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sigonasr2
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AdventuresInLestoria
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Commit Graph
42 Commits (6410d837c7435dde2aa083118ea5e4522f76cb6c)
Author
SHA1
Message
Date
sigonasr2
c02d6cdb47
Create a SpellCircle effect to consolidate the two separate effects. Add a type identifier system for Effects. Finish spawn pillar phase of second chapter boss. Fix bug with the boss display info still appearing despite no longer being in a boss stage if the player leaves a boss level before the text has expired. Release Build 9622.
6 months ago
sigonasr2
f24cf38f85
Add 0.25s fade time to generic bullets. Add feather bullet type. Add feather spawning to tornado attack for second bonus boss. Addresses Issue
#56
. Release Build 9576.
6 months ago
sigonasr2
346f264c9d
Add middle() function for polygons in geometry util. Restructure stage mask overlays to be part of the stage mask polygon class. Reproduce sample using new class. Release Build 9572.
6 months ago
sigonasr2
a1e04d38d9
Refactor redundant deactivation variable to now be tied to the fade out time. Make collision checks for bullets with radii of 0 no longer occur. Add mid phase tornado. Release Build 9546.
6 months ago
sigonasr2
e4e1a42fc1
On death, Chapter 2 bonus boss clears the wind and overlay if it was in the middle of that attack. Wind speed gets reset when casting timer ends. Add an extra layer to bullet rendering so there is some consistency with rendering even when bullet Draws are overriden. Fix bug w/opening debug.log file once the AiL class has been initialized. Double the iframe time from getting hit by a tornado to prevent double-hits. Setup wind debris projectiles. Release Build 9515.
6 months ago
sigonasr2
831901cc08
Tuned wind streak spawns and settings. Good to go. Release Build 9491.
6 months ago
sigonasr2
3c47cb908e
Added an overlay control class. Optimize and rearrange rendering order of bullets and effects such that all bullets now appear above monsters. Fix a bug involving some objects that are supposed to appear behind the player end up in front when they are aligned on the same tile row. Preparations for wind attack. Release Build 9482.
6 months ago
sigonasr2
b7372ec283
Define tornado bullet type and attack. Release Build 9451.
6 months ago
sigonasr2
e53f7cb4cd
Add rotation parameter and hit iframe time to bullets. Iframe timers now compares current iframes to the new duration and keeps only the larger amount. Fix bug allowing monsters with jump attacks to still cause knockback and iframes even when the hit does not land. Fly Across attack implemented for second bonus boss. Release Build 9447.
6 months ago
sigonasr2
2d2c123c33
Move damage numbers to be rendered on top of the HUD instead of below it. Add in boss indicators that appear while a boss is off-screen. Fix bugs with knockback buffs being applied in the wrong location, making them effectively useless. Fix bugs with player velocity being nan when standing directly on top of a monster spawn. Fix idle animation during stone elemental rock toss cast. Reduce enemy collision hitboxes to more sensible and playable numbers with new collision system. Release Build 9413.
6 months ago
sigonasr2
1d5d4d8240
Implement rock toss and stone pillar spawning behaviors for stone elemental. Refactor HurtEnemies functions to instead hurt any target with targeting flags. Fix bug with player to monster collision not respecting new collision radii. Release Build 9318.
7 months ago
sigonasr2
9a9cbe765e
Added casting spell circle graphic and AI for Stone Elemental Stone Pillar Attack. Added Stone Elemental configuration parameters. Release Build 9283.
7 months ago
sigonasr2
b8e1006901
Added overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230.
7 months ago
sigonasr2
2fed323770
Setup framework for the goblin boar rider.
7 months ago
sigonasr2
33d81125df
Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115.
7 months ago
sigonasr2
593180c730
Fix player spawn locations being a whole tile off. Change map background scrolling to not be fixed, but to utilize the entire image across the span of a map. Add a foreground background layer to provide 2 potential parallax backgrounds. Release Build 9091.
7 months ago
sigonasr2
96a8ba56c8
Update Dagger Goblin template to use a distinct icon in maps. Change all monster tileset paths from maps/Monsters to maps/ (game requires all tilesets placed in there). Added slash behaviors for dagger-wielding goblins. Release Build 9037.
7 months ago
sigonasr2
270d70a387
Goblin (Dagger) dagger stab attack implemented. Release Build 9033.
8 months ago
sigonasr2
31ccdee2f5
Character art is now handled differently in visual novels to incorporate character art of any width. Release Build 8923.
8 months ago
sigonasr2
eb9114406e
Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue
#37
. Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901.
8 months ago
sigonasr2
92da000b13
Added vignette effect when taking damage. Release Build 8614.
8 months ago
sigonasr2
90a20d77af
Modified pixel font to incorporate a copyright symbol. Removed copyright unicode character from credits file to avoid out-of-bounds check. Added copyright symbols to credits and splash screen.
9 months ago
sigonasr2
d21352a633
Added low health warning visuals and sound effect. Release Build 8145.
9 months ago
sigonasr2
e1088e9696
Warrior slash animation now extends based on actual attack range. Release Build 7997.
9 months ago
sigonasr2
2c81cf15f2
Implemented locking of accessories in the inventory and merchant window to prevent immediate selling of an item. Fixed a bug that prevented custom menu actions to be performed on the menu select button when a button was clicked. Release Build 7966. Patch Version 0.4.5.
9 months ago
sigonasr2
66b0648a59
Moved settings related to the game itself into its own settings save file. Emscripten build also saves a separate system settings file in indexeddb. Added checks to prevent menu sounds from playing when the menu is not currently open, but adjusted in a different location in the game. Implemented different button icon sets and a setting to toggle between them. Removed the double button display (caused more confusion and took up more room). Fixed a bug with iterating through navigation groups when a button was removed/disabled from the list. Removed iconscaling dependency based on MenuIconButton sizes.
10 months ago
sigonasr2
22b1557c05
Added wrapping menu macro functionality. Implemented controller compatibility for level complete window. Added right alignment for menu labels. Added ProgressBar component. Added XP-related functions for callbacks to other components in-game. Fix giant normalized vector issue with Wolf AI script. Release Build 7041.
10 months ago
sigonasr2
0a9136e6c4
Handle mouse buttons for rebinding controls. Release Build 6956.
10 months ago
sigonasr2
35cc847671
Add in shoulder button navigation to consumables window. Fix down navigation when reaching a partially filled row in the inventory consumables window. Added arrows navigation input helper icon.
10 months ago
sigonasr2
6a5b74b3e6
Added in shoulder button navigation schemes, related icons, and DAS press input handling for menu navigation. Added in button visibility settings for input helper. Added Confirm input display for load game window.
10 months ago
sigonasr2
2b7ebb32cc
Visual Novel character sizing now scales based on image size instead.
10 months ago
sigonasr2
4d3b3b4930
Phase 1 and 2 implemented.
10 months ago
sigonasr2
7a557fe5fc
Add overlay sprite feature, extra animations for second boss.
11 months ago
sigonasr2
0e4dbfd9f7
Add in arrow indicators for accessible locations on the overworld stage map. Move saving of the game to overworld map state change event.
11 months ago
sigonasr2
9dc2a0a4c2
Add in input helper text when navigating using keyboard/gamepads. Fix scrollwheel navigation for ScrollingWindowComponent referencing the wrong variable to add to (after the targeted scroll destination change).
11 months ago
sigonasr2
a97bc7b2f0
Add HUD input display button images.
11 months ago
sigonasr2
6b2f4f7bf9
Added aiming system for controllers, integrated aiming and hot swapping between keyboard/gamepad controls. Switched all mouse aiming functions for classes to modular aiming function. Disable vibration when not using the controller.
11 months ago
sigonasr2
86925ef031
Bear strategy implemented. Release Build 5823.
11 months ago
sigonasr2
1655fe7b51
Frog animations setup. Frog tongue bullet setup.
11 months ago
sigonasr2
ece13c0b28
Added backdrop property and backdrop loading to maps. Release build 5549.
11 months ago
sigonasr2
1e3a2ecabb
Title Screen transitions and logo implemented. Added Save File Name label to save file window. Release build 5310.
11 months ago
sigonasr2
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
11 months ago