1142 Commits

Author SHA1 Message Date
7330697806 First half of Boar AI completed. 2024-04-15 20:58:51 -05:00
483fe6b32d Include monster info for Goblin Boar Riders. Add copies of sprite for basic 4-animation tilesheet setup. Add in test spawn zone for 2-1. Release Build 8947. 2024-04-15 00:24:15 -05:00
05439de383 Add back in 2-1 and missing level entry and world map entry for 2-1 access. Added placeholder sprites and spawn templates for all chapter 2 enemies. 2024-04-15 00:14:11 -05:00
171cc49d46 Add back in connections for Chapter 2. 2024-04-14 23:25:23 -05:00
4557138662 Modified TMX Parser to read new map spawn format. Fix missing spawns. Added errors when spawns are missing from a monster. 2024-04-14 23:16:54 -05:00
1d1c12004e Updated all maps to utilize monster template system. 2024-04-14 21:36:48 -05:00
373ac8b94b Patch 1.2 2024-04-14 17:45:35 -05:00
d98d127861 Implement visual novel Wizard player character. Change displayed character image based on class selection. Change image for display on Equip and class info window for the Wizard. Release Build 8925. 2024-04-14 15:43:18 -05:00
31ccdee2f5 Character art is now handled differently in visual novels to incorporate character art of any width. Release Build 8923. 2024-04-14 15:31:18 -05:00
7aa455a890 Add in breadcrumb re-exploration for minimaps. Release Build 8921. 2024-04-14 14:48:37 -05:00
97030dd38f Upstream merge with master branch to update all chapter 1 levels to include boundaries on the stages. 2024-04-14 14:12:00 -05:00
188f2f28b2 Implement map tile repeating factors and implement animated blocked off map region animation frames. Release Build 8917. 2024-04-13 17:37:37 -05:00
debe7054b0 Minimap shadow ring implemented. Release Build 8904. 2024-04-13 16:20:35 -05:00
5b35ca5c52 Remove Infinite Map setting from 1-B1 and 2-1 2024-04-13 15:53:01 -05:00
NicoNicoNii
4c1e4f18e5 Update CMakeLists to use imported libs for Discord and Steam APIs 2024-04-13 15:23:05 -05:00
ae72a05fe0 Minimap can only be toggled when it's actually visible (e.g. not during boss fights) 2024-04-13 11:45:16 -05:00
3215414e11 1-5. Fix a missed tile near waterfall area. 2024-04-13 11:34:45 -05:00
7cbdd0df76 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2024-04-13 11:30:37 -05:00
b042e879d1 Downstream merge with demo branch into master branch. 2024-04-13 11:30:36 -05:00
eb9114406e Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue #37. Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901. 2024-04-13 11:27:29 -05:00
3c65db545d When the game loses focus, the game will autopause during exploration. Release Build 8879. 2024-04-13 10:03:11 -05:00
77e2a654f4 Minimap follows camera instead of player. Minimap view setting is now saved in player configuration. Added controller option for minimap toggle input. Release Build 8875. 2024-04-13 09:37:18 -05:00
1680b37671 Add toggle between small,large, and hidden minimap. Release Build 8868. 2024-04-12 17:00:07 -05:00
Quapsel
f899995c49 added Walls at beginning and end of every Map. 2024-04-12 18:39:51 +02:00
70f8de33d8 Downstream merge with demo branch. 2024-04-11 19:46:05 -05:00
0b25bf1d1b Implemented minimap HUD overlay and included miniature player marker. Rearranged initialization of player animations in loading process. Release Build 8851. 2024-04-11 19:42:57 -05:00
a37a7d41ce Minimap chunk revealing and updating is now stored in user save files. Fix minimap map alignment to match the tile size of the map (The camp has a different base tile size). Release Build 8825. 2024-04-11 15:09:50 -05:00
581128002b Minimap is centered in frame, border is removed. Size is halved and positioned in upper-right corner of the HUD. Not visible during boss fights. Release Build 8819. 2024-04-11 12:20:48 -05:00
2b2ce710e0 World map should connect to 2-1. Rebuilt executable with latest files. Release Build 8817. 2024-04-11 11:30:11 -05:00
5494ab26e8 Downstream merge from demo branch. Fixes Steam crash when Steam is not installed. 2024-04-11 11:27:39 -05:00
3871d9f085 Rebuild master branch build. Release Build 8667. 2024-04-11 10:47:51 -05:00
Quapsel
468bf9e4b6 small Tileset change for map start/end 2024-04-11 16:25:12 +02:00
e59ace87f3 Implement a ViewPort for the minimap as a full circle. Fix a bug with ViewPort PGEX having hardcoded 4 sides for displaying decals. Release Build 8815. 2024-04-11 01:30:06 -05:00
6dd032c6f6 Minimap chunk revealing implemented. Release Build 8781. 2024-04-10 17:02:25 -05:00
205a974a7b Setup chunk data structure and move black minimap outline rendering to the sprite instead of doing it in the decal rendering. Release Build 8767. 2024-04-09 18:38:01 -05:00
f9ffd026a9 Switch to storing unique pointers for the monsters list instead of objects. Added a source monster for frog tongues to remain attached to so they follow the monster that they originated from. Release Build 8734. 2024-04-09 00:49:04 -05:00
d85946f034 Fixed out-of-bounds crash for pathfinding spline algorithm. If the game's window is out-of-bounds when setting the position, the game will try to move the window to an appropriate spot to be on-screen, or to a default location if it has trouble finding a spot. Release Build 8723. 2024-04-08 23:16:34 -05:00
b5d5e547d7 Minimap shadowing. 2024-04-04 17:16:02 -05:00
a81169cd7f Color mode sampling on tiles to determine minimap colors. Release Build 8703. 2024-04-02 21:14:19 -05:00
914b55e4c1 Minimap generation implemented. Release Build 8675. 2024-04-02 18:21:02 -05:00
Nic0Nic0Nii
5773b5e95b Upstream Merge branch 'demo' 2024-04-02 13:20:06 +00:00
b199208c9f Fix major accessory duplication bug. Release Build 8666. 2024-04-01 20:58:29 -05:00
133dc1a2e0 Fix bug with leaving a stage via the pause menu while not having cleared a stage causing the unlock to still occur. Release Build 8656. 2024-04-01 19:19:23 -05:00
84c8ceb898 Save file hash failing should log, not error. Release Build 8655. 2024-04-01 18:50:32 -05:00
62f74bde4e Fixed bosses being able to leave their arenas. (Issue#41) Fix Slime King not actually moving during the Phase 4 retreat jump (division by zero when jump lockon timers were implemented). Release Build 8652. 2024-04-01 17:39:33 -05:00
564ab7434c Fix a bug where save file hashes with trailing spaces were not read properly, locking players out of the character. Release Build 8647. 2024-04-01 17:14:26 -05:00
5cc7139025 Address Issue#45. Pressing opposite movement keys now properly stops animation. Movement with analog stick now properly sets last moved direction key as well instead of facing last digital input direction. Velocity is now applied and footsteps factor in total velocity before playing. Fixed a bug where the game could be closed by the player during a file save, causing the hash of the file to potentially become corrupted and unplayable. Fix some tiles at the end of 1-1 to match the underlying color of the surrounding forest. Removed erroneous upwards path from base camp on the world map. Release Build 8630. 2024-04-01 16:26:46 -05:00
Nic0Nic0Nii
533c089485 Fix invalid play.html file reference in emscripten_run.sh script. Update scripts to make sure packkey source file is always assumed unchanged. Fix typos. 2024-04-01 19:24:25 +00:00
Nic0Nic0Nii
c5f7cc1887 Issue#43 resolved. Steel weapons removed from blacksmith crafting list. 2024-04-01 18:17:24 +00:00
Nic0Nic0Nii
793815e9ce Move global update items to its own game loop update function. Damage numbers now update on the overworld map menu.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2024-04-01 18:11:57 +00:00