152 Commits

Author SHA1 Message Date
8d117c42e3 Class quick test swapping reimplemented.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-14 19:14:04 +00:00
c75a01a1ad Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-14 15:44:17 +00:00
d3454727cd Warrior refactor completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-13 20:24:47 +00:00
7388ffc923 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 2023-07-13 17:46:22 +00:00
1f69848049 Prep player class structure refactor. Add default destructors to all parent classes. 2023-07-13 17:46:01 +00:00
bcd8569804 Move class-specific animation update functions into their own class update functions. 2023-07-13 01:42:20 -05:00
0dfb58a777 Add in inherited class structure for effects, so effects can have customized behaviors. 2023-07-13 01:35:51 -05:00
93cf655a40 Giant meteor and add check for dead targets for lightning bolt chain spread
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-12 20:13:46 +00:00
0229982717 Added lightning bolt attack, added emitter system 2023-07-12 00:23:36 -05:00
e172483cc6 Fade transition added to bridge fade layer and upper foreground layer as well
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-11 17:24:50 +00:00
7f3f82a80d Added MAXIMUM_MEMORY flag to emscripten compile. The game is now large enough to require it 👀
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-11 16:52:36 +00:00
5a0e4d0d01 Transition fade added for foreground items.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-11 15:33:50 +00:00
c7f09d9513 Fixed a tree that wasn't in the upper foreground layer. Release build 594 created. 2023-07-10 19:29:04 -05:00
228a3caa0e Upper level and lower level spawning now distinguished in map editor. 2023-07-10 19:22:33 -05:00
0349e5d16e Tidy up map zones, fix upper and lower level collision interactions. 2023-07-10 19:07:59 -05:00
a6c818b179 Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly. 2023-07-10 18:48:57 -05:00
50cb945df4 Incomplete tile merging implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-10 20:31:13 +00:00
36005ec0b3 Correct certain foreground trees not correctly lining up with tile bounds and causing disappearing glitches.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-10 20:19:42 +00:00
0529de4bf9 Add in pathfinding abilities to monster movement strategies. 2023-07-10 18:40:51 +00:00
debf151c46 Pathfinding now returns the nodes to reach a destination in preparation for use w/AI pathfinding
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-10 14:38:31 +00:00
Quapsel
cb24484dfe small positions changes for 1-1 objects. 2023-07-09 00:11:29 +02:00
397dd13a28 Include executable in build. 2023-07-08 17:01:56 -05:00
2766425d44 Update gitignore 2023-07-08 16:59:49 -05:00
Quapsel
d804112460 placed Monsters for 1-1 2023-07-08 23:54:31 +02:00
57d7f3344b Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones. 2023-07-07 21:35:44 -05:00
9a2af45245 Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map. 2023-07-07 17:44:06 -05:00
d494be6970 Added collision checks and interactions based on upper/lower level status. 2023-07-07 19:48:45 +00:00
85af67fa60 Example prototype for monster spawning management added in 1-1. 2023-07-07 06:48:17 -05:00
6b81cd6e84 Layering rendering now proper. 2023-07-07 06:42:49 -05:00
7348426c71 Upper level and lower level rendering handled properly. 2023-07-07 04:49:26 -05:00
440b2cb139 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 2023-07-07 04:31:39 -05:00
69fac079f7 Zones caused the player to swap between upper and lower levels. 2023-07-07 04:31:36 -05:00
Quapsel
4a18722f93 added Spawn Group Locations for 1-1. Spawn Groups still empty. 2023-07-07 04:14:41 +02:00
Quapsel
b2a5f3fbfe finished 1-1 part before bridge 2023-07-07 03:06:30 +02:00
2b3dfb63aa Staircase incremental movement implemented. 2023-07-06 15:07:44 -05:00
7e4816631c Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added. 2023-07-06 14:24:43 -05:00
cbd2378e97 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 2023-07-06 14:59:22 -05:00
aa56b4a428 Include flags for monsters and players to indicate if they are on the upper level or lower level. 2023-07-06 20:25:55 +00:00
ef83e7f865 Bridge flags properly enabled and working. Fix image paths in maps. 2023-07-06 14:59:21 -05:00
005c49aa04 Read Zone tile data from the map to prepare for special interactions in the game. 2023-07-06 19:17:59 +00:00
d2ab61472a Minor screen shake adjustments
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-06 18:11:52 +00:00
d08b3848b8 Firebolt bullet speed increased, added slight screen shake on impact and added cooldown timer numbers next to cooldown bars. 2023-07-06 18:03:35 +00:00
3939ee5693 Fire Bolt implemented. 2023-07-06 04:35:40 -05:00
78b6113d8e Added mini particles for teleporting. 2023-07-06 03:43:34 -05:00
88666b1d61 Fix edge cases when we click too close to the character or too far, still allow max possible distance teleports even when clicked outside of range. 2023-07-06 03:31:47 -05:00
46e3c7f7e7 Use pathfinding algorithm to determine teleport validity. 2023-07-06 03:22:05 -05:00
c97886fbbe Fix collision tiles for secondary map sets with offset values based on other tilesets. 2023-07-06 02:38:43 -05:00
408c1d3950 Pathfinding algorithm start. Currently freezes in pathfinding loop
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-05 21:14:36 +00:00
fac52ec521 Teleport animation implemented. 2023-07-05 19:40:05 +00:00
d658bb9973 Fix teleport ability, reverse logic in has tile collision. Also use precise collision checking for tiles. Teleporting distance clamping is now proper (650 range) 2023-07-05 18:29:04 +00:00