sigonasr2
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c021c531f7
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Added stage loot to levels configuration, and implemented stage loot upon level completion.
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1 year ago |
sigonasr2
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8a1689cb07
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Added visited connection point alerts to stage plates. Removed save on window close (Deciding that saving the game at smart locations when the game is in a known good state is a better idea). Player XP config fixed.
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1 year ago |
sigonasr2
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6907b35e16
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Imported new EXP formula.
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1 year ago |
sigonasr2
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d6a44c149d
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Wolves changed to Windhounds.
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1 year ago |
sigonasr2
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7c87766bc5
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Update release build to version 6216.
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1 year ago |
sigonasr2
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7a445f34c6
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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1 year ago |
sigonasr2
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0e4dbfd9f7
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Add in arrow indicators for accessible locations on the overworld stage map. Move saving of the game to overworld map state change event.
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1 year ago |
Quapsel
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ee5831422d
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„Adventures in Lestoria/assets/config/items/Equipment.txt“ ändern
Material Cost for Leather Set Upgrades added.
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1 year ago |
Quapsel
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47aa305ab9
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„Adventures in Lestoria/assets/config/items/Weapons.txt“ ändern
Wooden Weapon Material cost adjusted.
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1 year ago |
sigonasr2
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c7eca2b771
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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1 year ago |
sigonasr2
|
64422e4a24
|
Auto-aim implemented for controller/keyboard gameplay.
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1 year ago |
Quapsel
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f8ea2f8db1
|
„Adventures in Lestoria/assets/config/Monsters.txt“ ändern
Exp Values adjusted. Slime King Hp increase.
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1 year ago |
sigonasr2
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a206cb10eb
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Added small background to input display. Added safeguard to prevent mouse inputs from occurring in keyboard navigation rules.
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1 year ago |
sigonasr2
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4eec0ce337
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Implemented overworld gamepad control functions. Added ability to have certain inputer helper labels to be hidden away. When click functions are called on MenuComponents, it should also apply the menu navigation rules of the button.
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1 year ago |
sigonasr2
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7cd3600f42
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Added directional connection points and gamepad/keyboard navigation to overworld map. Set 1_4 to not be an infinite map.
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1 year ago |
sigonasr2
|
e15f0332a7
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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1 year ago |
sigonasr2
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9dc2a0a4c2
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Add in input helper text when navigating using keyboard/gamepads. Fix scrollwheel navigation for ScrollingWindowComponent referencing the wrong variable to add to (after the targeted scroll destination change).
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1 year ago |
Quapsel
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f363b4b38e
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1_4 Border added
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1 year ago |
Quapsel
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77493be6fa
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added missing Border in 1_2
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1 year ago |
Quapsel
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70323f6013
|
Fixed Problems with Tree overlapping on 1_2 & 1_3
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1 year ago |
sigonasr2
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a97bc7b2f0
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Add HUD input display button images.
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1 year ago |
sigonasr2
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ad05279ae7
|
Analog scrolling menu implementation completed.
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1 year ago |
sigonasr2
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df10dc43a8
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Auto targeting a component when navigating/selecting in a ScrollableWindowComponent using gamepad/keyboard controls. Added analog stick navigation to load file menu.
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1 year ago |
Nic0Nic0Nii
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df08aa9936
|
Add in analog stick control handling. Add interface configuration file.
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1 year ago |
sigonasr2
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7cf44b2462
|
Added infinite and nan checks for positions.
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1 year ago |
sigonasr2
|
dfa014b0a9
|
Implement button navigation rules for gamepads. Fix mouse click / gamepad transition key conflicting. Fix how a pointer is generated for components via the Component<> reference template. Since we sometimes want to dynamic cast it, it loses all its typing data if we make a new shared pointer instead.
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1 year ago |
sigonasr2
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aec9646d40
|
When switching from mouse to keyboard navigation, the first input is ignored such that it will reveal where the cursor currently is at. Updated to Release Build 6020.
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1 year ago |
Quapsel
|
f8a9bd1e27
|
Map Border 1_2 & 1_3 added.
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1 year ago |
sigonasr2
|
a5abe82594
|
Move spawn debug report code to after all initialization.
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1 year ago |
sigonasr2
|
59c77add6b
|
Update 'Adventures in Lestoria/assets/config/configuration.txt'
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1 year ago |
sigonasr2
|
c1c119e143
|
Update 'Adventures in Lestoria/Monster.h'
|
1 year ago |
sigonasr2
|
e5ae58c4a3
|
Update 'Adventures in Lestoria/Monster.cpp'
|
1 year ago |
sigonasr2
|
3ba7d0519b
|
Include code to analyze monster spawns
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1 year ago |
Quapsel
|
812791de8a
|
„Adventures in Lestoria/assets/config/Monsters.txt“ ändern
Changed dropp rate to 30% for most materials (exception: Frog Skin & Bear Blood)
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1 year ago |
sigonasr2
|
8512ccf51a
|
Added wrapping up and down functionality for load game window. Fix bug allowing the player to enter no name for a save file name, resulting in file load parsing failing completely. Remove back button in class selection window.
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1 year ago |
sigonasr2
|
c972b33c56
|
Make lastActiveMousePos static for menus so the mouse cursor doesn't get detected as "moved" everytime we open a new menu. Fixed compile issues for various aspects of gamepad menu opening. Finished interpreting all combinations of setting up buttons and navigation.
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1 year ago |
sigonasr2, Sig, Sigo
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210a46a5f9
|
Continue fixing up new menu navigation structure
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2, Sig, Sigo
|
21965b3c90
|
Save File Window navigation controls
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2, Sig, Sigo
|
1ab521ecc0
|
Slight randomization in sound effect pitches for noise variety.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2, Sig, Sigo
|
790a1f7181
|
Fix Issue #32 for emscripten/linux builds
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Quapsel
|
ad10a08644
|
small fixes in 1_2
|
1 year ago |
sigonasr2
|
3ff1ff0b04
|
Fix menu hovering causing selection on menus to be messed up in mouse navigation mode.
|
1 year ago |
sigonasr2
|
4aaa954d05
|
Fix memory reading error for monsters that used the draw strategy function while dead (m value gets reassigned and lost). Adjust ranger arrow shoot speed slightly. Environmental audio is backwards again?
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1 year ago |
sigonasr2
|
cbb277cab2
|
Add in structures to deal with custom menu navigation setups.
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1 year ago |
sigonasr2
|
97ce43ed21
|
Add default button member to menus.
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1 year ago |
sigonasr2
|
bc1a1c6876
|
Fix more dynamic pointer strict casts to parent components (when they shouldn't be). Fixed double updating bug for components in ScrollableWindowComponents.
|
1 year ago |
sigonasr2
|
848d0e4816
|
Merge pull request 'MenuComponentRefactor' (#30) from MenuComponentRefactor into master
Reviewed-on: #30
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1 year ago |
sigonasr2
|
604511d8e9
|
Fix menu components not being clickable.
|
1 year ago |
sigonasr2
|
54f128777f
|
Resolved menu component bugs not being removed from parent menu structure properly.
|
1 year ago |
sigonasr2, Sig, Sigo
|
965d0afdb1
|
Incorporate dynamic pointer cast fix
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |