sigonasr2
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6c5648bac9
|
Add previous player position variable and getter for the player. Add in other cannon pattern types to rotation.
Update rendering loop to use ranges and views instead of copies into vectors. Release Build 11997.
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4 days ago |
sigonasr2
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27bfd8e1d4
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Add shrapnel shot attack. Fix random dispersion of cannon shots (incorrect math that overcorrected for random angle + random distance vector). Release Build 11980.
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7 days ago |
sigonasr2
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c3261bb301
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Remove extraneous log lines. Restore original cannon cycle. Release Build 11972.
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7 days ago |
sigonasr2
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0d15ad2fa7
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Fix Issue #74. Falling Bullet properly activates side effect instead of randomly choosing to due to order of IBullet vs child class call updates. Update credits with Special Thanks section. Release Build 11970.
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7 days ago |
sigonasr2
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dc9717c07f
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Tweak and fix Falling Bullet behavior to use proper coloring. Release Build 11958.
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2 weeks ago |
sigonasr2
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e2b6e9318a
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Add in initial cannonball attack. Setup Chapter 3 boss spawn. Release Build 11946.
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2 weeks ago |
sigonasr2
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9732c57983
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Generalized FallingStone into FallingBullet to supply a custom image. Prepare graphics and add extra map items and basic AI structure for Chapter 3 boss. Release Build 11936.
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2 weeks ago |
sigonasr2
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e893d3a54e
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Add in camp versions of the pause menu/item loadout menu. Allow the player to change loadout items from the camp. Make mana gain numbers not stack on top of health gain numbers (for items like Berries). Release Build 11935.
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4 weeks ago |
sigonasr2
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48a35faf49
|
Use game state for camp hub checks instead of the direct map name. Prevent added velocity external factors from cancelling a player's spell cast. Release Build 11928.
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4 weeks ago |
sigonasr2
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7d0b15f652
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Allow loadout items to be used in the camp without consuming the item. Release Build 11922.
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4 weeks ago |
sigonasr2
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d89b82bc41
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Remove chapter settings from State_OverworldMap class' control and add a Chapter change and set player world location command to the Visual Novel parser. Add base camp location to Chapter 3 area. Release Build 11917.
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4 weeks ago |
sigonasr2
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594dd352ec
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Add random submerge time between arm attacks. Release Build 11916.
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4 weeks ago |
sigonasr2
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f6c76b3881
|
Added homing bullet behaviors. Added turn_towards_target util helper function; a higher level funcution derived from turn_towards_direction. Modify Ink slowdown to reset duration instead of stacking (per spec). Release Build 11914.
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4 weeks ago |
sigonasr2
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8eb1878074
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Add additive blending property to bullets. Ink bubble explosion. Ink Bubble bullet behavior added. Add Ink Slowdown debuff property. Release Build 11900.
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4 weeks ago |
sigonasr2
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8cf9d0b9dd
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Fix missing burst bullet in bullet ring. Reduce collision radius of ring bullets to better match the graphic. Release Build 11896.
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1 month ago |
sigonasr2
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a006924fe2
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Fix crash on collision with Octopus big bullet. Fix animation sheet directions and facing direction commands for GiantOctopus AI. Release Build 11895.
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1 month ago |
sigonasr2
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7b779aa7e3
|
Add missing item and accessory graphics for Chapter 3. Include Sherman and Greg story character sprites in story. Release Build 11893.
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1 month ago |
sigonasr2
|
dbeb9fbee7
|
Add burst bullet functionality, add generalized Entity connector helper class. Burst bullet explode sound effect. Burst Bullet extra bullets on explosion. Damage through Damage Data modification will cancel if set to zero if damage resolution is modified. RotatingBullet class and functionality added. Release Build 11878.
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2 months ago |
sigonasr2
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60b31a602c
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Fix Move Spd% typo on Octopus and Captain's Diamond Ring. Add missing item icons / hud icons. Fix typos in status effects and shards for accessories. Add in Octopus bullet shots.
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2 months ago |
sigonasr2
|
ef0b00e771
|
Attack arc ranges increased. Reset attack arc display when submerging occurs. Release Build 11865.
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2 months ago |
sigonasr2
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c735f74a83
|
Takoyaki.
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2 months ago |
sigonasr2
|
bec8c67ee9
|
Add staggered rise animations to Octopus arms. Add attack up buffs and animation speed up buffs to the boss and Octopus arms per tentacle death. Release Build 11852.
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2 months ago |
sigonasr2
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58be1c8999
|
Octopus Arm now has proper detection for empty pool spawns and responsive to player moving around (spawn in nearby empty water pools). Release Build 11848.
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2 months ago |
sigonasr2
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442b22f640
|
Fix octopus arm transition damage to be true damage instead of player damage (no critical hits). Fix octopus arm transition jump target positions (return (0,0) now)
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2 months ago |
sigonasr2
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f94d22ff48
|
Fix Pirate Buccaneer's aiming sight remaining on the field after death. Make aiming sight target line pulse. Fix bug with Frog Tongue one-shotting the player. Release Build 11815.
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2 months ago |
sigonasr2
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c9a29b2705
|
Fix arc not showing up. 3-5 had a missing spawn point set. More Octopus Arm behavior fixes. Release Build 11808.
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2 months ago |
sigonasr2
|
9b94a90326
|
Octopus Boss implementation
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2 months ago |
sigonasr2
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ef1d4e5470
|
Make lerp functions require both arguments to be the same for deduced return type. Fix buggy monster spawns to account for monster sizes. BOTTOM RIGHT EDGE FOR COORDINATES ??? Release Build 11794.
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3 months ago |
sigonasr2
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7b165a64d5
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Arc implementation completed. Release Build 11776.
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3 months ago |
sigonasr2
|
d85cef1b86
|
Arcs, Cones, Polygon overlap code. Octopus Arm AI initialized.
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3 months ago |
sigonasr2
|
1bb0ceb096
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Add monster entries and animations for Giant Octopus boss and Octopus Arm. Release Build 11756.
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3 months ago |
sigonasr2
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3a3d405272
|
Implemented lingering effect item script capabilities. Added Molotov item and item graphic. Added burning sound effect. Release Build 11755.
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4 months ago |
sigonasr2
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868a089666
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Separate ThrowingProjectiles from PoisonBottle class to create generic throwable item bullets. Added throwable projectile item script. Made Bomb item functional. Release Build 11748.
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4 months ago |
sigonasr2
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b11d209813
|
Implemented Sandworm AI. Change added velocity function to be a standalone velocity variable added to original player velocity. Release Build 11725.
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4 months ago |
sigonasr2
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e9f02ea885
|
Move player invulnerability frame transparency from affecting globally to all monsters to affecting only the player's sprite. Release Build 11711.
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4 months ago |
sigonasr2
|
2f441f76b7
|
Implement missing SetAbility4 function stub. Add HasBuff function to both the Player and Monster classes. Implemented Giant Crab AI. 219/219 tests passing. Release Build 11710.
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4 months ago |
sigonasr2
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3684e0f211
|
Implemented Crab AI. Release Build 11683.
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4 months ago |
sigonasr2
|
94de6bb10e
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Remove hidden incorrect collision on various stages. Release Build 11674.
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4 months ago |
sigonasr2
|
9ec850fdd0
|
Implemented Seagull AI. Release Build 11673.
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4 months ago |
sigonasr2
|
6b0c17b5ff
|
Add ambient wave and gull sounds to Chapter 3 stages. Add slight pitch variance to environmental audio. Release Build 11667.
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4 months ago |
sigonasr2
|
aae5726f3d
|
Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666.
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4 months ago |
sigonasr2
|
422c6f02cc
|
Update Chapter 3 maps and entries to be playable. Added Chapter 3 stage and boss music. Pirate Captain base AI completed, mounted parrot AI added. Release Build 11657.
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4 months ago |
sigonasr2
|
20f8abf8b5
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Fix Parrot spritesheet size. Pirate Captain behavior fixed (cannot directly inherit from Goblin Dagger, copy-paste AI instead due to conflicting states). Release Build 11653.
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4 months ago |
sigonasr2
|
5f63f23635
|
Add missing item icons (placeholders). Add mounted parrot to Pirate Captain. Release Build 11649.
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4 months ago |
sigonasr2
|
da2640fbc1
|
Health and mana indicators don't get squished strangely anymore due to floating point values. Release Build 11638.
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4 months ago |
sigonasr2
|
85ba978793
|
Fix new crashes pertaining to unchecked 0 distance in line normalizing functions.
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4 months ago |
sigonasr2
|
0e3a4c0ba7
|
Implemented Pirate Buccaneer AI. Remove unnecessary Run Towards overrides in monsters list. Fix Charged Arrow to use proper last graphic when a custom one is specified. Release Build 11621.
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4 months ago |
sigonasr2
|
d6c2b6c87f
|
Implement Pirate Marauder AI. Release Build 11609.
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4 months ago |
sigonasr2
|
9509f317c3
|
Implement Pirate strategy. Refactor Dagger Stab/Slash slightly. After loading a resource pack, if it previously failed to load attempt the load again to stop game crashes with modifications to the game pack. Release Build 11602.
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4 months ago |
sigonasr2
|
90d9bc86b1
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Add in templates, strategies, and setup for Chapter 3 monsters. Fix tile collisions on Chapter 3 tiles. Release Build 11595.
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4 months ago |