sigonasr2
|
6a12a45cb2
|
Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident.
|
1 year ago |
sigonasr2
|
13eff22485
|
Super big refactor of the animation storage and monster storage system using configuration files.
|
1 year ago |
sigonasr2
|
1c2106135d
|
Player configuration file implemented.
|
1 year ago |
sigonasr2
|
b2d363cdef
|
Ranger configuration file implemented. Added per-step bullet collisions. Fix Release Desktop project setup.
|
1 year ago |
Nic0Nic0Nii
|
017a72b8cc
|
Added retreat configuration variables.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Nic0Nic0Nii
|
ac1896b671
|
Start implemnting ranger config
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Nic0Nic0Nii
|
d38422b9da
|
Wizard fire bolt explosion damage multiplier was not very well explained. Corrected explanation and adopted better formula
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Quapsel
|
2287b186f1
|
Boss Stage 1 v2
|
1 year ago |
sigonasr2
|
e96514e0d4
|
Fix Warrior slowdown cancel bug (#16). Added debug configuration options to display collision and hidden player info on-screen. Release Build 935.
|
1 year ago |
sigonasr2
|
b4692769a0
|
Add configuration parameters for Wizard Meteor ability.
|
1 year ago |
sigonasr2
|
49b802fc99
|
Added in Wizard Lightning Bolt Configuration Parameters
|
1 year ago |
sigonasr2
|
9d65f5ba93
|
Fix Warrior Auto attack damage multiplier config value not being adjustable.
|
1 year ago |
sigonasr2
|
8e46d7698e
|
Fix Warrior Auto attack damage multiplier config value not being adjustable.
|
1 year ago |
sigonasr2
|
694cb310f2
|
Implement Wizard Ability 1 (Firebolt) configuration parameters.
|
1 year ago |
Nic0Nic0Nii
|
bd407aca83
|
Implement a few more properties
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2
|
cacf169668
|
Add in extra debug access option when reading configuration properties. Implement Wizard Auto attack and teleport configuration options.
|
1 year ago |
sigonasr2
|
a86362c801
|
Warrior ability custom parameters implemented.
|
1 year ago |
sigonasr2
|
3223c3e879
|
Oh, let's not actually include a bad config file.
|
1 year ago |
sigonasr2
|
904f5bc5df
|
<<std::endl
|
1 year ago |
sigonasr2
|
b32e37649d
|
Include error handling to make detecting bugs or typos easier due to missing configuration items.
|
1 year ago |
Nic0Nic0Nii
|
eb1ceb31dd
|
Start incorporating Warrior ability properties into config file.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2
|
44281bac19
|
Added casting time parameters to ability configuration files.
|
1 year ago |
sigonasr2
|
5a406bc469
|
Read all basic skill data from class configuration files.
|
1 year ago |
Nic0Nic0Nii
|
3cb8c43da1
|
Setup class config file directory structure
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Nic0Nic0Nii
|
1e08589403
|
Include all map initializations and use configuration file
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Nic0Nic0Nii
|
11aa50105c
|
Reorganize data file specs and implement custom operator syntax
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2
|
f7f29196c5
|
Graphics configuration file and initial configuration layout setup.
|
1 year ago |
sigonasr2
|
a0916cfe9b
|
Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays.
|
1 year ago |
sigonasr2
|
045441b595
|
Add in Charged Shot ability and allow precasting without the targeting indicator.
|
1 year ago |
sigonasr2
|
79a8dca88a
|
Refactor Animation loading to reduce repetition.
|
1 year ago |
sigonasr2
|
0dfb58a777
|
Add in inherited class structure for effects, so effects can have customized behaviors.
|
1 year ago |
sigonasr2, Sig, Sigo
|
93cf655a40
|
Giant meteor and add check for dead targets for lightning bolt chain spread
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2
|
0229982717
|
Added lightning bolt attack, added emitter system
|
1 year ago |
sigonasr2
|
c7f09d9513
|
Fixed a tree that wasn't in the upper foreground layer. Release build 594 created.
|
1 year ago |
sigonasr2
|
228a3caa0e
|
Upper level and lower level spawning now distinguished in map editor.
|
1 year ago |
sigonasr2
|
0349e5d16e
|
Tidy up map zones, fix upper and lower level collision interactions.
|
1 year ago |
sigonasr2
|
a6c818b179
|
Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly.
|
1 year ago |
sigonasr2, Sig, Sigo
|
36005ec0b3
|
Correct certain foreground trees not correctly lining up with tile bounds and causing disappearing glitches.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Quapsel
|
cb24484dfe
|
small positions changes for 1-1 objects.
|
1 year ago |
Quapsel
|
d804112460
|
placed Monsters for 1-1
|
1 year ago |
sigonasr2
|
57d7f3344b
|
Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones.
|
1 year ago |
sigonasr2
|
9a2af45245
|
Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map.
|
1 year ago |
sigonasr2
|
85af67fa60
|
Example prototype for monster spawning management added in 1-1.
|
1 year ago |
sigonasr2
|
6b81cd6e84
|
Layering rendering now proper.
|
1 year ago |
Quapsel
|
4a18722f93
|
added Spawn Group Locations for 1-1. Spawn Groups still empty.
|
1 year ago |
Quapsel
|
b2a5f3fbfe
|
finished 1-1 part before bridge
|
1 year ago |
sigonasr2
|
2b3dfb63aa
|
Staircase incremental movement implemented.
|
1 year ago |
sigonasr2
|
7e4816631c
|
Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added.
|
1 year ago |
sigonasr2
|
ef83e7f865
|
Bridge flags properly enabled and working. Fix image paths in maps.
|
1 year ago |
sigonasr2
|
3939ee5693
|
Fire Bolt implemented.
|
1 year ago |