sigonasr2
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8e46d7698e
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Fix Warrior Auto attack damage multiplier config value not being adjustable.
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1 year ago |
sigonasr2
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694cb310f2
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Implement Wizard Ability 1 (Firebolt) configuration parameters.
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1 year ago |
sigonasr2
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3617ec3c5b
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Add an updated release build to appease the Quapsel gods.
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1 year ago |
sigonasr2
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10575436e1
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Fix line break when temporarily debugging from earlier.
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1 year ago |
sigonasr2
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cacf169668
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Add in extra debug access option when reading configuration properties. Implement Wizard Auto attack and teleport configuration options.
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1 year ago |
sigonasr2
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a86362c801
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Warrior ability custom parameters implemented.
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1 year ago |
sigonasr2
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c6cddd88b8
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Update to latest release build.
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1 year ago |
sigonasr2
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b32e37649d
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Include error handling to make detecting bugs or typos easier due to missing configuration items.
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1 year ago |
sigonasr2
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44281bac19
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Added casting time parameters to ability configuration files.
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1 year ago |
sigonasr2
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5a406bc469
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Read all basic skill data from class configuration files.
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1 year ago |
sigonasr2
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690171497f
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Refactored class initializations so reading into class list data from config files works properly.
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1 year ago |
sigonasr2
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f7f29196c5
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Graphics configuration file and initial configuration layout setup.
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1 year ago |
sigonasr2
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a0916cfe9b
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Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays.
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1 year ago |
sigonasr2
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9585baf5c6
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Multishot Ranger ability implemented.
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1 year ago |
sigonasr2
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045441b595
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Add in Charged Shot ability and allow precasting without the targeting indicator.
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1 year ago |
sigonasr2
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918fc112bd
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Rapid fire reimplemented because I goofed?
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1 year ago |
sigonasr2
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19c2c198e6
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Include pragma regions for specific class abilities and move Ranger stuff (that is actually player-implemented over)
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1 year ago |
sigonasr2
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b2b94eaf06
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Meteor shadow is now following the world~
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1 year ago |
sigonasr2
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81f9ead80a
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Added ghost fading images for retreat ability and facing direction implemented.
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1 year ago |
sigonasr2
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24030733bd
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Fixed fElapsedTime bug going negative seemingly randomly. Thank std::chrono::library::that::is::way::too::annoying::to::use::and::apparently::is::not::ultra::accurate
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1 year ago |
sigonasr2
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9ebe5a21a0
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Implemented Ranger auto attack plus animations.
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1 year ago |
sigonasr2
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79a8dca88a
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Refactor Animation loading to reduce repetition.
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1 year ago |
sigonasr2
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3a880c55a2
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Class abilities are statically set so they are initialized on load to allow for proper swapping.
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1 year ago |
sigonasr2
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1faf121bb9
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Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering.
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1 year ago |
sigonasr2
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73d29a2ab5
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Added lingering field effect.
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1 year ago |
sigonasr2
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88df322042
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Effect particles realigned and particles that are behind the center move to the back.
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1 year ago |
sigonasr2
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bcd8569804
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Move class-specific animation update functions into their own class update functions.
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2 years ago |
sigonasr2
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0dfb58a777
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Add in inherited class structure for effects, so effects can have customized behaviors.
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2 years ago |
sigonasr2
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0229982717
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Added lightning bolt attack, added emitter system
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2 years ago |
sigonasr2
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c7f09d9513
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Fixed a tree that wasn't in the upper foreground layer. Release build 594 created.
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2 years ago |
sigonasr2
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228a3caa0e
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Upper level and lower level spawning now distinguished in map editor.
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2 years ago |
sigonasr2
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0349e5d16e
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Tidy up map zones, fix upper and lower level collision interactions.
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2 years ago |
sigonasr2
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a6c818b179
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Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly.
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2 years ago |
sigonasr2
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397dd13a28
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Include executable in build.
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2 years ago |
sigonasr2
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57d7f3344b
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Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones.
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2 years ago |
sigonasr2
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9a2af45245
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Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map.
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2 years ago |
sigonasr2
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6b81cd6e84
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Layering rendering now proper.
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2 years ago |
sigonasr2
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7348426c71
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Upper level and lower level rendering handled properly.
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2 years ago |
sigonasr2
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69fac079f7
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Zones caused the player to swap between upper and lower levels.
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2 years ago |
sigonasr2
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2b3dfb63aa
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Staircase incremental movement implemented.
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2 years ago |
sigonasr2
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7e4816631c
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Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added.
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2 years ago |
sigonasr2
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ef83e7f865
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Bridge flags properly enabled and working. Fix image paths in maps.
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2 years ago |
sigonasr2
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3939ee5693
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Fire Bolt implemented.
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2 years ago |
sigonasr2
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78b6113d8e
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Added mini particles for teleporting.
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2 years ago |
sigonasr2
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88666b1d61
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Fix edge cases when we click too close to the character or too far, still allow max possible distance teleports even when clicked outside of range.
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2 years ago |
sigonasr2
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46e3c7f7e7
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Use pathfinding algorithm to determine teleport validity.
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2 years ago |
sigonasr2
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c97886fbbe
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Fix collision tiles for secondary map sets with offset values based on other tilesets.
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2 years ago |
sigonasr2
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888d2a91a6
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Teleport code added in Wizard. Needs more debugging.
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2 years ago |
sigonasr2
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ba6bc74f1f
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Add energy bolt splash effect and fade out.
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2 years ago |
sigonasr2
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8c34640e52
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Fixed bug with bullet events deleting other unrelated bullets.
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2 years ago |