Commit Graph

373 Commits (8a12cc0c66b10aeaa6b3b310cba4ad018348fa24)

Author SHA1 Message Date
sigonasr2 76c1396fec Fix player spawn locations being a whole tile off. Change map background scrolling to not be fixed, but to utilize the entire image across the span of a map. Add a foreground background layer to provide 2 potential parallax backgrounds. Release Build 9091. 7 months ago
sigonasr2 00b18355c1 Update Dagger Goblin template to use a distinct icon in maps. Change all monster tileset paths from maps/Monsters to maps/ (game requires all tilesets placed in there). Added slash behaviors for dagger-wielding goblins. Release Build 9037. 7 months ago
sigonasr2 6b6bdf741b Add slight knockback effect on goblin dagger stabs. Release Build 9035. 7 months ago
sigonasr2 c37d52d186 Goblin (Dagger) dagger stab attack implemented. Release Build 9033. 7 months ago
sigonasr2 7320fe9348 Goblin Dagger AI basic behaviors implemented. Release Build 9027. 7 months ago
sigonasr2 e294c56c32 Change trim function on Visual Novel. 8 months ago
sigonasr2 d40ab48e78 Use smaller images for class character/visual novel sprites. Release Build 9020. 8 months ago
sigonasr2 f2c18a76a1 Tweak Boar behavior. Fix bug with knockback velocity not being saved when player comes into contact with another monster. Release Build 9019. 8 months ago
sigonasr2 5912efeb4f Enforce const-ness across tilesets to ensure copies and writes are explicitly allowed. Release Build 8990. 8 months ago
sigonasr2 adb35f2ce5 Boar test behaviors and general AI implemented. Release Build 8958. 8 months ago
sigonasr2 f5acd59b5b Controller vibrations should all be halted during the death screen and reset (as a failsafe) when reloading a stage. Release Build 8947. 8 months ago
sigonasr2 ec83c6351a Include monster info for Goblin Boar Riders. Add copies of sprite for basic 4-animation tilesheet setup. Add in test spawn zone for 2-1. Release Build 8947. 8 months ago
sigonasr2 95c43b06b0 Add back in 2-1 and missing level entry and world map entry for 2-1 access. Added placeholder sprites and spawn templates for all chapter 2 enemies. 8 months ago
sigonasr2 236b212eab Add back in connections for Chapter 2. 8 months ago
sigonasr2 a88b0b810b Modified TMX Parser to read new map spawn format. Fix missing spawns. Added errors when spawns are missing from a monster. 8 months ago
sigonasr2 35acba879e Patch 1.2 8 months ago
sigonasr2 50515c515c Implement visual novel Wizard player character. Change displayed character image based on class selection. Change image for display on Equip and class info window for the Wizard. Release Build 8925. 8 months ago
sigonasr2 f769a77e42 Character art is now handled differently in visual novels to incorporate character art of any width. Release Build 8923. 8 months ago
sigonasr2 bdf126820a Add in breadcrumb re-exploration for minimaps. Release Build 8921. 8 months ago
sigonasr2 512c46ea8a Implement map tile repeating factors and implement animated blocked off map region animation frames. Release Build 8917. 8 months ago
sigonasr2 4c8a251e33 Minimap shadow ring implemented. Release Build 8904. 8 months ago
sigonasr2 bba33d43d2 Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue #37. Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901. 8 months ago
sigonasr2 25075217dd When the game loses focus, the game will autopause during exploration. Release Build 8879. 8 months ago
sigonasr2 145ecdaa01 Minimap follows camera instead of player. Minimap view setting is now saved in player configuration. Added controller option for minimap toggle input. Release Build 8875. 8 months ago
sigonasr2 4a8ccd2e20 Add toggle between small,large, and hidden minimap. Release Build 8868. 8 months ago
sigonasr2 2e39c0a3f5 Implemented minimap HUD overlay and included miniature player marker. Rearranged initialization of player animations in loading process. Release Build 8851. 8 months ago
sigonasr2 64a25dc66c Minimap chunk revealing and updating is now stored in user save files. Fix minimap map alignment to match the tile size of the map (The camp has a different base tile size). Release Build 8825. 8 months ago
sigonasr2 f2b17e8c85 Minimap is centered in frame, border is removed. Size is halved and positioned in upper-right corner of the HUD. Not visible during boss fights. Release Build 8819. 8 months ago
sigonasr2 5d09e8d66a World map should connect to 2-1. Rebuilt executable with latest files. Release Build 8817. 8 months ago
sigonasr2 91a660c5b4 Rebuild master branch build. Release Build 8667. 8 months ago
sigonasr2 60696e9956 Implement a ViewPort for the minimap as a full circle. Fix a bug with ViewPort PGEX having hardcoded 4 sides for displaying decals. Release Build 8815. 8 months ago
sigonasr2 089e84134f Minimap chunk revealing implemented. Release Build 8781. 8 months ago
sigonasr2 c378939994 Setup chunk data structure and move black minimap outline rendering to the sprite instead of doing it in the decal rendering. Release Build 8767. 8 months ago
sigonasr2 4306f4eab8 Switch to storing unique pointers for the monsters list instead of objects. Added a source monster for frog tongues to remain attached to so they follow the monster that they originated from. Release Build 8734. 8 months ago
sigonasr2 254b4b3ea0 Fixed out-of-bounds crash for pathfinding spline algorithm. If the game's window is out-of-bounds when setting the position, the game will try to move the window to an appropriate spot to be on-screen, or to a default location if it has trouble finding a spot. Release Build 8723. 8 months ago
sigonasr2 8c759f0367 Minimap shadowing. 8 months ago
sigonasr2 90beda6807 Color mode sampling on tiles to determine minimap colors. Release Build 8703. 8 months ago
sigonasr2 d2079f2a90 Minimap generation implemented. Release Build 8675. 8 months ago
sigonasr2 37a8847e4e Fix major accessory duplication bug. Release Build 8666. 8 months ago
sigonasr2 99d449400b Fix bug with leaving a stage via the pause menu while not having cleared a stage causing the unlock to still occur. Release Build 8656. 8 months ago
sigonasr2 28003c88a0 Save file hash failing should log, not error. Release Build 8655. 8 months ago
sigonasr2 020f47f1f9 Fixed bosses being able to leave their arenas. (Issue#41) Fix Slime King not actually moving during the Phase 4 retreat jump (division by zero when jump lockon timers were implemented). Release Build 8652. 8 months ago
sigonasr2 3f13c574c0 Fix a bug where save file hashes with trailing spaces were not read properly, locking players out of the character. Release Build 8647. 8 months ago
sigonasr2 35c269bd8b Address Issue#45. Pressing opposite movement keys now properly stops animation. Movement with analog stick now properly sets last moved direction key as well instead of facing last digital input direction. Velocity is now applied and footsteps factor in total velocity before playing. Fixed a bug where the game could be closed by the player during a file save, causing the hash of the file to potentially become corrupted and unplayable. Fix some tiles at the end of 1-1 to match the underlying color of the surrounding forest. Removed erroneous upwards path from base camp on the world map. Release Build 8630. 8 months ago
sigonasr2 bcbe2150ee Fix inventory and merchant windows displaying compact descriptions instead of non-compact descriptions. Make some more room for item descriptions in shop and inventory menus. Release Build 8619. 8 months ago
sigonasr2 02e7d5665a Added vignette effect when taking damage. Release Build 8614. 8 months ago
sigonasr2 65c3b2cdb6 Fixed Issue#40. Mmory leak found and corrected, forgot to delete corresponding sprite attached to a decal when cleaning up text caches. Release Build 8610. 8 months ago
sigonasr2 7cdcebc71e Fix staircase tile settings being incorrect, added small collision lining on standalone staircase tiles. Implement Chapter 2 level setups. Release Build 8601. 8 months ago
sigonasr2 0a42be844b Auto-aim should lead slightly. Auto-retreat should attempt max distance retreat. Release Build 8598. 8 months ago
sigonasr2 fcb557a2d1 Blame Sherman for unlocking areas early. Add more leniency for the far zone on analog sticks to reach max speed quicker. Make auto aim target right on closest instead of max aiming distance. Release Build 8595. 8 months ago