Fixed bosses being able to leave their arenas. (Issue#41) Fix Slime King not actually moving during the Phase 4 retreat jump (division by zero when jump lockon timers were implemented). Release Build 8652.
floatjumpAngle=util::angleTo(m.GetPos(),game->GetCurrentMapData().MapSize*game->GetCurrentMapData().tilewidth/2);//We jump towards the center to keep the player from constantly dealing with a stuck boss.
floatjumpAngle=util::angleTo(m.GetPos(),game->GetCurrentMapData().MapSize/2*game->GetCurrentMapData().tilewidth);//We jump towards the center to keep the player from constantly dealing with a stuck boss.