in framework for Accessory Enchanting window. Add in missing connection points for the boss stages of Chapter 3. Release Build 11493. 3 months ago
sigonasr2 564190d2c6 Finished implementing Accessory Refinement window. Fixed bug with accessory refining function not updating stats for accessories already equipped. Added appropriate unit test. 212/212 unit tests passing. Release Build 11482. 3 months ago
sigonasr2 01ec5f5390 Fixed menu labels not re-updating when a blank item was assigned. Made onMouseOut callback occur when the child selected item of a RowInventoryScrollableWindowComponent was cleared. Added refinement cost displays to the Refining interface. Ready for refining action. Release Build 11461. 3 months ago
sigonasr2 8303665828 Began implementing Artificer Refinement window. Release Build 11440. 3 months ago
sigonasr2 da65f1525b Implemented the Artificer Accessory Disassembling menu. Added support for children of RowInventoryScrollingWindowComponents to be selected. Added a MenuDecal menu component. Release Build 11414. 3 months ago
sigonasr2 ac934eead5 Add in basic setup for Artificer Disassembly menu. Release Build 11382. 3 months ago
sigonasr2 e0d58aef04 Add in Comet Flare and remove restriction on Summon Comet and Solar Flare equip combination denying. Release Build 11357. 3 months ago
sigonasr2 050821b1d2 Expand Wizard's Meteor ability configuration parameters. Implemented Summon Comet and Solar Flare enchants. Added incompatibility checks for these two enchants as equipment. Add in unit tests to check for validity of equipping accessories. Release Build 11350. 3 months ago
sigonasr2 00e22877c4 Integrate display color provided in Item Enchant configuration to show up for enchanted items displayed in menus and their descriptions. Release Build 10737. 4 months ago
sigonasr2 23673ec2af Added unit tests for new strip leading color and final render color engine rendering functions. Fixed rendering bug with text elements of different HTML color codes but with same content not having rendering with the correct color code. Fix potential memory leak errors occurring with rendering Font versions of shadow strings that would have different pulsating colors w/same text content. Added an admin console and added the ability to give the player items and accessories with enchants. Also added a help command. Change version number to appear red while in admin mode (as a visual). Unlock all button tied to admin mode. Release Build 10604. 4 months ago
sigonasr2 68e7446053 Add Enchant API and EnchantItem() function that applies a random Enchant onto an item. Added HasEnchant() check to see if an equip has an enchant for future integration of enchants in the game. Fix money listeners structure not being reset between unit tests. Add unit tests to ensure items receive correct valid enchants and we can properly detect the player has enchants. Release Build 10527. 4 months ago
sigonasr2 23fc505b12 Fix typos and minor descriptions in item enchants file. Enchantment data structures and configuration reading implemented. Release Build 10498. 4 months ago
sigonasr2 ee4d250370 Add helper function for removing an item from the player's inventory via item name. Add accessory refining check and refine functions. Release Build 10487. 4 months ago
sigonasr2 97040ef051 Add automated script to apply all assets to the unit testing framework each run. Add new runtime warning for RowInventoryScrollableWindowComponent items that have item boxes larger than the actual component. Move testingMode flag for AiL class to be set before game configurations are read. Add branch for reading specific unit test game configuration files. Include unit test-specific images and configs committed to repository. Add Disassemble function to inventory class. Add Disassemble item test. Fix issues with extra stray shared pointers lingering everywhere when adding/removing items and grabbing their references. Make Stage Loot/Monster Loot have brand new shared pointers to items (copy instead of strong reference) so weak pointer references to existing items actually expire and behave as expected. Move Monster Loot and Stage Loot clear calls to the switch to Overworld Map trigger. Release Build 10476. 4 months ago
sigonasr2 9f4c7c7b0f Added operator< for Pixel class to allow sets of pixels to be used. Add fragment item default description. Generate fragment images that randomly sample from the source ring's colors. Add base fragment item icon. Release Build 10443. 4 months ago
sigonasr2 2420d02f24 Make player dot damage numbers fall instead of rise as well. Remove unused originalRiseSpd damage number member. Refactor buff repeat action system to instead use internal hard-coded restoration functions. Include the target of buffs inside the buff classes themselves so they know what to interact with. Updated Player and Monster AddBuff functions to represent new buff constructor requirements. Implemented Bear Trap ability. Refactored Monster Hit callback for bullets to send the amount of stacks a monster had before getting hit which is used as getting hurt removed a mark stack. Release Build 10300. 4 months ago
sigonasr2 83afbb2720 Fix Stone Heart's item description, comma was treated as separate value. Make item descriptions be read in as full strings instead of as the first index in a OLC Datafile. Minor grammar edits to item descriptions. Add missing Upper Zone to II-V. Release Build 10191. 4 months ago
sigonasr2 fa5031a50b Fix buff items so stat ups for zero intensity values are not applied. Add Move Spd % stat up buff to move speed multiplier calculation function. Boars now lock-on their position when they scratch the ground to prevent surprise turnarounds last second, and make them slightly easier to dodge. Fix bugged pathfinding for Thief Deadly Dash when pointing the cursor at a solid collision tile. Was just absolutely utterly stupidly broken. Fixed of course. Release Build 10183. 4 months ago
sigonasr2 0b4b1d6566 Fix Wizards and Rangers being able to override iframe timer when using Teleport and Retreat respectively. Remove last released key state. Seemed redundant when animation facing direction exists. Make player animation changes be reflected in the facing direction variable. Add pathfinding to Thief's Deadly Dash attack so it can't go through barriers. Added new class counterpoints as equippable classes for the prior weapons. Release Build 10146. 4 months ago
sigonasr2 b4fa870236 Item Loadout Usage Tests added. 101/101 unit tests passing. Release Build 9947. 5 months ago
sigonasr2 02523d5ebb Added tests for equipment stats, equipment set effects, and accessory random stat checks. 5 months ago
sigonasr2 b617120867 Implement unit tests for the project. Fix Display Name bug (found in InternalNameCheck unit test). Add Monster Unit Tests. 5 months ago
sigonasr2 2d2c123c33 Move damage numbers to be rendered on top of the HUD instead of below it. Add in boss indicators that appear while a boss is off-screen. Fix bugs with knockback buffs being applied in the wrong location, making them effectively useless. Fix bugs with player velocity being nan when standing directly on top of a monster spawn. Fix idle animation during stone elemental rock toss cast. Reduce enemy collision hitboxes to more sensible and playable numbers with new collision system. Release Build 9413. 6 months ago
sigonasr2 b199208c9f Fix major accessory duplication bug. Release Build 8666. 8 months ago
sigonasr2 564ab7434c Fix a bug where save file hashes with trailing spaces were not read properly, locking players out of the character. Release Build 8647. 8 months ago
sigonasr2 36775982a6 Emscripten compatibility fixes. 8 months ago
sigonasr2 e7c7504e6d Include Weapon Upgrade/Equipment related Achievements. Release Build 8548. 8 months ago
sigonasr2 412a88d294 Release builds of the game should hide the debug console by default and instead log to a debugging file. Release Build 8413. 8 months ago
sigonasr2 3a93a2ed5e Change lock/unlock key for keyboard users to not conflict with the menu key. Prevent crafting requirements of an item from being displayed when the max stage is reached. Navigating down from the decrease amount button in Sherman's consumable crafting menu should redirect the cursor to the craft button if available instead of the cancel button. Inventory menu properly displays changing color descriptions now. Remove ultra fast hyper switching in the level completion window when pressing down the left or right triggers on a controller. Release Build 8082. 9 months ago
sigonasr2 cfdc2c9a8c Close consumables selection window automatically once a loadout item has been selected. Release Build 8038. 9 months ago
sigonasr2 3d87f1b241 Maxed out item rolls now show up in a different color. Release Build 8012. 9 months ago
sigonasr2 2c81cf15f2 Implemented locking of accessories in the inventory and merchant window to prevent immediate selling of an item. Fixed a bug that prevented custom menu actions to be performed on the menu select button when a button was clicked. Release Build 7966. Patch Version 0.4.5. 9 months ago
sigonasr2 73832cfa15 Fix equipment stats not correctly applying after enhancing gear. Release Build 7898. 9 months ago
sigonasr2 20a76315cc Fix player starting with no items if they first load another file and then return to the main menu to begin another character. Fix player stats not being reset proper when loading another file and then returning to the main menu and beginning another character. Fix potential infinite XP bar gain loop. Added Return to Map option on level completion screen. Equip Stat labels now show live stats (changes on application of buffs, etc.). Release Build 7886. Patch version 0.4.4. 9 months ago
sigonasr2 a8ec34c12b Remove sold items from equipment slots and loadout slots if they exist there so they no longer linger. Relase Build 7870. Game Version 0.4.2 9 months ago
sigonasr2 a803531a4d Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795. 9 months ago
sigonasr2 e205fe9806 Restore item loadout quantities on level restarts. Release Build 7674. 9 months ago
sigonasr2 5035dd5af9 Added resource pack loading for sensitive commercial assets (direct inclusion for builds). Fixed bug with brand new settings loading the original window at 1/4 the normal size. Fixed bug with reading system configuration when no system configuration exists yet. Fixed bug with emscripten build mosaic effect shader not working (unsupported textureSize glsl call). Release Build 7515. 9 months ago
sigonasr2 f9e00caaa4 Added resource pack loading for sensitive commercial assets (direct inclusion for builds). Fixed bug with brand new settings loading the original window at 1/4 the normal size. Fixed bug with reading system configuration when no system configuration exists yet. Fixed bug with emscripten build mosaic effect shader not working (unsupported textureSize glsl call). Release Build 7515. 9 months ago
sigonasr2 fd1f762e20 Fully implemented controller/keyboard controls for Inventory Consumable Window. Fix bug with loadout items that were set during file loads were not selected in consumable window. Release Build 6907. 10 months ago
sigonasr2 689eaa6d10 Implemented chapter limits for equipment upgrades. 10 months ago
Nic0Nic0Nii 32bec29f61 Add available chapter to individual crafting requirements and item dattabase 10 months ago
Nic0Nic0Nii 6d4eba57e4 Remove early exit when detecting opposite connection points. Was causing incorrect behaviors between different platforms 10 months ago
sigonasr2 fc7e135aa4 Fix bug where the player would craft up to N^2 requested consumable items instead of the amount requested. Made Sound Effect for crafting a consumable play only once, instead of layer per quantity of item crafted. Added crafting sound effect to equipment that is crafted. Fix enhancement [+] display not updating on blacksmith enhancing window (visual bug), only show "MAX" on stats when the gear is at +10. Clear any scattered/remaining item drops after completing a stage. Fix menus crashing when enhanced gear reach +10 (array overflow). Added a Stay here button for Sherman. 10 months ago