Commit Graph

1009 Commits (7a683fffa68cd30d6be31cc3b43baf93ded28441)
 

Author SHA1 Message Date
sigonasr2 7a683fffa6 Fix right-hand side checkbox labels in Settings menu being too wide, going behind the scrollbar. Release Build 8208. 8 months ago
sigonasr2 f73cadcbff Show item loadout inputs on the item loadout menu. Fix bug causing item loadout menu item descriptions/names to not update when hovering over the item icons. Release Version 8207. 8 months ago
sigonasr2 51964406a7 Fix outer boundary tile transitions in Intro setpieces. 8 months ago
sigonasr2 a71978c819 All Warrior abilities now cancel casts. Added in a small velocity threshold where the player can regain control via movement after getting bumped around. Release Version 8193. 8 months ago
sigonasr2 f8e7144a02 Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187. 8 months ago
Quapsel b6e6cb58b1 grass transition for 1_6 - 1_8 & 1_B1 8 months ago
Quapsel d1c8b1d06b Grass transition for 1_2 - 1_5 added. 8 months ago
Quapsel c360898800 changes on End_of_Map Tileset and grass transition at map end for 1_1. 8 months ago
sigonasr2 15d5d2fb4a Tie PGE font setting to resource pack loading system. Release Build 8168. 8 months ago
sigonasr2 585cd209be Modified pixel font to incorporate a copyright symbol. Removed copyright unicode character from credits file to avoid out-of-bounds check. Added copyright symbols to credits and splash screen. 8 months ago
sigonasr2 de82e3f913 Add artists to Credits screen. Modify Scrolling behavior of ScrollableWindowComponents so you can click in the scroll region to move the scrollbar, not just the scrollbar itself. Release Build 8155. 8 months ago
sigonasr2 cb0e6105f2 Marketiiiiiiiiing 9 months ago
sigonasr2 9133ab9e94 Added low health warning visuals and sound effect. Release Build 8145. 9 months ago
sigonasr2 0484908b37 Add in showing of max health/mana display in settings menu. Release Build 8142. 9 months ago
sigonasr2 4d912ab259 Change casting SFX volume when the SFX volume slider is changed. Release Build 8134. 9 months ago
sigonasr2 18699fb4ca Move Settings Window items into a Scrollable Window Component. Rearranged/Resized items to accomodate for it. Fix a bug with not specifying a menu navigation group meaning that the menu will always default to the default button instead of the actual component navigation groups defined. Release Build 8131. 9 months ago
sigonasr2 48ce0c6cd9 Audio casting sound volume did not respect SFX option setting. 9 months ago
sigonasr2 25654fc0da Update to PGE v2.25. 9 months ago
sigonasr2 454963c80e Fix text coloring issue for equip items in the blacksmith menu that are not valid for enhancement. Release Build 8113. 9 months ago
sigonasr2 d4d83a1e44 Lock icons implemented in equip menu. When a piece of gear is already equipped, prevent equip sounds/re-equipping of the same exact piece. Release Build 8105. 9 months ago
sigonasr2 6c59787373 Merge pull request 'Add in lockin target time property to regular run towards monster strategy. Yellow Slime Jump target speed increased from 70 -> 90. Yellow Slime Jump lock-in target time increased from 0.0s -> 0.2s. Release Build 8087.' (#36) from YellowSlimeJumpChanges into master 9 months ago
sigonasr2 965029e224 Add in lockin target time property to regular run towards monster strategy. Yellow Slime Jump target speed increased from 70 -> 90. Yellow Slime Jump lock-in target time increased from 0.0s -> 0.2s. Release Build 8087. 9 months ago
sigonasr2 ecab0ae259 Merge pull request 'KingSlimeFix' (#35) from KingSlimeFix into master 9 months ago
sigonasr2 751513135e Merge with master. 9 months ago
sigonasr2 1abbf05298 Jump targeting lock-on time implemented for Slime King script. 9 months ago
sigonasr2 5dc5a74ed6 When the application loses focus, all inputs are released properly so inputs aren't stuck on refocus. Release Build 8085. 9 months ago
sigonasr2 60e5ca2033 Proposed Slime King AI change will cause phase 3 to start on the bullet pattern instead of the jump pattern if the jump pattern from phase 2 was just executed. 9 months ago
sigonasr2 a687bbe455 Change lock/unlock key for keyboard users to not conflict with the menu key. Prevent crafting requirements of an item from being displayed when the max stage is reached. Navigating down from the decrease amount button in Sherman's consumable crafting menu should redirect the cursor to the craft button if available instead of the cancel button. Inventory menu properly displays changing color descriptions now. Remove ultra fast hyper switching in the level completion window when pressing down the left or right triggers on a controller. Release Build 8082. 9 months ago
sigonasr2 2de0ba3810 Fix having the exact amount of XP not actually leveling you up. Fix strange shadow text clipping for text scaled less than 1.0 vertically. Release Build 8068. 9 months ago
sigonasr2 5a8a3d64e9 Fix crash when hovering over lock/unlock buttons in the accessories menu on the Merchant menu. Fix size of icons in merchant menus. Enable/Disable increase/decrease buttons on shermans's consumable crafting menu as appropriate. Labels in merchant window and inventory window properly update their item descriptions with flashing / changing colors as needed. Text rendering system no longer eats away at memory for text strings that are equivalent but have different HTML color codes. Release Build 8066. 9 months ago
sigonasr2 13854574c9 Close consumables selection window automatically once a loadout item has been selected. Release Build 8038. 9 months ago
sigonasr2 72c5a7394b Added Yellow Slime jump attack behavior. Release Build 8023. 9 months ago
sigonasr2, Sig, Sigo 468302833f Add monster jumping inside run towards monster strategy. 9 months ago
Quapsel 63fc61cc09 „Adventures in Lestoria/assets/config/Monsters.txt“ ändern 9 months ago
sigonasr2 da1774bfdd Maxed out item rolls now show up in a different color. Release Build 8012. 9 months ago
sigonasr2 3f352eeeeb Prevent precast consumable items (Ex. Bandages) from still being activated when the loadout slot quantity reaches 0. Release Build 7998. 9 months ago
sigonasr2 6ff939e491 Warrior slash animation now extends based on actual attack range. Release Build 7997. 9 months ago
sigonasr2 588e184764 Add in hp and atk growth rate displays on level ups. Make increase and decrease buttons disable when the appropriate sell/buy amounts have been reached. Sell inventory count now shows up in the selling window. Add Lock/Unlock input helper display on merchant accessory sell window. Fix missing collision tile in 1-1. Release Build 7992. Patch Version 0.5. 9 months ago
sigonasr2 68bdb6bc26 Returning to camp/map after dying now lets you obtain already collected resources/XP. Fix bug with XP bar display (visual error) in the level complete window. Release Build 7969. 9 months ago
sigonasr2 dec1f0516f Add in strange gamepad edge case where analog sticks may be falsely spazzing out between 0 and 1. Fix using software checks. Release Build 7967. 9 months ago
sigonasr2 6e4f206391 Implemented locking of accessories in the inventory and merchant window to prevent immediate selling of an item. Fixed a bug that prevented custom menu actions to be performed on the menu select button when a button was clicked. Release Build 7966. Patch Version 0.4.5. 9 months ago
sigonasr2 5fc5169ddd Add in support for subcomponents within subcomponents. Prioritize highest depth menu item when hovering over overlapping items. 9 months ago
sigonasr2 59eb24b65b Fix mob spawns in 1-1 and 1-7 for mobs that were spawning inside of map hitboxes. 9 months ago
sigonasr2 822bab3318 Warrior Battlecry Attack Range: 350->500, Battlecry Slowdown Duration: 5s -> 6s, Slowdown Amount: 30% -> 40% 9 months ago
sigonasr2 7ada663056 Loading a save file with an old connection point location will place the player at the starting conection point. Blue Slime Movespd: 80 -> 70. Release Build 7910. 9 months ago
sigonasr2 227d43bd77 Ranger Backdash Iframe time 0.2s -> 0.22s. Ranger Backdash Distance 250 -> 300. 9 months ago
sigonasr2 8ec8a5a263 Ranger hairstyle changed. 9 months ago
sigonasr2 0fd57311be Make Leave Area button work in the camp. Fix background music volume not being halved when entering/exiting the pause menu. Release Build 7909. 9 months ago
sigonasr2 05e59f8ca4 Change how blacksmith TutorialTask is handled with the complete condition actually fulfilled instead of a randomly variable (copy-paste error)? Release Version 7906. 9 months ago
sigonasr2 3dcce251ef Fix menus being active during screen transitions. Release Build 7905. 9 months ago