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sigonasr2
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AdventuresInLestoria
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Commit Graph
15 Commits (7a683fffa68cd30d6be31cc3b43baf93ded28441)
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SHA1
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Date
sigonasr2
a687bbe455
Change lock/unlock key for keyboard users to not conflict with the menu key. Prevent crafting requirements of an item from being displayed when the max stage is reached. Navigating down from the decrease amount button in Sherman's consumable crafting menu should redirect the cursor to the craft button if available instead of the cancel button. Inventory menu properly displays changing color descriptions now. Remove ultra fast hyper switching in the level completion window when pressing down the left or right triggers on a controller. Release Build 8082.
11 months ago
sigonasr2
5a8a3d64e9
Fix crash when hovering over lock/unlock buttons in the accessories menu on the Merchant menu. Fix size of icons in merchant menus. Enable/Disable increase/decrease buttons on shermans's consumable crafting menu as appropriate. Labels in merchant window and inventory window properly update their item descriptions with flashing / changing colors as needed. Text rendering system no longer eats away at memory for text strings that are equivalent but have different HTML color codes. Release Build 8066.
11 months ago
sigonasr2
6e4f206391
Implemented locking of accessories in the inventory and merchant window to prevent immediate selling of an item. Fixed a bug that prevented custom menu actions to be performed on the menu select button when a button was clicked. Release Build 7966. Patch Version 0.4.5.
11 months ago
sigonasr2
e2cc0aa90c
Implemented controller compatibility for the pause menu. Release Build 7447.
12 months ago
sigonasr2
66b0648a59
Moved settings related to the game itself into its own settings save file. Emscripten build also saves a separate system settings file in indexeddb. Added checks to prevent menu sounds from playing when the menu is not currently open, but adjusted in a different location in the game. Implemented different button icon sets and a setting to toggle between them. Removed the double button display (caused more confusion and took up more room). Fixed a bug with iterating through navigation groups when a button was removed/disabled from the list. Removed iconscaling dependency based on MenuIconButton sizes.
12 months ago
sigonasr2
a39a841166
Fixed issues with one input bleeding into multiple inputs. Removed old redundant system where we can specify a menu to navigate to. Implemented controller compatibility for UserID menu. Release Build 7326.
12 months ago
sigonasr2
0124d44a5c
Add back button navigation for character inventory menu. Fix scrolling to bottom of inventory display when switching item categories. Release Build 7204.
1 year ago
sigonasr2
e67c233aaa
Added controller compatibility for player inventory window. Release Build 7198.
1 year ago
sigonasr2
8afd66632a
Added XP bar animations and steady increasing progress bar. Added level up animation text on stage completion screen. Refactor enable and disable functions for menu components. Differentiated between disabling due to being outside the window, and manual enable/disabling of components. Fix infinite loop bug with components outside of a scrollable window component not being iterated over. Fix bug with hovering over non-navigational components causing the default component for a menu to be selected while in mouse navigation mode. Release Build 7095.
1 year ago
Nic0Nic0Nii
8149db260b
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
1 year ago
sigonasr2, Sig, Sigo
965d0afdb1
Incorporate dynamic pointer cast fix
...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
1 year ago
sigonasr2
e669968bc3
[BUG] Current build does not properly start and has two stub functions MenuComponent.cpp lines 214 and 224
1 year ago
sigonasr2
c0ae0697b7
Move to smart pointers for menu component system.
1 year ago
sigonasr2
3e1227a899
Fix bugs with money display in menus. Fix cooldown time value not being set properly while items are being loaded. Release Build 5395.
1 year ago
sigonasr2
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
1 year ago
sigonasr2
8c986f17db
Remove 2018 references for copyrighted files of my origin.
1 year ago
sigonasr2
fa7dfb601f
Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
1 year ago
sigonasr2
8f41870b46
Implement Crafting requirements display on equipment crafting window. Add in crafting requirement sample data for non-equipment items.
1 year ago
sigonasr2
bd066ee787
Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories.
1 year ago
sigonasr2
6412f34dce
Implemented Merchant Selling Screen
1 year ago
sigonasr2
25dd39b60a
Setup Sell Layout for merchant screen.
1 year ago
sigonasr2
a26d86d0b0
Separate GetTextSize and GetWrappedTextSize functions for clarity. Fix sizing comparisons for wrapping text. Fixed issue with menu destinations not properly being assigned on certain buttons.
1 year ago
sigonasr2
eae8239501
Traveling Merchant Purchase Window and systems implemented.
1 year ago
sigonasr2
71fe49162d
Added Merchant/Buy/Sell Menu windows. Added sorted item callbacks for traveling merchant inventory modifications.
1 year ago
sigonasr2
cb09825455
Added money display to inventory GUI. Corrected inventory amounts displaying incorrectly in inventory menus (references to other items fixed). Added MenuIconButton appearance flags to disable outlines/backgrounds
1 year ago
sigonasr2
f3bfa81198
Created additional item icons for Item Database. Added Traveling Merchant config lists
1 year ago
sigonasr2
57377823c5
Fixed menu label updates for row item displays. Added a row scrollable inventory window component. Made InventoryScrollableWindowComponent more modular with a couple overrideable functions.
1 year ago
sigonasr2
7a46f79f2b
Fix Perspective correction on ViewPort PGEX. Implement windowing system and remove sprite reliance from all menu components.
1 year ago
sigonasr2
e4c777f60a
Fixed item quantities being gone from decal versions of MenuItemItemButton components.
1 year ago
sigonasr2
5abc789bcd
Added hover button functionality to MenuItemButton component and to InventorySrollableWindowComponent item buttons created via that component. Implemented inventory screen.
1 year ago
sigonasr2
e4f63a3550
Change implementation of scrollable inventory component displays, make tabs on inventory window functional.
1 year ago
sigonasr2
469bea4c5e
Inventory display window tabs are implemented, inventory component is displayed. Ranger Backstep cancels casts. Casts are forced to be channeled for 0.2 seconds before walking can cancel them,
1 year ago
sigonasr2
e744112206
GUI template/macro usage refactor.
1 year ago
sigonasr2
e615831ded
Equipment window shows equip stat changes on mouseover.
1 year ago
sigonasr2
2af830d400
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
sigonasr2
cfd5586d63
Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146.
1 year ago
sigonasr2
3ff558d44e
Added pragma regions to all license comment fields in files and collapsed them.
1 year ago
sigonasr2
2bf45dacef
It's 2023 btw
1 year ago
sigonasr2
dd531d1fd7
Apply OLC-3 License to all source files.
1 year ago
sigonasr2
b702fa2fe5
Add main menu window interface outlines. Fixed menu labels not being centered properly.
1 year ago