sigonasr2
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42c5043163
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Death animation now tied to monster data.
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2 years ago |
sigonasr2
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9aef66db47
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Refactored all the game classes into derived classes.
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2 years ago |
sigonasr2
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5566eced77
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Consolidated jump and shoot animations for monsters into MonsterData.
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2 years ago |
sigonasr2
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1a441914ca
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Bullets now have derived types.
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2 years ago |
sigonasr2
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db7744dad3
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Wizard energy bolt attack implemented.
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2 years ago |
sigonasr2
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9a8859ffe8
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Adjusted shoot afar AI to account for collision tiles.
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2 years ago |
sigonasr2
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46a16b8ae2
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Changed version display string shadow to match other shadow texts.
Terrain collision map implementation complete.
Made shadow text functions modular.
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2 years ago |
sigonasr2
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cdab15d8d3
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Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
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2 years ago |
sigonasr2
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d9e8c6ddbd
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Add line to rectangle collision detection in geom2d header.
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2 years ago |
sigonasr2
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5a8527f51b
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Add line collision checking to geom2d functions.
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2 years ago |
sigonasr2
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60c8317b20
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Detect connected tile groups and allow for fade out of the foreground layer when the player gets in range. These groups are initialized on level loading and self-expand.
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2 years ago |
sigonasr2
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5ffcf3126a
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Basic foreground layer hiding code implementation.
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2 years ago |
sigonasr2
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b2eda563f2
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Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build.
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2 years ago |
sigonasr2
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d254e169c4
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Added ellipse contains function to Geometry2D.
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2 years ago |
sigonasr2
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e6268b0edc
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Can now load maps from other directories.
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2 years ago |
sigonasr2
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0294fdb8bc
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Flipped logic for firstgid checking with multiple tile layers.
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2 years ago |
sigonasr2
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2613a9ea33
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Load a level using its tileset instead.
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2 years ago |
sigonasr2
|
d6e9ade54e
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Made map data xml tag more specific (output width and height as values). Add load level functionality, changes world size.
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2 years ago |
sigonasr2
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cf87c25f63
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Parse TSX files and link map data to map tilesets in Tiled.
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2 years ago |
sigonasr2
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8d5d509c7c
|
Level loading modularized. Levels auto-load/cache tilesets that are already loaded and shared between maps.
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2 years ago |
sigonasr2
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b4d6d1cd09
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Fix up tileset displays and enable the ability to have multiple tilesets in one map for the parser.
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2 years ago |
sigonasr2
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1d3b07eb98
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Revamped TMXParser.h such that there is a separation between function declarations and definitions for modular support.
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2 years ago |
sigonasr2
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66d8b9050c
|
Parse spawn groups from tiled map data.
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2 years ago |
sigonasr2
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89473d417c
|
We no longer read invalid tags or lone tags.
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2 years ago |
sigonasr2
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635f580ba6
|
Proper handling of names with spaces in parsing.
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2 years ago |
sigonasr2
|
5967b1823f
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Fix up TMXParser. Make the map levels not as buggy to edit.
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2 years ago |
sigonasr2
|
ccfeae19d4
|
Sonic Slash implemented for Warrior. Build updated w/new features.
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2 years ago |
sigonasr2
|
dd75b5b52d
|
Tested build for correction to Issue #8
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2 years ago |
sigonasr2
|
ca151cedd9
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Add Sonic Slash graphics. Fixed Issue #8 such that larger enemies are no longer affected by Battlecry.
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2 years ago |
sigonasr2
|
77bd085908
|
Mana implemented. When not enough mana is available for an ability, a notification appears.
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2 years ago |
sigonasr2
|
6d4c069fe4
|
Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
|
2 years ago |
sigonasr2
|
7598578890
|
Added emscripten auto-compile capabilities to Release builds.
|
2 years ago |
sigonasr2
|
8fb407c3f1
|
File description, project properties, company name, and other meta fields all applied to game executables on build.
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2 years ago |
sigonasr2
|
e68d310034
|
Shrink the version numbers down a little bit more.
|
2 years ago |
sigonasr2
|
26aeb8d440
|
Implemented auto-incrementing project version numbers.
|
2 years ago |