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99c24b9c37
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Setup internal menu components so they know what button was clicked on a menu function. Compacted the on click menu function for menu buttons.
Refactored some item convenience functions.
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2023-10-07 15:47:26 -05:00 |
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48a8165086
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Added MP restore and consume functions. Converted old direct variable accesses to use these as well. Item restore script completed.
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2023-10-06 18:54:17 -05:00 |
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ba6505b266
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Item category, script, and all other information relating to items now load properly with error-handling and proper property overriding.
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2023-10-06 18:46:13 -05:00 |
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877c44c372
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Setup Items, item categories, and item scripts, and all associated configuration files for them.
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2023-10-06 17:19:02 -05:00 |
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c1d64e7bd1
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Window centering and positioning added.
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2023-10-06 15:00:27 -05:00 |
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773f72a45c
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Main Menu and Game Play state switching.
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2023-10-05 02:03:59 -05:00 |
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43661ee07f
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Game State System Setup
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2023-10-05 01:35:31 -05:00 |
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d3f26d4bb0
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Render all background windows, foreground window is the only one with direct focus. Background windows are darkened.
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2023-10-05 00:42:28 -05:00 |
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203290c94a
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Added static tileset world optimization and generation features.
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2023-10-04 04:22:04 -05:00 |
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ee5f6f9598
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Added detection of tile sizes and world sizes so different sizes of maps can be rendered.
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2023-10-04 03:00:02 -05:00 |
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2f302f7370
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Convert all world size positions to use the map's direct map width and height values instead. Fix a bug where using teleport outside the map crashed the game.
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2023-10-04 02:02:10 -05:00 |
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9246852c25
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Theme keys are now sorted when loading so they appear in the right order down the line.
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2023-10-04 01:14:50 -05:00 |
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40a222fc8f
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MonsterData safemap was not locked.
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2023-10-04 00:08:35 -05:00 |
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10cfb009f7
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Added scaling/tiling capabilities for themes. Safe maps have unordered version.
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2023-10-03 04:09:42 -05:00 |
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999855c6e8
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Proper theming controls added, attributes are now an inheritable interface for anything.
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2023-10-03 02:34:26 -05:00 |
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3723835cc7
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Switched menu button system to component inheritance system.
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2023-10-01 01:48:27 -05:00 |
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2914aa1972
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When a column matches up in a previous row, we should jump up to that menu item instead.
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2023-10-01 01:18:27 -05:00 |
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60e46a83f2
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Improve keyboard/controller-based menu navigation by separating each row into its own structure.
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2023-10-01 01:11:53 -05:00 |
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03f2738ead
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Windowing System button controls, stack system, and custom functions implemented.
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2023-09-29 00:03:20 -05:00 |
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099e464e2f
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Build 1576. Timer fixed.
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2023-09-26 06:47:02 -05:00 |
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f0169b06ab
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Display DPS tracker + encounter timer
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2023-09-26 06:35:21 -05:00 |
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c4db27a78d
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Boss name overlays added to map editor and game.
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2023-09-26 05:22:04 -05:00 |
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9d08c2547f
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Added Warrior HUD ability icons
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2023-09-26 03:23:07 -05:00 |
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b9e1352288
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Keybind system redone, display keybinds and mana costs on HUD.
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2023-09-26 02:40:38 -05:00 |
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388cf0ba2d
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Mana costs and ability short names are now displayed on the HUD.
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2023-09-26 00:32:54 -05:00 |
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b80d791578
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Differentiate between player damage indicators and enemy damage indicators.
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2023-09-25 23:51:56 -05:00 |
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c68bdcc673
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Cooldown icon indicators.
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2023-09-24 05:55:13 -05:00 |
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f48a6a89b2
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Added DrawPie function, fix up invisible foreground tiles (was not rendering).
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2023-09-24 05:23:49 -05:00 |
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1cabb34b94
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Added tile render depth ordering for bullets and effects to prevent ordering weirdness.
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2023-09-24 04:01:04 -05:00 |
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bc23188d60
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Hitbox fade hints implemented for colliding terrain.
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2023-09-24 02:23:15 -05:00 |
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3f60180b68
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Build 1418. Slime King fight is fully implemented.
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2023-09-23 16:27:10 -05:00 |
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caddaefb02
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Remove dependency of MonsterAttribute in Monster header to avoid long recompiles. Fix distance snapping on slime king jumps.
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2023-09-23 15:28:21 -05:00 |
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de04905983
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Phase 4 implemented.
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2023-09-23 15:10:59 -05:00 |
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76d45f2563
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Phase 3 patterns implemented.
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2023-09-23 13:46:18 -05:00 |
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cf782c29bb
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Tuned jump delays and values for phase 2.
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2023-09-23 13:12:00 -05:00 |
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b57027e13e
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Make the animation speedy.
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2023-09-19 06:00:39 -05:00 |
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adf7820093
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Projectile shot Phase 2 attack and casting animation implemented.
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2023-09-19 05:58:55 -05:00 |
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3c3d32bf7e
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Player gains iframes if getting hit by ground slam to prevent insta-gibbing via the spawned bullet ring.
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2023-09-19 05:17:57 -05:00 |
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0d6b6584d5
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Fix bullet collision and movement code yet again... On slower frame rates bullets were speeding up.
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2023-09-19 05:01:42 -05:00 |
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064d717e27
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HasProperty config parameter recursion is now a thing, allowing for subproperties to be checked via the . syntax.
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2023-09-19 04:24:07 -05:00 |
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7745010099
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Change move towards bump behavior to be a chance to stop an instance of this strategy instead.
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2023-09-19 03:38:09 -05:00 |
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74a31dda2e
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Monster spawning now adds to a queue to prevent memory adjustment corruption while inside of monster update functions.
Monster spawning on phase transition now occurs.
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2023-09-19 03:30:18 -05:00 |
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cb600c8ea4
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Fix Damage Number flickering, add in extra projectile ring when king slime lands for phase 1. Phase 1 complete.
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2023-09-19 02:51:52 -05:00 |
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43b5503661
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Added particle effects for slime king jump and landing.
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2023-09-16 07:42:15 -05:00 |
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14564d814d
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Animations that are missing from the animation map now auto-generate after animations have been defined.
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2023-09-16 07:22:44 -05:00 |
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465fb0b6c2
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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2023-09-16 07:00:38 -05:00 |
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ba8a1bd091
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Monster water reflections implemented.
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2023-09-16 04:38:38 -05:00 |
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4631733497
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Corrected issues with Ability declaration not matching macro. Cast cancelling moves now properly cancel any active cast. All abilities have configurable cancelCast settings.
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2023-09-15 16:32:04 -05:00 |
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ac0fbbb174
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Move the spawn point back.
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2023-09-15 01:09:02 -05:00 |
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5140b92317
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Water tile reflections implemented.
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2023-09-15 01:02:10 -05:00 |
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