sigonasr2
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cd1f272a07
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Fix up build to be compliant with GCC compiler. Fixed lowercase character filenames to match actual character names in-game.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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12 months ago |
sigonasr2
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5a6080b98f
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Implement equip generated item descriptions.
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12 months ago |
sigonasr2
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4ab88b3014
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Implement reset code (#FFFFFF)
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12 months ago |
sigonasr2
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6d4f024d3c
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Parse Item sets from config. Fix constness of item set getter, and change AddSetBonus function to be statically used instead, makes more sense.
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12 months ago |
sigonasr2
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0b912e199a
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Fix Equipment file comments to be on newlines. Parse item stat values based on provided stat values in config instead of hard-coding.
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12 months ago |
sigonasr2
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ece5454c96
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Modify Equipment config and add in Item Sets config to comply with engine design and future
flexibility
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12 months ago |
sigonasr2
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694a82701e
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Create new equipment images, read/parse equipment config file
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1 year ago |
sigonasr2
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298b0c4ca7
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Implemented equipping of items, reading of slot types from item database, and prepared set items and stats structures.
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1 year ago |
sigonasr2
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47d7c02bb6
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Correct the parsing of comma-separated descriptions for class previews. Move Wizard Render slightly to the right.
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1 year ago |
sigonasr2
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5ba83cad95
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Add in Wizard full render images and incorporate image in engine.
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1 year ago |
Quapsel
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4485907a20
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small work at 1_3 & 1_4
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1 year ago |
sigonasr2
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4463fbbae5
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Update Stage Plates to include the level type. Created Overworld Menu, and Initialized Character Menu. Story and shops no longer have the change loadout buttons.
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1 year ago |
sigonasr2
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25b6dc0299
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Corrected word wrapping issues with PGEX_TTF. Added another line, fixed word wrapping width. Fixed up which fonts were used for measuring sizes.
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1 year ago |
sigonasr2
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d9b1908985
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Garbage collection for rendered truetype fonts implemented. Added CREDITS file. Removed strange forward declare requirement on util file.
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1 year ago |
sigonasr2
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5331a3d443
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Implement font upscaling hack for similar looking web/PC font rendering.
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1 year ago |
sigonasr2
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f9b00a8931
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Implemented LessRoundBox custom font and FT2 extension font rendering. Enabled Emscripten compatible FT2 extension capabilities. Replaced original TTF PGEX with newline compatible version.
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1 year ago |
sigonasr2
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16e0fe4042
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Added character portrait displays and discussion-context coloring.
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1 year ago |
sigonasr2
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b437202e13
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Background fading transition added.
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1 year ago |
sigonasr2
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88bafaec3f
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Text navigation for visual novel added.
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1 year ago |
sigonasr2
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a7f13e0077
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Implemented unlocking of areas via clearing stages. Game fade in/out for state transitions. Asset loading for visual novel assets. Visual Novel command execution code implemented. Visual Novel basic rendering and input handling enabled.
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1 year ago |
Quapsel
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6e100b88bd
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1_3 & 1_4 Layout done + Preset tiles placed.
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1 year ago |
sigonasr2
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90d465fd7b
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Written the basic outlines for the story visual novel file management, the file parser, and the visual novel class commands. Untested parser initialization code implemented. Added some assets.
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1 year ago |
sigonasr2
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e4fae723c9
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
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1 year ago |
sigonasr2
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3605aa818d
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Display item loadout HUD information while playing. Fix item drops bugging out at lower frame rates.
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1 year ago |
sigonasr2
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45c6d22ee0
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Corrected amount values drawn from inventory amt function and GetItemCount() functions. Added ability for Loadout items to be used on the field. Treated as abilities, and setup keybinds.
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1 year ago |
Quapsel
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0f6257c66f
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missing directions for Chapter 1 Tilepresets completed.
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1 year ago |
sigonasr2
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933fc16cce
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Add in item drop overlays to HUD.
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1 year ago |
sigonasr2
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88b8f17edb
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Added square skill overlay icons, item drop magnet speed massively increased for the lazy players, and added a draw square pie cooldown function.
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1 year ago |
sigonasr2
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a3ac1243d7
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Item Drops implemented on monster kills.
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1 year ago |
sigonasr2
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403690747d
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Setup Item Drop rendering/physics. Handle items landing on the ground. Config file options related to item drops added. Added a spawning item function.
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1 year ago |
sigonasr2
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b61f9ddf96
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Setup monster drop config data and monster drop data structure.
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1 year ago |
sigonasr2
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6c16405908
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Finish level complete layout.
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1 year ago |
sigonasr2
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7fe19c6510
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Level completed menu should be in its own state to prevent the game from continuing to run in the background.
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1 year ago |
sigonasr2
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5652741ec0
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Added level complete window upon completing a stage.
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1 year ago |
sigonasr2
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5b28478596
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Inactive/Active ring status based on being in/out of combat.
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1 year ago |
sigonasr2
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eeb24934a3
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Added an end zone ring graphic.
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1 year ago |
sigonasr2
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ce3be8b05d
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Map names now stored based on stage plate names provided. Made unlock conditions based on their actual unlock conditions and not the names of the plates.
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1 year ago |
sigonasr2
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008f6a28f6
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Added map tests and map type properties to all maps.
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1 year ago |
sigonasr2
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98006d8001
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Add in commercial assets placeholder folder
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1 year ago |
sigonasr2
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e92b35bc94
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Updated all map files to use commercial assets folder for images.
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1 year ago |
sigonasr2
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69d599ee03
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Remove unnecessary items from maps folder. Removed purchased assets from HEAD.
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1 year ago |
sigonasr2
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7e371f6779
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Add in loadout system to Player class.
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1 year ago |
sigonasr2
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795d59f1a4
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Switch to templates for grabbing a component from a menu.
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1 year ago |
sigonasr2
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347f4cc576
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Test spawn group
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1 year ago |
sigonasr2
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c6c5efbc74
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Tied level entry button to map loading and gameplay.
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1 year ago |
sigonasr2
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88e01b8503
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Render the spawn list and stage name/chapter name in level select.
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1 year ago |
sigonasr2
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c41ae8aaf9
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Remove memoryleak.txt debug file from the repo.
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1 year ago |
sigonasr2
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30a5cdc488
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Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets.
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1 year ago |
sigonasr2
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2fe9f17cdc
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Background rendering added (again?). Was removed during reflection implementation. Fixed camera shake not reverting back to player targeting after completion. Fixed lost camera targeting upon class switching. Build 2637
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1 year ago |
sigonasr2
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380582dfeb
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Implemented automatic memory leak detection and reporting for CRT.
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1 year ago |