sigonasr2
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6cb67ccaa6
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Fix unit test crashing when loading from GFX.
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6 months ago |
sigonasr2
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afff03e201
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Add a proximity knockback overload function that handles hurt list target types instead. Make large stone toss knockback only apply to targets actually hit. Release Build 9837.
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6 months ago |
sigonasr2
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d8c2c615dc
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Targets already in the air should not be knocked back. Fix image loading dependencies internally within the engine so they work even during unit testing. Rearrange some item initializing functions to occur after the GFX map is reset so all graphics are loaded properly. Release Build 9835.
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6 months ago |
sigonasr2
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dcea90fedb
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Implement unit tests for the project. Fix Display Name bug (found in InternalNameCheck unit test). Add Monster Unit Tests.
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6 months ago |
sigonasr2
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1f635a667d
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Add in missing placeholder item images. Finish collision checking for shockwave attack. Release Build 9715.
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6 months ago |
sigonasr2
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2a8bc4cdcb
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Chapter 2 Boss shockwave safe spot location indicators added.
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6 months ago |
sigonasr2
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a82d06940d
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Implemented centroid and signed_area functions to the geom2d util. Just a bunch of maths, I don't know why it works. Release Build 9683.
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6 months ago |
sigonasr2
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8699f1b808
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Fix a bug with stone elemental burrow rise bullet ring color not respecting the configuration value. Add bullet rings to chapter 2 boss pillars when they are broken. Release Build 9678.
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6 months ago |
sigonasr2
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dc2394cd17
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Only adjust DPS boss damage counter for monsters spawned and considered part of the boss fight. Add in ability for attacks to deal true damage. Change hurt function to handle a True Damage Flag. Stone Throw now breaks pillars it hits. Release Build 9675.
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6 months ago |
sigonasr2
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c6c3e5cf72
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gcc does not like the promotion from float to double in std::max...
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6 months ago |
sigonasr2
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0eb28bd029
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const in wrong spot for TMXParser::GetOptimizedMap. Release Build 9666.
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6 months ago |
sigonasr2
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5f77321d3d
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Forgot std::endl flush for logging on web build. Add deterministic keycode sum comparisons to keep proper ordering of input groups. Release Build 9665.
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6 months ago |
sigonasr2
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9dcfa55407
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Checkbox decal now scales with the size of the menu component (Fixes the "Online Mode" checkbox, which was smaller than the rest). Release Build 9660.
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6 months ago |
sigonasr2
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c8e74cb647
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Fix distance check mismatch with actual hurt range of the large stone toss. Knockback collisions now match the Hurt collisions. Add a universal knockback function. Release Build 9659.
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6 months ago |
sigonasr2
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a740d6eb01
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Add RepeatingSoundEffect class to allow easy creation and handling of looping sound effects ingame. Add rock breaking, rock toss cast, pillar rise, dig sound effects. Fix typo on Hawk Feather item description key name. Placeholder item icons added. Add sound effects to Stone Elemental's attacks. Release Build 9656.
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6 months ago |
sigonasr2
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0fd1d5ee8a
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Finish stone throw phase/animation for 2nd chapter boss. Adjust animation frames slightly. Correct stone positioning of rock before throw. Rock throw no longer continues rerolling every game frame while Bear AI is running. Release Build 9648.
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6 months ago |
sigonasr2
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eb3562eca3
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Knockbacks are disabled on solid monsters. Add in small knockback effect on stone throw hit. Release Build 9641.
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6 months ago |
sigonasr2
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c625b0767e
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Monsters that ignore terrain collision should not be moved by other solid objects. Hide fade timers and the internal UpdateFadeTime function from inherited bullet types. Add large stone graphic. Apply fixed time step to large stone throw. Add in physics for large stone throw attack. Release Build 9630.
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6 months ago |
sigonasr2
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4a77391dec
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Create a SpellCircle effect to consolidate the two separate effects. Add a type identifier system for Effects. Finish spawn pillar phase of second chapter boss. Fix bug with the boss display info still appearing despite no longer being in a boss stage if the player leaves a boss level before the text has expired. Release Build 9622.
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6 months ago |
sigonasr2
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09d3b2b233
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Fix bug with monsters being able to move solid objects. Make second chapter boss ignore terrain collision. Fix bug with bear slam attack causing knockback to the player when it would hit a monster. Release Build 9613.
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6 months ago |
sigonasr2
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1066a7a37d
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Revamp Player vs Monster collision code. Add in handling for solid objects causing the player to run against the object instead of bouncing off of it. Make solid monsters (pillars) have transparency like foreground terrain when looking behind them. Add terrain collision boxes for these as well. Release Build 9610.
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6 months ago |
sigonasr2
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01df50e8da
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Setup second chapter boss spawn group, template, and map. Fix issues with being able to click stage plates that were hidden behind the menu or off-screen. Fix crash when item drops spawn in a certain position. Release Build 9585.
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6 months ago |
sigonasr2
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c738bdac0b
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Feather bullet attack speed increased. Clarify why a stage overlay mask is not automatically created if attempting to use one prematurely. Adjusted level tiles, moving bonus boss to its proper tile. Release Build 9578.
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6 months ago |
sigonasr2
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96790c3073
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Add 0.25s fade time to generic bullets. Add feather bullet type. Add feather spawning to tornado attack for second bonus boss. Addresses Issue #56. Release Build 9576.
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6 months ago |
sigonasr2
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6dc986d424
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Remove test code for stage overlay mask implementation. Release Build 9574.
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6 months ago |
sigonasr2
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5af5cac7e8
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Add middle() function for polygons in geometry util. Restructure stage mask overlays to be part of the stage mask polygon class. Reproduce sample using new class. Release Build 9572.
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6 months ago |
sigonasr2
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cea4372737
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AreaHighlightTest branch created. Added test code for highlighting arbitrary areas via polygons within a map using optimization map rendering. Release Build 9561.
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6 months ago |
sigonasr2
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8c5438b73b
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Add Chapter 2 boss AI setup. Add Chapter 2 Boss Monster Entry. Add Boss Pillar Monster Entry. Setup Breaking Pillar Monster Strategy. Release Build 9554.
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6 months ago |
sigonasr2
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82e8dca6ee
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Allow clicking to any unlocked locations on the Overworld Map rather than being forced to step through every adjacent stage to reach desired level. Release Build 9551.
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6 months ago |
sigonasr2
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5f0a516be5
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Refactor redundant deactivation variable to now be tied to the fade out time. Make collision checks for bullets with radii of 0 no longer occur. Add mid phase tornado. Release Build 9546.
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6 months ago |
sigonasr2
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15cf736be0
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Fix bug involving lingering tornado attack. Reduce size of boss arena so item drops and the end zone ring spawn within player reachable locations. Made item drop locations respect boss arenas. Added mid phase for 2nd chapter bonus boss. Fix boss indicator appearing when no boss is present. Release Build 9534.
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6 months ago |
sigonasr2
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5918846fbd
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Refactor manual typing of HP Ratios with an HP Ratio function for the monster and player classes. Release Build 9524.
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6 months ago |
sigonasr2
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cfbd4dce97
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Fix a bug where hp recovery when at full health still applied passive hp recovery effects. Fix bug with volume transitions not respecting the user's set volume controls when adjusting audio events. Add debris spawning for second bonus boss. Release Build 9522.
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6 months ago |
sigonasr2
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c55a3a1e6b
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On death, Chapter 2 bonus boss clears the wind and overlay if it was in the middle of that attack. Wind speed gets reset when casting timer ends. Add an extra layer to bullet rendering so there is some consistency with rendering even when bullet Draws are overriden. Fix bug w/opening debug.log file once the AiL class has been initialized. Double the iframe time from getting hit by a tornado to prevent double-hits. Setup wind debris projectiles. Release Build 9515.
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6 months ago |
sigonasr2
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68778bac0a
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Fix redistribution scripts and Linux scripts. Linux scripts now detect if Steam is installed and if the game properly initializes with steam. If it does not, it will restart itself to run in nosteam mode. Added the ability to read command line arguments into the game. Release Build 9441.
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6 months ago |
sigonasr2
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8a12cc0c66
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Implement Rendering fixes (Infinite iterator bugs) from demo fixes. Release Build 9509.
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6 months ago |
sigonasr2
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a8bb30e12f
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Fix bug with double rendering. Not using iterator marker to determine what else to draw. Fix bug with maximum health not healing to maximum when health is affected by Health %. Refactored wind speed to be a global value within the game's engine. Included speed reduction properties for wind when warrior blocks. Include projectiles/player being affected by wind and casting to be allowed when pushed by wind. Release Build 9507.
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6 months ago |
sigonasr2
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05caa062e1
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Add player projectile auto attack flag to identify bullets for wind affecting. Release Build 9497.
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7 months ago |
sigonasr2
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92a3c463f7
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Add player velocity adjustment function. Add Wind attack functionality for second bonus boss. Add overlay ease-in transparency. Release Build 9494.
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7 months ago |
sigonasr2
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d500e48e67
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Tuned wind streak spawns and settings. Good to go. Release Build 9491.
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7 months ago |
sigonasr2
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df56fec448
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Setup wind debris random variables. On the Overworld map selection, the currently selected stage now shows the selection cursor when the mouse cursor is not hovering over another stage to better indicate what stage you are looking at. Release Build 9486.
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7 months ago |
sigonasr2
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35bcdb3ec2
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Fix accidental removal of knockback reduction for Warriors while blocking. Also add in knockup reduction for Warrior block. Release Build 9484.
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7 months ago |
sigonasr2
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1f8c62188b
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Simplify fade in and fade out bullet code. Remove unnecessary variables. Release Build 9483.
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7 months ago |
sigonasr2
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d3374062fe
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Added an overlay control class. Optimize and rearrange rendering order of bullets and effects such that all bullets now appear above monsters. Fix a bug involving some objects that are supposed to appear behind the player end up in front when they are aligned on the same tile row. Preparations for wind attack. Release Build 9482.
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7 months ago |
sigonasr2
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3a9bd4afff
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Move fadeouttimer for bullets to be private scope. Account for hits multiple flag for bullets that strike a player and adds them to the hit list. Coincidentally, this need also address Issue #17. Fix a bug with multi-hit bullets not applying additional hit effects to monsters. Tornado Attack Implemented. Release Build 9473.
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7 months ago |
sigonasr2
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bbdef1cdfb
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Bullet fade in timer effects added. Added Tornado rings for second bonus boss. Release Build 9455.
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7 months ago |
sigonasr2
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b956a103df
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Define tornado bullet type and attack. Release Build 9451.
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7 months ago |
sigonasr2
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ad14544418
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Add rotation parameter and hit iframe time to bullets. Iframe timers now compares current iframes to the new duration and keeps only the larger amount. Fix bug allowing monsters with jump attacks to still cause knockback and iframes even when the hit does not land. Fly Across attack implemented for second bonus boss. Release Build 9447.
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7 months ago |
sigonasr2
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e1ed802fed
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Setup Zephy AI phases. Added slight recoil when monsters take damage. Release Build 9434.
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7 months ago |
sigonasr2
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2b6201f641
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Cherry pick health % not being applied bug from commit f0ea435562 into master branch. Release Build 9424.
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7 months ago |