sigonasr2
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668a5ca1b1
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Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal.
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12 months ago |
sigonasr2
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51cbf81204
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Fix applied buffs bug, older calls to create buffs/debuffs resulted in the wrong value getting set, leading to the intensity of buffs being completely wrong. Increased fade range.
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12 months ago |
sigonasr2
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7852aa7209
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Foreground and upper foreground tile fade group algorithm now properly splits up tiles based on relative matching tiles so individual objects by themselves fade out instead of entire groups.
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12 months ago |
sigonasr2
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e89d18d84f
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Added TODO file
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12 months ago |
sigonasr2
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852bbbc5a0
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Added the ability for items to be activated upon cast instead of on completion of cast. These item effects also get interrupted by any movement.
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12 months ago |
sigonasr2
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70423be9d4
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Item reference system deprecated in favor of smart pointer system. Converted all items to use pointers instead, removed all reference wrappers for item system. Fixed buggy last item sorting when removing items from InventoryScrollableWindowComponents. Implemented proper inventory removal checks when items are completely removed from an inventory. Sorted inventories now copy the pointer as a shared pointer from the main inventory code instead of needlessly creating extra copies of the same item.
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12 months ago |
sigonasr2
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4c290e81aa
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Fixed clashing key names for text with the same information but differing widths. Corrected all GUI mispositioned text or incorrect wrapping on equip screens.
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12 months ago |
sigonasr2
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c795e7f891
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Text rendering properly deals with newline characters. Updated components that were not properly rendering.
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12 months ago |
sigonasr2
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5d1e0b5a7a
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Completed image caching technique for rendering text using the normal engine draw functions.
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12 months ago |
sigonasr2
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8581633cab
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Added sprite versions of updated wrap text functions.
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12 months ago |
sigonasr2
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49951c1502
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Corrected Issue #22. Connection points that were already defined as existing were being reiterated through numerous times again.
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12 months ago |
sigonasr2
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9756cc4a78
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Add map types to every stage plate and to new stages. Correctly handle Discord SDK disconnects when the app is closed or not started initially.
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12 months ago |
sigonasr2
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eae8239501
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Traveling Merchant Purchase Window and systems implemented.
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12 months ago |
sigonasr2
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d9e1a1ebaf
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Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body.
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12 months ago |
sigonasr2
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fcb3ee87fd
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Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers.
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12 months ago |
sigonasr2
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455dd3a818
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Converted all Monster Strategy IDs to using strings instead of magic numbers, removed magic numbering system from configs.
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12 months ago |
sigonasr2
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f1aa872717
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Add player money functions. Implement Merchant transaction functions. Add Function Priming classes.
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12 months ago |
sigonasr2
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2b3c1ea1b4
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Added Merchant config files and parsing of config files to merchant structure.
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12 months ago |
sigonasr2
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57377823c5
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Fixed menu label updates for row item displays. Added a row scrollable inventory window component. Made InventoryScrollableWindowComponent more modular with a couple overrideable functions.
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12 months ago |
sigonasr2
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46926be340
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Fix scrollbar boundary not updating upon switching to new menus. Fix bug with positions from keyboard/button maps not using original positions in scrollable components.
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12 months ago |
sigonasr2
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025a89788e
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Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected.
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12 months ago |
sigonasr2
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e6808dfef2
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Generate mock-up map textures when commerical assets are not found.
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12 months ago |
sigonasr2
|
c11417d8a0
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Add transparent overlay feedback when an ability/item ability key is held down. Item icon scale/quantity text scale now scales with the item icon box size.
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12 months ago |
sigonasr2
|
e744112206
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GUI template/macro usage refactor.
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1 year ago |
sigonasr2
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88a239cd91
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Equip Window is now functional.
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1 year ago |
sigonasr2
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54677e9263
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Incorporated stat differences to equip menu display.
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1 year ago |
sigonasr2
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5eec1a21c5
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Refactored stat system such that equip stats can be obtained easily, while base stats are hidden away to prevent accidental usage.
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1 year ago |
sigonasr2
|
e615831ded
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Equipment window shows equip stat changes on mouseover.
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1 year ago |
sigonasr2
|
30287c91d2
|
Use structured bindings for map k,v pairs. Place counters for for range iterator loops locally inside their scopes.
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1 year ago |
sigonasr2
|
6d4f024d3c
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Parse Item sets from config. Fix constness of item set getter, and change AddSetBonus function to be statically used instead, makes more sense.
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1 year ago |
sigonasr2
|
b51d6f571a
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Refactored window removing components for scrollable components.
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1 year ago |
sigonasr2
|
a659bf7924
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Character Info Window layouts setup
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1 year ago |
sigonasr2
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298b0c4ca7
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Implemented equipping of items, reading of slot types from item database, and prepared set items and stats structures.
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1 year ago |
sigonasr2
|
4463fbbae5
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Update Stage Plates to include the level type. Created Overworld Menu, and Initialized Character Menu. Story and shops no longer have the change loadout buttons.
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1 year ago |
sigonasr2
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f9b00a8931
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Implemented LessRoundBox custom font and FT2 extension font rendering. Enabled Emscripten compatible FT2 extension capabilities. Replaced original TTF PGEX with newline compatible version.
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1 year ago |
sigonasr2
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2af830d400
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FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
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1 year ago |
sigonasr2
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a7f13e0077
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Implemented unlocking of areas via clearing stages. Game fade in/out for state transitions. Asset loading for visual novel assets. Visual Novel command execution code implemented. Visual Novel basic rendering and input handling enabled.
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1 year ago |
sigonasr2
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90d465fd7b
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Written the basic outlines for the story visual novel file management, the file parser, and the visual novel class commands. Untested parser initialization code implemented. Added some assets.
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1 year ago |
sigonasr2
|
e4fae723c9
|
Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
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1 year ago |
sigonasr2
|
cfd5586d63
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Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146.
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1 year ago |
sigonasr2
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3f9543d93b
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Added more indicators for healing, mana, and interruption.
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1 year ago |
sigonasr2
|
3605aa818d
|
Display item loadout HUD information while playing. Fix item drops bugging out at lower frame rates.
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1 year ago |
sigonasr2
|
45c6d22ee0
|
Corrected amount values drawn from inventory amt function and GetItemCount() functions. Added ability for Loadout items to be used on the field. Treated as abilities, and setup keybinds.
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1 year ago |
sigonasr2
|
933fc16cce
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Add in item drop overlays to HUD.
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1 year ago |
sigonasr2
|
88b8f17edb
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Added square skill overlay icons, item drop magnet speed massively increased for the lazy players, and added a draw square pie cooldown function.
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1 year ago |
sigonasr2
|
a3ac1243d7
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Item Drops implemented on monster kills.
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1 year ago |
sigonasr2
|
403690747d
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Setup Item Drop rendering/physics. Handle items landing on the ground. Config file options related to item drops added. Added a spawning item function.
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1 year ago |
sigonasr2
|
b61f9ddf96
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Setup monster drop config data and monster drop data structure.
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1 year ago |
sigonasr2
|
a139072d68
|
Corrected bugs with removing items from the incorrect main inventory.
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1 year ago |
sigonasr2
|
22d1a6d834
|
Corrected RemoveItem function to handle monster loot and stage loot tracking.
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1 year ago |